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Thread: Potential problem for neutrals in Kessel

Linxis
Fri Dec 10, 2004 10:06 am
#1

Hey,


I've noticed recently that when I enter Kessel, all of the rebel ships appear as red dots (enemies), and the imperials appear as white (friendly's)


I play a neutral, though on the ground I am onImperial faction and previously, I could kill either factions in space.


I have already made master pilot, so even though this doesn't effect me, here is the issue:In order for me to have achieved master pilot status, I had to destroy the imperial corvette. I don't see how this would now be possible for people who are imperial faction on the ground and picked neutral (Hutt path) for space.


- I'm assuming that it's my ground faction and a recent change that has caused this. The only other reason I can think of is Deep Space. I have gone there recently, through the Dath. System and entered as an imperial. Could this faction still be "activated"? I know they made recent changes in deep space as far as damage repair and decay. I wonder if some how the code got messed up?


Any ideas?




Jaden'ire
N Pirate N
Master Smuggler - Jedi Padiwan - Smugglers Alliance Ace Pilot
"This IS my finished template!"
UNDERWORLD
"Patiently waiting for the neutral faction"
truewildman
Fri Dec 10, 2004 10:08 am
#2

There is currently a bug that if you go to deep space as a neutral, after you leave, you remain declared for that faction, instead of reverting back to neutral.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Linxis
Fri Dec 10, 2004 10:10 am
#3

Thanks! That clears that up!




Jaden'ire
N Pirate N
Master Smuggler - Jedi Padiwan - Smugglers Alliance Ace Pilot
"This IS my finished template!"
UNDERWORLD
"Patiently waiting for the neutral faction"
KanyeW3ST
Fri Dec 10, 2004 6:38 pm
#4

So if I am rebel on ground but pick privateer as my pilot prof I can fight on the rebellions side? I dont own JTL yet sry.




Gerran Morafi / Gaffla
I used to be a mech soldier but I didn't respect orders I had to step forward, tell them this ain't for us
living in a post-apocalyptic world morbid and horrid the secrets of the past they hoarded
now we just boarded on a futuristic spacecraft no mistakes black its ourfreedom we must take back they can't fight the force,
victory is ours once we strike the source enterprising wise men look to the horizon thinking more capitalism is the wisdom
and in prison all citizens in power with rhythm
I envision turbulence and murder since it's an everyday occurence
Moricky
Fri Dec 10, 2004 7:05 pm
#5

essentially, all freelance factions are alighned in secret. RSF is imp Smugglers are somthin else and i think corsec are imp.



A[Retard]Arikaan [Retired]A

truewildman
Fri Dec 10, 2004 7:27 pm
#6






Moricky wrote:
essentially, all freelance factions are alighned in secret. RSF is imp Smugglers are somthin else and i think corsec are imp.





CorSec are rebel aligned.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
SheenaBrelya
Sat Dec 11, 2004 12:11 am
#7


Sigh... I guess it's still rather new, so mis-information abounds.


The perma-overt issue you have is because of your Deep Space visits. What ever faction you choose there stays with you after you leave. It's a bug. Solve it by unloading and redeeding the ship that you were piloting, re-generate (no cost), and outfit it over again. A small pain, but it solves the problem.


RSF is mostly Imperial aligned. You do a lot of anti-Rebel missions and you are asked to destroy a Rebel Corvette.


Smugglers are mostly Rebel aligned. You'll kill a lot of everything and be asked to destroy the Imperial Corvette.


CorSec is none of the above. You will kill a lot of everything, including a lot of Rebels and a lot of Imperials and you will be asked to pick which Corvette you want to destroy as your final mission


Your ground faction has minimal affect of your space faction. You can not be a member of one 'Army' and be a member of the other side's 'Navy.' That's about the only restriction.

Message Edited by SheenaBrelya on 12-10-2004 11:13 PM

Zanholo
Sat Dec 11, 2004 1:23 am
#8

I knew there was a reason I have stayed away from ds still...I quite enjoy being able to play both sides in kessel and being able to fly tright in and blast away the target I want.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
truewildman
Sat Dec 11, 2004 7:50 am
#9






SheenaBrelya wrote:



RSF is mostly Imperial aligned. You do a lot of anti-Rebel missions and you are asked to destroy a Rebel Corvette.


Smugglers are mostly Rebel aligned. You'll kill a lot of everything and be asked to destroy the Imperial Corvette.


CorSec is none of the above. You will kill a lot of everything, including a lot of Rebels and a lot of Imperials and you will be asked to pick which Corvette you want to destroy as your final mission







I'm sorry, but that's not true. I am Smuggler's Alliance, as are others in my guild, andwe have always and will always be able to kill rebels and imperials alike.


However, several in my guild are CorSec, and cannot kill Rebels. Some can, but some can't. Don't ask me why, but that's the way it is.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
SheenaBrelya
Sat Dec 11, 2004 9:51 am
#10

I am Smuggler's Alliance, as are others in my guild, andwe have always and will always be able to kill rebels and imperials alike.


True, any all of the SA Pilots I have flown with are the same way. But, the SA Pilots are the only Freelance Pilots that must attackImperials in Kessel and destroy the Ravager to get their Master missions done. RSF goes after Rebels and the Reb Corvette, so I consider them more Imperial. CorSec chooses which side to assist, so I consider them less aligned than either of the other two Freelance professions.


As for your CorSec friends that seem to be overt for one faction or the other - That sounds like the perma-overt-Deep-Space-visit bug. Have them redeed whichever shipthey are having the problem with and it should be back to normal.


If you look closely, you might also realize that this bug was what the thread was originally about.

Zanholo
Sat Dec 11, 2004 10:22 am
#11

Master CorSec and can kill anything also. Get it straight, folks. Haven't been to deep space yet and won't go till this gets fixed. Besides the incovenience of redeeding a ship, there's also paint and texture kits which I don't feel like lugging around and I certainly can't fly a stock paint job!



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
truewildman
Sat Dec 11, 2004 4:34 pm
#12







SheenaBrelya wrote:

As for your CorSec friends that seem to be overt for one faction or the other - That sounds like the perma-overt-Deep-Space-visit bug. Have them redeed whichever shipthey are having the problem with and it should be back to normal.







I would have considered that as a possibility if it was possible. However, you have to be master to go into Deep Space, and at the time they were not able to attack rebels, they were not yet masters. Perhaps a certain tier or missionprevented it, I'm not sure there.


But, I do know that none of the tiers in the SA tree prevented killing rebels. At one time, I could not kill RSF, or Valarians. Now, they're both aggro'd to me. At first, I could kill Hutts. Now I can't. Could be a similar situation, I don't know.


Fact: Some Corsec, at whatever trining level, cannot attack rebels.


Also, in canon, the CorSec were known Alliance sympathizers.

Message Edited by truewildman on 12-11-2004 05:37 PM





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Zanholo
Sun Dec 12, 2004 9:08 am
#13

"Fact: Some Corsec, at whatever trining level, cannot attack rebels."

Sorry, but this assumption is simply incorrect. There is NOTHING in the CorSec path that prevents one from engaging and killing rebels. I've been through it all, so I talk from actual experience, not conjecture.


Your friend either experienced some type of faction bug or he was trying to attack rebels that were part of someone else's mission. An example of the latter would be what I came across last night: hunting black sun in endor for loot and helms, see a large group I had never seen before, they are red to me, shoot them and get the buzzer, ask a nearby player and find out those mobs are part of his duty mission. Now if I had decided to jump to conclussions, I might have thought, "hey! I can't attack rebels!!" That simply wasn't the case though and is not the case with your friend either.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
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