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Thread: Multiplayer ships taking one lot is wrong, proposed alteration now enclosed...

Trean
Fri Oct 29, 2004 8:29 pm
#1



Okay, I didn't get this far in beta and never even connected the loss of a lot when I got my suub in beta. But, SERIOUSLY, who thought of this absurd idea. First off, lots are for the ground game, they balance how many spaces people own in game so it doesn't become uneven. Secondly, did I mention lots are used in the ground game? Third, a ship isn't a home... You can't declare residence in it, you can't drop it on a planet, you can't put it in a city, all you can do with it is put stuff in it. And the stuff in it you can only access by launching into space. Fourth, lots are precious and usually all used. Crafters use every single lot they have to gather the odd amount of named resources they usually require, over 40 named resources for Weaponsmiths. Crafters use lots to place factories for mass production due to increased demand since not everyone likes crafting, and lastly to store parts, resources, and completed wares. If a crafter isn't using all ten of his or her lots in these ways then they probably don't completely devote themselves to crafting or maybe they have other means. The point is 10 lots is 10 lots, and now to use the REWARD for being a long paying customer I have to alter my style of gameplay? I speak of crafters because I know the issues of them because I am one of them, but I am sure that many other professions feel the same way including non-crafters.


The fact that a spaceship takes up a lot is not only absurd in theory, it completely counters the effects of a reward. If this is what is considered a reward and this game, please spare us and don't create anymore. You ostricize whole parts of the community that have been devoted to the game by implementing the system this way. Couldn't you somehow tie the number of objects allowed in the ship to the datasize? Has that even been explored? Crafters and the rest can easily give up 5 data slots in our datapad for 75 lots or some other trade off like that.


I must comment on this because I feel that it not only affects me but it affects the community, and the idea of lots in the game. I wish the devs to explore alternatives to the this inane task of a lot for a multiplayer ship, its an outrageous idea that should have been kicked to the shredder when it was thought up.


******EDIT TO ADD THE BELOW*********


Later in this post someone mentions a JTL lot system. I believe that this is a wonderful idea, and personally I don't know why the devs didn't run this way, because supposably with the 'hardware' additions or changes for servers for JTL there should be more database space. In a JTL lot system you would get 5 or some number of lots and then each ship would cost a certain amount of lots if it was a multi passenger ship that is able to be decorated. Each lot would give 75 items, this way they could implement a suub at say 3 lots and let it actually be fully decorated where as now it can have a deck or a room decorated at most unless you decorate very sparsely. A JTL lot system in my opinion would be the wonderful solution that the devs seemingly overlooked.

Message Edited by Trean on 10-30-2004 11:56 AM

Message Edited by Trean on 10-30-2004 04:04 PM



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Fried_Yoda
Fri Oct 29, 2004 8:33 pm
#2

nobody is forcing you to use this ship. its a reward. take it or leave it. You can't do anything with it except fly around. It's unattackable and you can't attack with it. Its a reward, it comes with its limitations and downsides.



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Trean
Fri Oct 29, 2004 8:49 pm
#3






Fried_Yoda wrote:

nobody is forcing you to use this ship. its a reward. take it or leave it. You can't do anything with it except fly around. It's unattackable and you can't attack with it. Its a reward, it comes with its limitations and downsides.






The point is its a reward, as you and I have stated multiple times. The reward should be to our benefit not to our detriment. Besides no one ever told me that using ships in JTL was going to affect ground game lots, that were divided up and only given 10 to each character because that is a good amount based on the AMOUNT of BUILDABLE SPACE in the GROUND GAME.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Magic013
Fri Oct 29, 2004 9:16 pm
#4

Lots was initially meant to keep players limited on how many items are floating around on the server, IE 1 lot = 75 items, if we get ships that can hold items it will cost a lot. And if you look at it this way, a big flying house needs to be parked somewhere.

