Medic Archive

Thread: CU Stims

Ryka_gorath
Wed Apr 13, 2005 11:50 am
#1

Ok- there will be A and Bs and I know there are Cs and Ds but who can use Cs and Ds? What are the requirements?
Obata
Thu Apr 14, 2005 12:33 am
#2

The stims are for use by all combatants. The higher your combat level, the higher the level of stims you can use. Medics don't need stims anymore under the new system.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
sciguyCO
Fri Apr 15, 2005 4:41 pm
#3

There are two separate craftables for healing post-CU:


  • Stims: can be used by any player, but only on themselves. These have a "medical use" rating based onCombat level (A's are 1, B's are 15, not sure about C's and D's). Newbie players can only use stim A's, low-level elite combat profs can use B's, C's are probably at the level of a single elite combat prof, and D's for a double-master combat character. It's unclear whether medic skill mods affect the healing ability of these. It's possible that a medic can get more benefit using a stim on themselves than a non-medic. Low-level stims are made by Medics, higher level ones (and I tihnk the advanced components) are made by Bioengineers.

  • Medic Healing: Healing (bacta) abilities require no items, healing is based solely on your medical skill mods (and have a mind cost). However, BE's can craft enhancers to medical abilities, so if you use /bactashot with an appropriate enhancer in your inventory (or maybe it requires using the enhancer item), you get a boost to your damage heal. The enhancers apparently have a high number of charges (I saw mention of 200-300). All medic/doctor (and I think CM) healing uses this "ability + optional enhancer" design, including state heals, buffs, and wound healing.

Info on the enhancers and stims is slowly making it's way onto the BE board, you could probably find some details there.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Eesagi
Fri Apr 22, 2005 8:19 pm
#4

Lol I know this is off topic, but to the last responder... what is a blue glowy? A step above one of the crewman?



Bryant Eesagi (Padawan)
Isawi Eesagi (Midget)
Visit Eesagi Incorporated at 292, -5420 on Corellia for HQ Steel and Ore at 3 CPU. (Reopening soon)
Obata
Sat Apr 23, 2005 4:40 pm
#5






Eesagi wrote:

Lol I know this is off topic, but to the last responder... what is a blue glowy? A step above one of the crewman?




Former correspondent




Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
CasualMaker
Sun Apr 24, 2005 10:05 am
#6

Stim-B is certed at combat level 15, which means that a novice elite combatant (lvl 14) can't use it. Yet another thing that really, really ticks me off about the CU.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
ALeoNN
Tue Apr 26, 2005 3:29 am
#7






CasualMaker wrote:
Stim-B is certed at combat level 15, which means that a novice elite combatant (lvl 14) can't use it. Yet another thing that really, really ticks me off about the CU.





Some things just don't make sense. Figures.




Andrian
General Grievous: I was trained by Count Dooku.
Obi-Wan: Really? I trained the man who killed him...
The Emperor: Live Lord Vader. Live, my apprentice. Live...
Amidala: There is still good in him...

Zaene1
Thu Apr 28, 2005 6:14 am
#8

Any one know yet at what level a combatant can use C and D stims?






Zaene Adeth
QEM Master Ranger QEM
Wanderhome


Zaene1
Thu Apr 28, 2005 6:38 pm
#9

Any one know yet at what level a combatant can use C and D stims?






Zaene Adeth
QEM Master Ranger QEM
Wanderhome


WineGuyJr
Sun May 01, 2005 2:28 am
#10







Zaene1 wrote:

Any one know yet at what level a combatant can use C and D stims?









C's are for lvl 35and up,and the better ones will have power in the upper 700's and around 20 charges


D's are for lvl 60 or better and the better ones will have 1000-1100 power/20+ charges (and will be expensive). Its possible to boost power and/or charges by using Pre-CU components.






----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
ADarkRogue
Mon May 02, 2005 3:40 am
#11

quick question..... I haven't been on yet... is the command to heal yourself still the same ( will my old macro --- healdamage self --- still work?









TarKazza

Master Rifleman/Master Doctor

Kauri




TarKazza
Master Rifleman/Master Healer
Kauri
There's no mystical force that combs MY fur.



RobbPilot
Mon May 02, 2005 11:01 am
#12

Hmm, I have been using both the bacta and stims to try to heal myself while fighting mobs that are the same level as me. It has been self-defeating... I take more damage during the time I took to heal, than the heal replaced.


Healing in general seems tremendously nerfed... I wonder if medic is even viable right now.


WineGuyJr
Mon May 02, 2005 2:22 pm
#13






Philosofikal wrote:
anyone know how long the time is till u can reuse the stim b again?





I believe ALL stims are on a 1 minute timer, but you can get around that by using Ruby Bleil (or whatever its called...an Artisan food) which will let you take another stim instantly (or almost so). Bivoli might work too, but I haven't tested it.



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
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