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Thread: Problem using the grevious starfighter.

Attacca
Mon Jul 25, 2005 5:57 am
#14

No - you have to buy the programmed chips.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Attacca
Mon Jul 25, 2005 8:15 am
#15

I should have been more clear. You can trade Astromechs (I think), but you cannot trade a flight computer once it has been initialized.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Baizak
Mon Jul 25, 2005 8:30 am
#16

Yeah not sure about the FC.......I will need to check it out.
Muon-Gold
Mon Jul 25, 2005 3:33 pm
#17

Any cheap ole 1-3k mass RE1 or RE2 reactor is plenty of power for any small non MPship. I prefer something re'd with over 10k energy. Just overload it with reactor overload 3. Thats all you need.


Overloads above 3 are no good. shield shunt 4 is good but thats not an overload. Grab a pre-programmed chip from a vendor or get an empty one and find a privateer to program it for you, then program your FC or droid with the program.





For the sake of all things, let an artist fix saber animations!
Attacca
Mon Jul 25, 2005 4:02 pm
#18


There's a lot of misinformation in this thread. I really suggest the Pilot forum FAQ and the link in my sig for guides to droid programs.





slave138 wrote:


Another thing to consider if your weapons are powering down when running your overloads is thatWeapon OL 3doesnot seem to beworking like it should. I've heard some say the stats from WOL3 & 4 appear to have been swapped, but either way, WOL3 drains a lot more from your reactor than WOL4.





No - weapon overload 3 draws less power than it should, while providing more damage. Running WO3 will not cause your weapons to shut down. The damage is in line with what the OL should be, just not the power draw. Lots of pilots use WO3 because it lets them get away with smaller reactors.


The most typical culprit for shutting down systems is usually Engine Overload - those programs are real hogs. Again, check my sig for a good order of programs to run.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

slave138
Tue Jul 26, 2005 12:20 am
#19


You cannot trade flight computers once they are initialized (at least it never works when I try it). Another thing to consider if your weapons are powering down when running your overloads is thatWeapon OL 3doesnot seem to beworking like it should. I've heard some say the stats from WOL3 & 4 appear to have been swapped, but either way, WOL3 drains a lot more from your reactor than WOL4.


I use a reactor with 33k output that I'm using about half of. If I run WOL3 with Engine OL4 &CAP OL 4 it disables 2 out of my 3 guns and my missles. I can run WOL4 without any troubles tho.


Message Edited by slave138 on 07-25-2005 02:38 PM



~Ahnaki Obe
Adventurer
FORMER Master Carbineer | Freelance Flight Artist
CANCELLED


~Cayce Obe
Crafter
FORMER Master Artisan | Master Shipwright | Droid Engineer | Merchant
CANCELLED



DomMantell
Tue Jul 26, 2005 4:51 am
#20

A problem with the grevious starfighter that's not about the insanely bright lights on it?
Muon-Gold
Tue Jul 26, 2005 8:36 pm
#21






DomMantell wrote:
A problem with the grevious starfighter that's not about the insanely bright lights on it?




Lol! I hear ya there! Who in their right mind put those in the game and said "Ohh look, I like that". ./DOH *rolleyes



For the sake of all things, let an artist fix saber animations!
jimbrown
Wed Jul 27, 2005 2:12 am
#22

not meaning to hi-jack the thread at all, but one of my guildies said that he needed a badge to fly it now... was this a recent change? cuz when i got my first belbullab-22, i had no problem just loading it up and flying it, and a friend had traded it to me instaed of me actually looting it.



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Ech0Witch
Wed Jul 27, 2005 8:50 am
#23

Im presuming you are using Weapons Overload 4. This is currently bugged. (Had it happen to me.) Even if you repair at a Space Station, or on the ground your weapons will remain disabled, and your capacitor will use 4 times the amount of energy it should.

The only way to fix it is to fly in to Deep Space, and then Hyperspace out again. (Thanks to Mich Banner - Chimaera Super Pilot - for that tidbit) This will automatically fix any and all problems with your ship.

Downgrade your Weapons Overload chip from 4 to 3, and you'll be fine.





Amina Perasi / Emili Gef'yana [RRF/SFR]

Amina Perasi - Jedi (pre-cu,) Pilot, (Vortex, Crimson Phoenix,) Scout, Ranger, ...Riflewoman, Commando, TKM, Medic, CH, Pikewoman, Carbineer (All Mastered)
Emili Gef'yana - Commando - Pilot, (Smugglers Alliance,) Riflegirl, Squad Leader, ...Ranger, Markswoman, Scout, BH, Carbineer (All Mastered)
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