Either we deal with the 1 lot per 75 items or get a more laggy server



MagicC Tirith
---============---
Ashnominor

- I support something....
revatitarq
Fri Oct 29, 2004 9:56 pm
#5

I am in total agreement with you Trean. Unlike most people who play this game , I cannot afford an alternate character to have 20 lots so that one can be a crafter and one can be my combat character. I have 4 lots left to use for harvesting resources which I need to make all my clothing etc. The other lots are tied up in facotories and then I have2 homes, 1 that I actually call a home another as my shop because tailor takes up alot of spaces in a house for supplies. My shop has no decor, nothing just4 book cases full of supplies (used to use backpacks) and my crafting station, and even then I sometimes I have to run to the factory to get things because I don't have enough room to keep it all in the house.



It's great that we are given a reward for playing so long but to then take something from us as Trean said is basically a detrement to our gameplay. I just think it would have been a better idea to either do this another way completely OR give us the option that if you place even 1 item in the ship it then takes the lot space. Besides that I dont' understand the concept of how this is like having a house. It's not like I can walk outside my house and go there's my yacht!! No , I have to go to the starship terminal and load into another part of the game so why am I having to give up a lot for this? /Sigh I realize I am not a computer whiz I''m just a game player and have no clue on programming etc but I really think we should have been given another option here or something. Personally I bought JTLS but I doubt I'll go pilot I'm not into space combat so the yacht was really my only means of actually enjoying the space portion of the game, but now I dont' even know if I'll except the gift.



***THE FORCE IS LIKE DUCT TAPE..IT HAS A LIGHT SIDE AND A DARK SIDE AND IT HOLDS THE UNIVERSE TOGETHER****
Vicotnik
Fri Oct 29, 2004 10:03 pm
#6






Magic013 wrote:

Lots was initially meant to keep players limited on how many items are floating around on the server, IE 1 lot = 75 items, if we get ships that can hold items it will cost a lot. And if you look at it this way, a big flying house needs to be parked somewhere.

Either we deal with the 1 lot per 75 items or get a more laggy server






Well, that's not really true. In fact, at first during betano MP ships took lots, you could have two of them in your datapad but there were other restrictions.


The restrictions were that you could only have one MP ship that was decorated, and if you had one decorated MP ship, you would not be able to launch the other one. This wasn't met well by the beta testers, however, so they came up with this lot thing (which to some degree weren't met well by the testers). In effect, this made the SoroSuub worthless, since you would have to empty it before you flew your Nova, Decimator or YT.


Personally I don't care much about loosing a lot or two, I don't need them anyway. However there is one thing that bothers me: We could at firsthave one MP ship without restrictions, we could have one MP ship decorated and it would still not cost any lots. Thismade me (and some other testers) to become somewhat suspicious of the entire thing. How come each MP ship now takes a lot, when they were ready to give us one "for free"? Kinda felt like they snuck in a nerf when they at the same time gave us the ability to have more than one decorated MP ship. If anything, our first MP ship should be free, and the second one should cost a lot (if it is decorated).



--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
JadenStriker
Fri Oct 29, 2004 10:12 pm
#7

I think a ship should not take a lot up, but should take something other up. Yes there needs to be a limit, but no it should not be lots. A new ship limit should exist, of maybe 5, with a total of 475 storable objects. Yes, we do need to keep the 75 object limit to lot/ship ratio. No need for laggy servers. Keep your 10 ground based lots for buildings and harvy's, and add 5 slots for ships, and like some buildings can take up multiple lots and have a max inventory of 250 idem storagability, so should some bigger and more powerful ships.


Now how many ship slots should the Vet Yatch and M-Falcon cost. Those should be ships of desently large size, 2 slots, 3? Can much more massive ships be build that take up 5?




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Magic013
Fri Oct 29, 2004 10:16 pm
#8

How many lots for a Star Destroyer?



