Medic Archive
Thread: Help experimentation??
Hello fellow Medics,
My name is Reldare and Iplay in the galaxyCorbantis. I have been seeing some information on experimentation, but have no idea what it is or how to use it. I am hearing it makes my medicine better, but not sure how to go about using it. Can someone please help!!
Thanks so much.
Reldare of Corbantis
My experience with experimentation...
Increasing effectiveness will increase heal values of packs.
Increasing Chrages will increase charges...
Durability is still under debate...some people say it has no effect. I think experimenting on durability for components helps increase the success rate and lower the failure rate on experimentation on the final product..some would disagree and say it does nothing...
Ease of Use will lower the med use require for the pack...
Note: not all components and packs will have these stats. for instance, Stim A and wound A only have charges and durabililty and effectiveness...Cs had all three plus ease of use. Components also differ...chem release has only effectiveness and durabiltiy, while BEC has both plus charges...(I find that BEC is most important for determining the charge of packs)...
My best advice is to get a couple of chem tools and sit at a crafting terminal and experiment...you can always check your results by looking at the heal values and charges of ur finished product....compare them to some u make without experimentation
Hope this helps...
As for how to experiment on your stim/medpacks, you'll need to either build or buy a food/chemical crafting tool kit... and then, using the food/chem crafting kit near a public food/chem station, start making stims. After the initial combine, you'll seea screen with an experiment button at the bottom... press that. This will bring you to the exp screen where you can spend experimentation points on 1 of 3 fields as described above. The number of experiment points depends on your current skill... 1 point for each level of org chem and 1 point for novice medic.
Make sure you're using the food/chem tool kit... using the generic one won't allow you to experiment.
Hmm, ok just when I thought I had this down....
Ok, lets say for a stimpack B I want to only increase the effectiveness, would I then use myexperiment points in Overall Effectivenesswith all of the components and of course do the same with eth Stim itself? Or, would I want to use the points in durability on the components only then use points for overall effectiveness on the final product?
Also, just in general, should I be experimenting on all components for every Stim I make?
Parna
Future Combat Medic/Doctor (from now on I am calling this Combat Doctor)
Crafting in SWG is almost an entire game by itself.....
some people say that experimenting on ur components is worthless..i disagree...its burdensome to have to experiment on all the parts but the results are worth it...
as a rule when making stim B or C, I will do the following: (I have 8 experiment points)
1. put 6 pts into effectiveness of the liquid suspension, 2 in to the durability
2. put 6 pts into effectiveness of the chem release,2 into durability
3. put 3 into effectiveness, 2 into durability and 3 into charges for the BEC
4.put 4 into effectiveness, and 4 into charges n the final product...
Voila, assuming no failures...ull have a juiced pack in terms of charges and heal value...
My stim Bs are currently at 22-24 charges 160-180 heal value. Cs are 28-32 charges, 260-280 heal value.
Try this and see if it works for u...id like to hear ur results...
I do something similar Elanora. I always experiment on my subcomponents and it DOES affect the stats of the final product considerably.
For chems and liquids I continue to pump experiments into effectiveness until it maxes out. If I have any experiment points left over after doing that, thenI dump them into durability.
for bc's and for the final stim packs, I puttwo experment pointsinto charges and the rest into effectiveness.
My stim C packs have healed for over 700.
If you want to be a good medic, I suggest ALWAYS experiementing on B's and higher med's
Lyandra - Naboo - Corbantis
Ok... I'm such a goofball. I jsut signed on and I can't find the place where you actually change the expiramentaion values. I looked for it in the actual food & chem crafting tool, as well as in the schematics in my datapad.
How do I change the values? HELP! ![]()
-BD
You have to use the chem tool first of all
then u have to be next to the crafting terminal...
The after u put ur resources into the schematic and click assemble it should give you a menu that has 3 options
create prototype
create manufacturing schematic
experiement
click experiment and away you go...
THis menu will only pop up if u are using the chem tool and are at the crafting term
Each +10 medicine experimentation gives you 1 additional experiment point. You get +10 medicine experimention at novice medic, org chem 1-4, novice doctor, and doctor med crafting 1-4 (total +100).
For combat medics, you get +20 combat medic experimentation at novice combat medic and +20 for each level of combat med crafting.
Just for reference:
I'm a Doctor with 7 experimentation points, I use the same basic resources for all components and stimpacks, quality is near 800 on both.
I experiment on durability only on every component and one point at a time.
My Stimpack C's without failures average 328 and I have one in my bank that hit 347.
My Stimpack C's with one critical failure average 270.
My lowest Stimpack C's and rarest (the ones with multiple failures)are above 254
Take this for what it's worth