Medic Archive

Thread: Holo's General response to remaning professions (ignore other thread)

Traigus
Sun Aug 24, 2003 4:42 pm
#1

*reposting this thread.. .without typo in title*

Sorry I'm late reposting this... had a few RL issues.. and I had expected them tio post it themselves.. like they did with other professions...

We got lumped with a bunch of other people in 1 big thread on the discussion board.

I am generally dissapointed in the way this has all turned out... as are many other people. I really would have liked a point by point on our actual list.

As a warning... these are badly written... there are a lot of loose words in here. They could mean anything. There are several mentions of "ranged stims" in a few places where "normal stims" also fit... and there is a big mystery of /healmind... which may be implimented on the dev's server (not TC)... to see if it is too exploitable... also please note we will not be getting any of these really soon (see first line). The answers themselves are not too bad...

Parenthetical (these comments) comments are mine.
_________________________________________________________________

Healing tasks that aren’t making it in this update, but are on the list as high priorities:

·Look into making healing go into the combat queue 100%.
(yay)

·Investigate /healmind within standard stimpack range and given the error "No Valid Medicine Found" when you have plenty of ranged stimpacks.
(err? general issue... not just with /healmind (huh?) and ranged stims.)

·Investigate making disease packs more useful.
(ok)

·Investigate making /medicalforage more useful.
(yay)

Medic/Doctor

·Add smarter find medicine code.
(this seems to mean macros yanking random stims and inventory issues)

·Make disease packs instigate combat.
(good)

·There was a request to investigate /healmind within standard stimpack range giving the error "No Valid Medicine Found" when you have plenty of ranged stimpacks. This is fixed.
(err ? general issue also a reprint of issue higher up on list.. but now listed as fixed).

Combat Medic

Combat Medic is losing out in this update, I fear. The top thing that we see to do is to investigate making CM Support line more useful.

The manual mentions terrain negotiation. We’re adding some terrain negotiation and also burst run efficiency.

(yay)...


(There have already been some fixes to components and AE/ranged packs for CMs...as well as crafting changes. (Not that CM's don't need more work).


____________________________________________________

Ok, torches are stacked to the right, pitchforks to the left.


Ready!
Set!
Rant!


-T

(dives under a table)



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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TwilightScout
Sun Aug 24, 2003 7:16 pm
#2

It's all a bit of a vague carrot if you ask me. But it does sound nice. (Although... /healmind? Scary)

But typo in the title? Traigus, look up!
OuterOrb
Sun Aug 24, 2003 9:15 pm
#3

/healmind wound be a reasonable entertainer skill. make them more useful in combat (maybe make it a master entertainer skill).

why should medical actions such as /healdamage queue with combat actions? /healdamage and the like already have casting delays, so they should act the same whether or not you are in combat. or make a separate medical queue or something like that. /applypoison and the like aggresive skills should be combat skills and queued in the combat queue.
Zarlor
Mon Aug 25, 2003 11:37 am
#4

PersonallyI think Holo just screwed up the command and meant either /healddamage or /healwound or both. I doubt he's ever really bothered with trying out a medic before.


As for the queue issue, it's because the heal commands ALREADY queue up in combat. Holos response means theya re lloking to make sure that you actually SEE where the in combat queue your heal actually is so you will have a better idea of when it will go off.


Now whether or not heals should be in the queue at all is a seperate issue. Personally I agree that if I normally hit a heal, in most cases I would prefer that it go off right then. Sometimes I don't mind too much on waiting. I would suggest that IF a heal must go into the queue, that it be popped straight to the front of the queue as a priority action over any other actions queued.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Traigus
Mon Aug 25, 2003 2:36 pm
#5

/cry... I really should stop trying to type things...

I don't care what they do with the queue. .as long as it is visible and consistant.

I can deal with a queued heal.. since I don't spam 70 actions. .I'm usualyl 2 or 3 ahead. .and if I really need to I can clear the list to get a heal in fast.

I can play it now... the way it is.. but it really isn't clear.

If they make heals bump queue (like stance changes) that's fine.. if they make them list up (like most other things) that's fine too... but at least we'll know where they are.

