Medic Archive
Thread: How do you make money as a medic?
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Durinthiam
Sat Jun 12, 2004 10:46 am
#1
I just started a new character and want to make it as a medic, but the fact that almost everyone I heal just dissapears without tipping makes me a bit annoyed (coming from an ex artisan and scout where everyone tips..almost). My question is, how do you make money as a novice medic? the only medics i see making money are the ones who can buff
DawinGamond
Sat Jun 12, 2004 4:22 pm
#2
It's pretty hard to make money now as a medic. Before the holo-grind and buff-o-matic docs, people actually tipped when you healed their wounds (well, maybe 50% of em at least). The only real way to make money as a medic is once you hit master level to sell crated stim B's and woundpaks. You may find some success selling single uses of stim B's on the bazaar. But until you get master and can make really good stims to sell,you really need to rely on another profession to make money, sad state, but it's the fact.
Kryxal
Sat Jun 12, 2004 11:40 pm
#3
I actually found myself getting good tips in Coronet, maybe it was the shock of somebody actually being there to heal wounds instead of doing an AFK grind...
MasterNerfSlayer
Sun Jun 13, 2004 6:43 am
#4
I'm currently petitioning the devs for medical mission terminals. It wont happen overnight though, so basically you're going to have to rely on the ever elusive tip, or another profession, probably a combat one for now until we can get something like this, at least until you're able to make products to sell as mentioned above.
It's a thankless profession yet everyone would be lost without us... 
gibsonSG
Mon Jun 14, 2004 9:36 am
#5
you could try running group hunting missions as medic on Dathomir. It'll benefit your xp more than your pocket though as you'll probably end up using a lot of stims, assuming you can make good stim C's so you can heal a badly damaged buffed player. With the state of the game these days, medic is more becoming a skill which is used to benefit yourself rather than the SWG community. To make money I'd suggest going up the crafting tree in doc to increase your crafting and experimentation level and then making factory crates of stims or go doctor all the way. At the same time keep gathering resources as its a really good source of income when you harvest the best quality meat, minerals and sell them. Get surveying and get some harvesters to gather med resources . The resources will probably be worth more to you than the finished med supplies you make if the Overall Quality and Potential Energy are over 900
Pembroke Castle
OOM
Mon Jun 14, 2004 1:13 pm
#6
I still sell stimpak B's on the bazaar. Once I reached x/x/x/4 I could make decent packs and I have been selling them for months. In fact, this is my primary source of income. Even at1500 credits each I can't keep the bazaar in Bestine stocked for more than a couple days.
I find a lot of people like the convenience of the bazaar over going to a player city vendor. I only charge700-1000 credits each on my vendor but people still buy mine off the bazaar at the inflated price rather than take a shuttle.
The other thing I have done recently is the medic quest for the Stimpak A+ schematic. I made several large production runs of StimA+'s (132/17 I think) and sell them for 200 credits each or a crate of 25 for 5000 credits on the bazaar. They sell like hotcakes for some reason.
Cheers,
Aitwexoeth
Message Edited by OOM on 06-14-2004 05:15 PM
XackAttacK
Thu Jun 17, 2004 7:59 am
#7
What they should do is...another REVAMP!!! lol. Make it so medical centers have O.R.'s where there is a fee for a complete healing (fee set before healing | two-way agreement | after completely healing, auto-tip to the medic).
Do-able, but would the Devs be up for the challenge?
Dum, dum, dum!!!
lol
Do-able, but would the Devs be up for the challenge?
Dum, dum, dum!!!
lol
jfang
Thu Jun 17, 2004 11:00 am
#8
OOM wrote:
I still sell stimpak B's on the bazaar. Once I reached x/x/x/4 I could make decent packs and I have been selling them for months. In fact, this is my primary source of income. Even at1500 credits each I can't keep the bazaar in Bestine stocked for more than a couple days.
I find a lot of people like the convenience of the bazaar over going to a player city vendor. I only charge700-1000 credits each on my vendor but people still buy mine off the bazaar at the inflated price rather than take a shuttle.
The other thing I have done recently is the medic quest for the Stimpak A+ schematic. I made several large production runs of StimA+'s (132/17 I think) and sell them for 200 credits each or a crate of 25 for 5000 credits on the bazaar. They sell like hotcakes for some reason.
Cheers,
Aitwexoeth
Message Edited by OOM on 06-14-2004 05:15 PM
Not to be incredibly naive, but Stim A+ schematic? What,where, and howdid you get those? Just a point in the right direction would be nice... And are there any other nice schematics like this (like wound B+ packs, or area poison C+ packs)?
A+, B+, C+? It reminds me of school... 
Necrone
Fri Jun 18, 2004 4:48 pm
#9
i got 5k in creds for continiously healig a dancer but its true we fellow meds dont really make altof money thats why we needour own mission terminal
RealDarius
Sat Jun 19, 2004 6:20 pm
#10
Hi Durinthiam,
I hang around in the Dantooine cantina healing any wounded person that comes in. 50% of the patients tip me anywhere from 250 to 5k credits. I make at least 10-20k on a heavy gaming night (Friday or Saturday) from these tips alone. In addition, nearly 75% of my Medic XPwas from doing just this.
My other source of credits (and XP) is goingon hunts with the same patients I treated. It never fails that each time I log on, I'll get at least 1 or 2 tells asking if I want to join a former patient's hunt group. With a team of at least 10 people, you're looking at 10-20 missions paying 15k each. That's about 20-30k in 2 hours of hunting.
Good Luck,
-D
Ialwysdie
Mon Jun 21, 2004 4:44 pm
#11
From a personal note I can see the frustrations of how to make money as a medic.
Even at Master Medic it is and sometimes impossible to compete with Doctors as far as Stim crafting so although you may sell some it's hard to compete with the more powerful stims that doctors can create.
I have 3 characters and one is almost to Master Doctor and my other 2 are primarily combat professions. I understand the holo-grind somewhat and always tip the people that heal me as I know the resources they used on me are definitely not free and without a solid cash flow grinding medic can be very unrewarding in some cases.
My biggest frustration are the ones that are in there healing the tumblers and just completely ignore the ones who need the wound healing. I like the fact of helping others and healing wounds not only gives good XP but I'm pretty sure if your health bar was down to only 1 point and none of the medics in the med center were healing you it gets kinda frustrating.
I tip from anywhere from 3-5k and some up to 10k depending on how badly I'm injured and the time they spent on me.
In a way it's a bit of a rant but I am willing to pay those who spend the time to heal me as for the ones that ignore the injured players well keep it up pretty soon it will get to be a big problem and everyone will just set aside some SP's to get novice medic and heal themselves.
Confusion12345
Mon Jun 21, 2004 5:55 pm
#12
Just ask for money in advance before you start healing someone. I think that most people will be willing to pay a reasonable price, and there's only a few jerks who will throw a tantrum 
But don't start healing and then ask for money....It's like me randomly coming up to your house, mowing your lawn, then knocking on your door asking for twenty bucks 
Eraint
Tue Jun 22, 2004 12:15 am
#13
I usually time whoever heals me at least 2k, more if I am really bad, or they are new. I have spent a good 30 minutes in a medical center letting a beginner heal my wounds(forgot to clone and had bad wounds to begin with) and tipped 10k to the person. I thought everybody tipped. I would gladly pay 5 or 10 k to go to a medical facility, get wounds healed and the occasional disease healed instead of seeing excess tumbling going on.
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