Medic Archive
Thread: CU Stims
- Stims: can be used by any player, but only on themselves. These have a "medical use" rating based onCombat level (A's are 1, B's are 15, not sure about C's and D's). Newbie players can only use stim A's, low-level elite combat profs can use B's, C's are probably at the level of a single elite combat prof, and D's for a double-master combat character. It's unclear whether medic skill mods affect the healing ability of these. It's possible that a medic can get more benefit using a stim on themselves than a non-medic. Low-level stims are made by Medics, higher level ones (and I tihnk the advanced components) are made by Bioengineers.
- Medic Healing: Healing (bacta) abilities require no items, healing is based solely on your medical skill mods (and have a mind cost). However, BE's can craft enhancers to medical abilities, so if you use /bactashot with an appropriate enhancer in your inventory (or maybe it requires using the enhancer item), you get a boost to your damage heal. The enhancers apparently have a high number of charges (I saw mention of 200-300). All medic/doctor (and I think CM) healing uses this "ability + optional enhancer" design, including state heals, buffs, and wound healing.
Info on the enhancers and stims is slowly making it's way onto the BE board, you could probably find some details there.
Former correspondent
Eesagi wrote:
Lol I know this is off topic, but to the last responder... what is a blue glowy? A step above one of the crewman?
CasualMaker wrote:
Stim-B is certed at combat level 15, which means that a novice elite combatant (lvl 14) can't use it. Yet another thing that really, really ticks me off about the CU.
Any one know yet at what level a combatant can use C and D stims?
Any one know yet at what level a combatant can use C and D stims?
Zaene1 wrote:
Any one know yet at what level a combatant can use C and D stims?
C's are for lvl 35and up,and the better ones will have power in the upper 700's and around 20 charges
D's are for lvl 60 or better and the better ones will have 1000-1100 power/20+ charges (and will be expensive). Its possible to boost power and/or charges by using Pre-CU components.
Hmm, I have been using both the bacta and stims to try to heal myself while fighting mobs that are the same level as me. It has been self-defeating... I take more damage during the time I took to heal, than the heal replaced.
Healing in general seems tremendously nerfed... I wonder if medic is even viable right now.
Philosofikal wrote:
anyone know how long the time is till u can reuse the stim b again?
I believe ALL stims are on a 1 minute timer, but you can get around that by using Ruby Bleil (or whatever its called...an Artisan food) which will let you take another stim instantly (or almost so). Bivoli might work too, but I haven't tested it.