Right now heal placement is kinda like religion.. we pray it hits who we want when we want. Personally, I count silently to myself, and live with my hand on the clear queue button.

-T
(off to do medical procedures on on of my compoters...CLEAR! ...zap!....)



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Kaellok
Tue Aug 26, 2003 5:05 am
#6

i've got a medic/combat medic/doctor friend who i drag along with me when he's on...and he rarely enters combat, and never willingly. with all the talk of the combat queue, are you actually fighting the mob? i can definitlely see the probelm (i've picked up medic to heal myself when he's not around), but then again, i never have more than 2 actions queued EVER, because unless 1 is a heal, i'm dead (carbineer talking here...i hear that the melee's, esp, tka's, have it as bad/worse)


i guess what i'm trying to say is, really: are you a purely medic/non-combat class taht is healing, and if so do you try to peace-out of a battle if it gets initiated when you don't want to, so that you can heal faster/more accurately?

Zarlor
Tue Aug 26, 2003 6:29 am
#7

Depends on the situation. Plenty of times I find that the best way to keep a groupmate on their feet is to help them take down that Mob. Many Medics/Docs get pretty high up a combat tree and for them combat is just a part of what they do. Personally I always fight unless I see that using up a Stim E every other round is what is really needed. Otherwise with really good stims (and especially with Ranged Stims if you go CM) it is not as important to constantly throw heals. Mor often you are better served by actualy fighting, and only healing when it's needed.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Alila
Thu Sep 18, 2003 6:03 am
#8

actually, there's still a typo on the title



Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
LiKeilun
Thu Sep 18, 2003 9:08 am
#9

If heals are indeed going into the queue then the only question is, why does it take so long for me to heal someone if my queue is empty? It's very wonky right now. I mean I get off like 3 or 4 regular attacks before my heal ever kicks in. It's very hard to predict. I do like the idea that the heal should precede all other events and just pop straight to the top or give us an instantaneous heal.

The only problem I can see with the queue is that given the current timer mechanism and our inability to predict when we actually can lay a heal without actually trying first means that we'll have to spam our combat queue with heals and then clear them from the queue once we actually get it in. All the more reason to have some graphic indicator of our timers. Hope they can think of a way around this to make it more user friendly.



Wakko
Sunrunner Server
Zarlor
Thu Sep 18, 2003 9:13 am
#10

The reason is that your standard attack also goes into the queue invisibly. If you are lucky you get your heal in right as your standard attack cleared the queue. If not then you standard attack queued itself up right before your heal, and you have to wait. Any variation of time between those two situations cause the variance in heal speeds from there.


That's why so many medic professionals reccomend geting the fastest pistol possible, to keep your wait times down to a minimum.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
LiKeilun
Thu Sep 18, 2003 10:42 am
#11

It seems odd that I get 3-4 shots off before my heal goes in. Does it queue up like 3-4 standard shots at a time? I mean. Jeeps. If they're going to sneak these into the queue, it'd be nice to see these as well.



Wakko
Sunrunner Server
Zarlor
Thu Sep 18, 2003 11:10 am
#12

Some shots depend on your positioning and the weapon. Some weapons seem to only fire off a single shot while standing, but shoot a 3-round burst when kneeling. Other weapons will fire a 3-or-more-round burst no matter your positioning. The full burst of shots was only one attack. Is that what you mean by seeing 3-4 shots go off before your heal?



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
LiKeilun
Thu Sep 18, 2003 11:33 am
#13

Hehe. No. I mean I am getting off 3-4 of those 1 or 3 shot bursts before my heal. So my only way to compensate for that is to try to predict ahead of time who's going to be where in health and keep them targeted and fire off my heal. The funny thing is that I have to leave the person I want to heal targeted that entire time. If I switch targets while my /healDamage is funneling through the queue, it will be applied to the new target. That's something else that I think should be changed. That the /healDamage actions that we queue, store the target as well, because there will be times when I will want to schedule a heal for one person and another for the next. What happens more often than not is I forget and someone gets double healing, while the other gets smacked around.



Wakko
Sunrunner Server
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