Medic Archive
Thread: Why everyone should tip medics more....
I doubt this will get read by alot of other profs that have nothing to do with medic but here goes.
In the past two days I've pretty much mastered medic exp wise. I probably spend around 20k in doing so with all the resources I needed and training. I provided all my own organics since I'm a Master Creature handler. But wow, I never knew starting out as a medic was so hard and that's why I rarely saw a doctor the couple weeks of launch.
From now on I vow to tip medics more then what I would normally (500cr for basic wound healing but much higher for pet healing).
PS I'll probably drop alot of the medic tree and just train so I can use stim C's.
Hi,
That's thoughtful of you. As a medic, I can assure you that there are almost no Medics in the game that are independently weathly. Most medics I know are poor and looking for other ways to generate income. I myself have even taken to missions and running around in combat more. I've noticed that most med centers are empty now too. Sad really. People like you could help give the medics more reason to hang around town.
-Taiv Aarzak
Master Medic, Ahazi, Tyrena, Corellia
Making stimpak and medpack cost time and money. People have to travel to find a good resource to make the medicine with.
I usually /tip 500 for normal heal and /tip 1000 if i am badly damage. Also, at times I return the favor with 10 set of stimpak A.
:-)=
Here's why I think you should tip medics and doctors well. Ready for some math? Here goes.
A woundpack B takes about 68 resources (if I'm counting right in my head. We won't count woundpack Cs because mere medics can't use them). At the going rate of about 3.5 cr per unit, that's a total cost of 238 per pack, approximately 18 charges, 30 power: this costs about 13 credits per charge.
Antypicalpatient comes into the med center with at least 4 stats wounded: that's 4 separate charges, no matter how minor the wound is... healing a wound of 1 is the same as healing a wound of 5. It still wastes a charge.
Two of those stat wounds on the typical patientare about 100 health wounds and 100 action wounds. On a good day, for a novice medic, those 100-wounds will take about 4 charges apiece. (And probably a lot more.) Now we're up to 10 charges for a costof 130 credits in materials alone. For this, the medic probably receives a tip of 100 credits... or doesn't get paid at all... or sometimes receives 500 or 1000, but not often enough to pay for his costs.
Now you can see why the medics lose interest, can't you? Would a shooter be content to lose money every time he finished a mission? No!
Let's look at the medic's advanced components. These benefit the shooter-types, because a good med can get the patient out the door in minutes. An advanced component healthpack-B can have about 25 charges for about 120 if done fairly well. (They can get much better.) The advanced components on the open market sell for between 5 and 10 cr per unit, we'll say about 6.5, and use about 100 ingredients. (Again, this is from memory, I'm probably in the ballpark.) Now your healing costs 26 per charge.
The same patient comes in with 4 stat wounds. Now it only takes 4 charges to heal the patient completely. Maybe 5 or 6, depending on skill level. This still takes 4 charges, even if the person hasa quickness wound of 1, strength of 20, health of 80 and action of 120. Four charges, cost 104 credits in resources. With a 100 credit tip, the medic is still losing money or just breaking even.
Furthermore, the advanced components are found on Lok... on Talus... on Dantooine. They are found collecting herbivore meats. They are found with harvesters. Any decently talented healer has so many points into healing, he'll have difficulty maintaining a harvester in these places, AND maintain Scout skills so he can gather his own herbivore meat, AND artisan skills so he can survey great distances for rare materials, AND maintain marksman skills so he can kill the herbivores in the first place, AND pay for tickets to those distant planets to plant harvesters; it's not very safe or reasonable for a pure healer to run around and harvest this stuff himself, nor is he earning healing XP while running around. The doctor is incredibly dependent on scouts and artisans and shooters to locate and provide these resources, and what does he get back? 100 credits and "ty 4 the heal, bbl, /wave". Then the shooter goes to a mission terminal and money pours out of it at absolutely NO COST TO THE SHOOTER!
It's no wonder there aren't any doctors in most of the med centers.
P.S. I received a 9 credit tip once from Fabubacca on Starsider. I'll never heal him again, I'll go bankrupt.
Lol nice math...but thats not reasons to tip...all you did was give reason why you should charge for healing.
Tips are gratuities not payments for healing...
honestly if u feel that you arent getting your worth out of all that work there is a simple solution, charge people for healing.
We all go through the same thing geting resources and components and some of us are content without getting paid at all. Now if u arent thats fine, find what makes it worth healing and charge it...
otherwise give up healing...
if u dont think its worth it charge what u think would make it worth it to you...
if u cant sell it at that price...maybe you have to rethink your logic on charge...
but saying we should be tipped because we have to get resources isnt really a vaild reason for why we should be tipped...
medics are rarely wealthy but then again when have u seen a wealth intern or resident in real life?
Doctor is the most profitable class of the 3 medic classes...
You misunderstand completely, El. I don't charge for healing. If somebody comes in and needs healing, I do it. I don't ask for anything up front and I don't whine for money. But I know a lot of medics have given up the profession and doctors have become amazingly scarce in just about every hospital on Tatooine, Starsider, because it's too much work and not enough reward. Almost every time I walk into a hospital, there are patients waiting who say 'thank God!' when a doctor walks in. I thought people might like to see exactly why those 100 credit tips are money-losers for medics, because I don't think the shooter-professions understand how expensive it is to be a doctor.
Only when all the doctors quit healing in med centers, and those Wookiee brawlers have to sit for 2 hours with their newbie medic skillz healing themselves, will the rest of the gamers realize that hey, maybe it's time to pay a professional and make it worth her while to be there. Just trying to dispel some ignorance, that's all.
medic healing is just like any other service in a free economy...
if people feel that the supply of healing is low and the demand for healing is high, people will pay...
if all the doctors quit, the doctors that stay will be filthy rich until people realized that they could go into doctoring to make a tidy sum...
but as it is, a lot of medics are in it to heal for free...so healing will never be all that expensive...
besides id rather be tiped for the time i spent healing you not the materials...
As someone who is looking at getting into the field, I believe that individuals tip to show respect to the medics.I am currently a Master Architect/Master Artisan though I have decided to leave both of those professions and head for Rifleman/CH/Medic. So as someone who did not fight any creature until day 10 of this game you can bet that I was in the hospitals a lot. Since I didn't have a lot of money at the time, I paid on average 50 credits for each heal I got. If I went in there with 100 wounds and they needed to heal me 4 times they would get 200 credits.
Now that I have a little more disposable income I am able to pass that income on to medics. I now pay close to 25 credits per wound healed. So if I go in with 100 woudns the medic will make 2500. I don't expect many to pay this way, but I kow that many of you medics don't get paid at all so I try to help when I can. I also know that when I start to become a medic I probably won't get tipped like that, but that is fine with me. By the way, can anyone tell me what skill you need in order to use Stim C's? thanks for your time.
Potnik