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Thread: Problem using the grevious starfighter.

NACHODEWI
Tue May 25, 2004 1:56 pm
#1

The problems are when I use engine overload and weapon overload my weapon ecomes disabled. When I examine my ship stats I seem to have enough energy so I don't know whats causing this.

The second problem is one of the weapons seems to be firing downwards. I wanted to set this ship with 2 weapons grouped so I can pack a punch but now i am lost. Any help would be greatly appreciated.



Dweibokyt RotaenMaster Bounty Hunter
NACHODEWI
Wed Jul 13, 2005 1:56 pm
#2

The problems are when I use engine overload and weapon overload my weapon ecomes disabled. When I examine my ship stats I seem to have enough energy so I don't know whats causing this.

The second problem is one of the weapons seems to be firing downwards. I wanted to set this ship with 2 weapons grouped so I can pack a punch but now i am lost. Any help would be greatly appreciated.



Dweibokyt RotaenMaster Bounty Hunter
idolatry
Wed Jul 13, 2005 2:07 pm
#3






NACHODEWI wrote:

The problems are when I use engine overload and weapon overload my weapon ecomes disabled. When I examine my ship stats I seem to have enough energy so I don't know whats causing this.

The second problem is one of the weapons seems to be firing downwards. I wanted to set this ship with 2 weapons grouped so I can pack a punch but now i am lost. Any help would be greatly appreciated.





Engine Overload and Weapon Overload (heh, I type Overlord) are not without consequences. TANSTAAFL and all that. Each program causes that particular component to draw more power from your reactor. So you might start with enough power, but once you've finished running your programs you're way over what your reactor produces.


Fixes:


  • Buy a bigger reactor

  • Don't use overloads

  • Use Reactor Overload

Second problem = a bug. Some reward/looted guns are bugged when placed into that slot on the Belbullab-22. Switch the weapons around, put the bugged one in the top slot instead of underneath.




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NACHODEWI
Wed Jul 13, 2005 2:09 pm
#4

thanks I'll try that.



Dweibokyt RotaenMaster Bounty Hunter
D67
Wed Jul 13, 2005 2:10 pm
#5

My personal order of Importance



1) Cap Overload - Keeps ya shooting and is Vital for Cap->Shield Shunt


2)Reactor Overload - Allows you to save mass on Reactors and allows the next 2 commands to run


3) Engine Overload - Better to Evade fire and Live longer


4)Weapon Overload - Longe enough to frag the poor SOB



Also,I dont believe that the ctrl+V screen shows Droid-Modified stats, just the base ones







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idolatry
Wed Jul 13, 2005 2:20 pm
#6






D67 wrote:

Also,I dont believe that the ctrl+V screen shows Droid-Modified stats, just the base ones







As far as I can tell, the only one it shows is Capacitor Overcharge. That's how I worked out my Mark I caps hit 60+ recharge and 1700 energy with CO4



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Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
The-GunShark
Wed Jul 13, 2005 6:11 pm
#7

i tend to use cap overload 3 followed by weapon overload 3 then engine overload 3, if my reactor is too small usually the chaff or missles are disbaled if i have them but i try to make it so i have about 3k more power than i need so everything runs nice and smooth.



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NACHODEWI
Thu Jul 14, 2005 4:58 am
#8

How to do the Cap Overload and Reactor Overload? I am 4433 imp pilot and I don't see the option to do those come up. How can I get this done?

thanks



Dweibokyt RotaenMaster Bounty Hunter
Bomb20
Thu Jul 14, 2005 7:06 am
#9






NACHODEWI wrote:

The problems are when I use engine overload and weapon overload my weapon ecomes disabled. When I examine my ship stats I seem to have enough energy so I don't know whats causing this.

The second problem is one of the weapons seems to be firing downwards. I wanted to set this ship with 2 weapons grouped so I can pack a punch but now i am lost. Any help would be greatly appreciated.






Maybe because you do not use Cap Overcharge, you weapons energy requirements exeed the energy the cap can muster, hence you cant fire....



If this is the case then use Cap overcharge as well and all should be fine.






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NACHODEWI
Thu Jul 14, 2005 11:23 am
#10

Can someone tell me when the skill to do cap over charge becomes available? I am 4433 and I don't see that option yet.



Dweibokyt RotaenMaster Bounty Hunter
Obeewana_Doobie
Thu Jul 14, 2005 11:36 am
#11






NACHODEWI wrote:
Can someone tell me when the skill to do cap over charge becomes available? I am 4433 and I don't see that option yet.





You have to get the skill from a privateer I believe, but I could be wrong as I'm at work.



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SharkBoy007
Fri Jul 15, 2005 12:41 am
#12






Obeewana_Doobie wrote:





NACHODEWI wrote:
Can someone tell me when the skill to do cap over charge becomes available? I am 4433 and I don't see that option yet.





You have to get the skill from a privateer I believe, but I could be wrong as I'm at work.





Yes, it comes from privateers.All such pilotcommands, regardless of faction,are available to everyone. You will need a droid ready chip, loaded into a flight computer or astromech to use it, if it's not something you get as you go up that tree in your piloting profession. So for example, you wouldn't need a droid ready chip for Imperial commands if you're Imperial, but you would need it if you were a rebel.



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NACHODEWI
Mon Jul 25, 2005 4:36 am
#13

I have one more question. Can I give my computer to a freelance master pilot so he can program capacitor overcharge for me?



Dweibokyt RotaenMaster Bounty Hunter
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