Jump To Lightspeed Archive
Thread: Is it time we had NPC ship vendors?
Jessian wrote:
Both my brother and i, eventually got JTL yesterday, its pretty cool, and has vast potential. but as always the player run economy isnt working.
Period.
5 million for a YT1300??? was it not in the films, correct me if im wrong.
theres, han solo. chewbacca, Obi-wan, and young luke discussing the trip to alderaan. now Han says 10,000. TEN thousand! credits. not 5 million, or 2 million, 10,000 to travel to another planet. fair enough. now luke replies, after obiwan offers 2,000 + 13,000 luke says, we could buy our own ship for that.
So is the economy only geared up to the long term Artisans? So here i am, asking the devs, to think long and hard about the future goal of JTL.
why should new players be put at an HUGE disadvantage over the prices of ships.
i have my headhunter, (alas, deleted my character, and didnt get veteran reward) but my brother did. we have our own personal yaught. so we need to find furniture and tables for it. fair does. there too...
But why cant we have a terminal or NPC character at the starport SELLING ships?
fair priced as well!!!
and dont get me started on resources required for each ship! you Artisans are Billionaires. i have never had more than 300k at anyone time.
i dont craft, tried that (DE: at the start of this game) all i want is the devs to introduce some form of pricing limits!!!!!
you go buy the 100k+ resources to craft a YT1300 and give them to a shipwright and im sure they will cut you a deal and sell a YT to you for 13k...
at current market prices to buy the resources will cost you 2-4 CP so at a MINIMUM if you can find any resources at 2cpu and each category for the most part need to be the same having 1k and 5k bricks of different steel doesnt count. if you can find some one that will sell 100k+ resources for 13k creds i would like to know where you shop
if you find someone selling a YT or other master level ship for less than 800k you better count yourself lucky.
the problem is this... most resource shifts you MIGHT get a couple hundred k of a resource. the shipwright that doesnt have fields and fields of harvestors cant harvest in massive quantities. the ones that buy their resources are going to pass the cost to you and tack on more for profit. the ones that harvest their own will charge you for the hours they spend surveying and moving harvestors every few days.
your best bet is to get a list of resources and harvest enough to make a ship take the resources to a willing shipwright and i would bet most will roll you up a ship for cheap. but 13k?? heh not very liekly.
everytime pricing limits has been tried massively bad things have resulted. take this flu shortage problem that the media has ginned up into a hysteria. back during the clinton years billy bob the friggen market genius clinton put price controls on vaccine manufacturers. the cost of making vaccines rose steadily throught the course of the clinton shipwreck of the 90's as clinton steared our economy into the icebergs of recession. trial lawyers like john edwards kept hammering these companies with frivolous lawsuits and driving the costs of business up. but thanks to the uber genius of clinton the prices were fixed at a certain level so it became unprofitable for these vaccine makers to do business in the US. they stopped making the vaccines. only one company is now left in the US making vaccines and the government was forced to outsource to get the vaccine made.
so the point is that if you fix the prices and dont fix the costs then whoever is making an item will stop making that item. price fixing is a sure way to ruin an economy. i just bet that the one maker we now have will prolly be sued out of business as well. and we all know thanks to john kerry that george bush was the one to blame...
price fixing in SWG leave that crap in real life it doesnt work everytime its tried.
alex13801 wrote:
and, in talking about resource prices, I didn't even talk about the costs for crafters to get those resources, so on top of that 39k for a dunelizard or equivalent ship, the price rises from maintenance fees, buying more resources off of the bazaar, (here on kettemoor, the only steel on the market was 1500 units of some crappy stuff, going for 6k, meaning when i need to buy that inorder to make that ship, you're sure as hell going to get that included in the price.
My group calculated it up one time. For the price of a harvestor, maintenance and power (if you mine the power yourself), then place that harvestor for the length on one spawn (usually 5-7 days) the worst case scenario price was 0.8cpu, usually closer to 0.5 cpu. That's the overhead. Anything past that is pure profit.
Real people know if they can sell something for 5 million why sell it for less? If I was an artisan I'd do the same thing.
It is expensive it is a rip off, but if someones paying it, why not?
SWG has a market based off what the players experience in the real world. What they believe is good business. Since the majority of players were born and raise on Capitalism, they bring capitalistic traits to the game.
In short the rules of successful business according to Capitalism is "Charge as high as they'll pay" Stop paying and the prices will drop. Same for you artisans. Stop buy 2-4 cred resources and the same will happen.