Medic Archive
Thread: Pay for Medics!
This is why I reluctantly dropped C.Medic, always broke. I'd spend the vast majority of my time running missions for money, buying/collecting med supplies, and making meds. All so I could reduce the down time of other players and just encourage them into using dangerous tactics andspamming HAM eating specials. Medic is a fun and rewarding profession, but way too resource intensive. I've often thought that StimPaks should have 5 or 10 times as many changes as they do now.It was very rare that anyone ever tipped, and then ususallyjust a token contribution. Even ongroup hunts it was like pulling teeth to getherbivore meat from thefolks havesting.Pitiful whatstuff like herbivore meat and good Lok wheat sell for any more.
Ryla Skyfyre -- M.Gunfighter / M.CH / ex-M.Combat Medic
The more dishonest people dump junk on medics because they would have trouble selling it on the bazzar.
I'll happily take medium quality (500 stat) materials in trade, especially if I am planning a stint in the med center... but not for general adventuring use.
-T
I am surprised no one has thought to suggest the non-medics pay for the medicartions themselves.... Okay, let me explain;
You are a starving Medic, fresh off the shuttle, and looking for work. (Plenty of that around any city everywhere)... Now all your working cash is tied up in Stimpaks of various size and effectiveness, so what are you going to do to improve your lot in life? Depend on *coughs* tips? Not hardly, my friend, as you will only starve.
Hire yourDoctoring skillsout to hunting groups, is the answer..!
- Find a group that needs a medic. (Show me any huntinggroup that doesn't have at least one medic in it..!)
- Make the deal up front, on what you expect to get out of the hunt. (XP for healing, share in credits, etc.)
- Sally forth and gain XP.
- In my case, I ask they either pay 5k to 20k for 2 hours of my time,up front, for stimpak purchases depending on expected healing ammounts per mission. (doesn't matter if I make the meds, buy them, or even if they buy them and trade to me. My fee is open to negotiation also. ( I love a good bartering session. Drive car dealers crazy doing it)
You'll be surprised at how well this works in your favor. You heal them and fight along side, sharing the dangers and everything, plus come out withat least something up front. Pretty soon, (for the honest folks at least) you'll be getting tells from folks whom you hadsuccessful groupings before, and the rest is money in the bank...
It works for me, in this player driven economy. Why not let it work for you as well?
Asplane - Ahazi server
I'm nearly master medic. I can produce a Stim-C that is a little more less effective then Adv.Stim-B but for a fraction of the cost using 'common' resources.
The problem is that a 15pt - Novice Medic's cant use them.
My suggestion is to charge a premium for Adv.Stim-B that combat classes can use by squeezing in 15points and use cheaper Stim-C yourself.
As it stands I rely mostly on donations from my group of friends. They've been playing a little longer than me. I'm lucky if I get 20k in a night. They can get 20k from a pair of missions. Paying my travel expenses and donating harvested resources is the least they can do !
I've started my alt as a Medic, heading for Doc. On my primary I have First Aid 2 and Pharm 3, he's a Master Arch, Master Artisan, Novice Pistoleer.
I completely agree with the money issues in medicine, but it does vary from city to city, and sharply differs from server to server. I made a toon on Wanderhome not too long ago and he made over 20k in tips in about an hour. My primary on Scylla made roughly 10k the entire time (about 8 hours total in the med center, plus guild hunts), healing MORE, and buying good stims (my Wander toon makes all his own meds).
Whoever said Medic is resource intensive has never done Architect. Meds take NOTHING in resources. I ground Chem 1-4 last night with stacks of resources my Arch couldn't use for anything. Granted, some Med resources are a pain, but you can buy 8000 units on the bazaar and have that last you quite a while... architects could make 2 2/3 walls. A Generic PA Hall takes 17 walls, plus other stuff...
I liken Medic/Doc/CM to real life. Medics are the lowly interns, they do all the hard work and don't make diddly. Docs and CMs make the good meds and can buff / poison, which earns VERY good money on a resource basis. (Come on, admit it, a Stim B uses around 35 units of materials, if it's ADV (35/375) it can sell for a grand easy... that's almost 30 cpu for the resources used...).
My Wander toon suppliments his income with harvesters. I harvest resources and sell them on the bazaar for a reasonable price. I keep what I need to craft and sell the rest. I also sell some grinding Meds for cheap... why waste your work, get some pay to grind, even non-ADV Stim B's (19/175) can sell for 300-500 cr.
Now, I agree that Stim B's need to be raised in the use skill, maybe to 15... perhaps 20 and boost C's to 35 minimum. Woundpacks should also be raised in use (A's to 10, B's to 25) so you can't just get Pharm 1 and get both Stim and Wound B's. Maybe Woundpacks should be a seperate cert that falls under the First Aid tree (they are woundpacks after all...). So you can go Pharm to get Stim Use, but you have to go First Aid to getWoundpack use... at First Aid 1 you get Health and Action A's,FA 2 gets the rest of the A's, FA 3 gets Health and Action B, FA 4 gets the rest of the Bs.
They've revamped CH to eliminate (or at least severly cripple) the dabblers and reward the Masters. It's time Medic got a reworking so anyone with Novice Medic isn't as effective as a Master Medic.
ok heres an idea, totally immorale and kinda mean but here goes
next time u see an incapped player, tell them to pay u for healing or u'll drag them to the nearest high lvl mob spawn you can find ![]()
/evilgrin
yeh i've got the xmas spirit and good will ![]()
I feel your pain. It is the reason I dropped medic my first time around. All I would ask was 1k for healing, I didn't think this was too much especially in a remote location like wayfar ( before mounts and vehicles ) I am now a Master Doctor. I no longer need xp. I do not wear my tag. I no longer buff although I have plenty of packs. I can hit with a woundpack b for upwards of 300 off the black bar with a mediocre pack and get tips of merely 500cr. This is not worth the time I put into makeing the pack.
I simply tell people that healing costs up front. I don't make many friends. It really doesn't bother me too much. I am mostly a doctor for my guild anyway. I have actually gotten into heated arguments with people on the adventure planets because I would not heal them. This is our profession It has always been like this. Unless WE change it, it will not change.
I used to ask players that I was healing or about to heal "And how will you be paying me today - In credits or resources?" - If they don't answer, don't want to pay or tell you off - don't heal them or stop healing them. If you want XP go join up with a hunting party on an Advanced Planet - you'll make more XP in an hour than you will an entire day in a medical centre and it's usually more fun and you get a portion of the bounty share. Just bring lots of stim B's and decent packs.
Also as for the "but you get XP" comment, who cares?..DE's, BE's andweaponsmith's get XP for craftingtheir stuff and people pay them why should medics be any different. Also if they feel that they shouldn't pay you for healing and you stop healing them and they start ranting at you - just put them on ignore - they're not worth you time worrying about them.
Final comment only medics and docs can change the attitude of other players with regards to paying for healing - SOE isn't going to and why should they?
Anyhow - hope that helps
When I was hanging around the Outposts with my (MCM) tag on I used to get all sorts of tells asking for healing, and even when I'm out in my guild's player city I still get the occasional tell.
The same thing holds true for entertainers too, there's a number of people around the outposts willing to tip entertainers, especially when you're the only one there.