MagicC Tirith
---============---
Ashnominor

- I support something....
Amesri-Ethagoulvi
Fri Oct 29, 2004 11:00 pm
#9



Vicotnik wrote:


Magic013 wrote:
Lots was initially meant to keep players limited on how many items are floating around on the server, IE 1 lot = 75 items, if we get ships that can hold items it will cost a lot. And if you look at it this way, a big flying house needs to be parked somewhere.
Either we deal with the 1 lot per 75 items or get a more laggy server



Well, that's not really true. In fact, at first during beta no MP ships took lots, you could have two of them in your datapad but there were other restrictions.
The restrictions were that you could only have one MP ship that was decorated, and if you had one decorated MP ship, you would not be able to launch the other one. This wasn't met well by the beta testers, however, so they came up with this lot thing (which to some degree weren't met well by the testers). In effect, this made the SoroSuub worthless, since you would have to empty it before you flew your Nova, Decimator or YT.
Personally I don't care much about loosing a lot or two, I don't need them anyway. However there is one thing that bothers me: We could at first have one MP ship without restrictions, we could have one MP ship decorated and it would still not cost any lots. This made me (and some other testers) to become somewhat suspicious of the entire thing. How come each MP ship now takes a lot, when they were ready to give us one "for free"? Kinda felt like they snuck in a nerf when they at the same time gave us the ability to have more than one decorated MP ship. If anything, our first MP ship should be free, and the second one should cost a lot (if it is decorated).





actually in beta the reward ship always took a lot.

Trean
Fri Oct 29, 2004 11:20 pm
#10






JadenStriker wrote:

I think a ship should not take a lot up, but should take something other up. Yes there needs to be a limit, but no it should not be lots. A new ship limit should exist, of maybe 5, with a total of 475 storable objects. Yes, we do need to keep the 75 object limit to lot/ship ratio. No need for laggy servers. Keep your 10 ground based lots for buildings and harvy's, and add 5 slots for ships, and like some buildings can take up multiple lots and have a max inventory of 250 idem storagability, so should some bigger and more powerful ships.


Now how many ship slots should the Vet Yatch and M-Falcon cost. Those should be ships of desently large size, 2 slots, 3? Can much more massive ships be build that take up 5?





The addition of JTL lots would be greatly welcomed in my opinion. Like you have stated above to some degree.




Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Vicotnik
Sat Oct 30, 2004 1:39 am
#11






Amesri-Ethagoulvi wrote:

actually in beta the reward ship always took a lot.




That's because the reward ship was added so late, regular MP ships didn't take any lots until the reward ship was added.


In fact, if you had one of the old MP ships, your reward ship didn't even take one lot. However, you could only launch the ship you had decorated.





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
BrotherDavius
Sat Oct 30, 2004 1:49 am
#12






Trean wrote:

Okay, I didn't get this far in beta and never even connected the loss of a lot when I got my suub in beta. But, SERIOUSLY, who thought of this absurd idea. First off, lots are for the ground game, they balance how many spaces people own in game so it doesn't become uneven. Secondly, did I mention lots are used in the ground game? Third, a ship isn't a home... You can't declare residence in it, you can't drop it on a planet, you can't put it in a city, all you can do with it is put stuff in it. And the stuff in it you can only access by launching into space. Fourth, lots are precious and usually all used. Crafters use every single lot they have to gather the odd amount of named resources they usually require, over 40 named resources for Weaponsmiths. Crafters use lots to place factories for mass production due to increased demand since not everyone likes crafting, and lastly to store parts, resources, and completed wares. If a crafter isn't using all ten of his or her lots in these ways then they probably don't completely devote themselves to crafting or maybe they have other means. The point is 10 lots is 10 lots, and now to use the REWARD for being a long paying customer I have to alter my style of gameplay? I speak of crafters because I know the issues of them because I am one of them, but I am sure that many other professions feel the same way including non-crafters.


The fact that a spaceship takes up a lot is not only absurd in theory, it completely counters the effects of a reward. If this is what is considered a reward and this game, please spare us and don't create anymore. You ostricize whole parts of the community that have been devoted to the game by implementing the system this way. Couldn't you somehow tie the number of objects allowed in the ship to the datasize? Has that even been explored? Crafters and the rest can easily give up 5 data slots in our datapad for 75 lots or some other trade off like that.


I must comment on this because I feel that it not only affects me but it affects the community, and the idea of lots in the game. I wish the devs to explore alternatives to the this inane task of a lot for a multiplayer ship, its an outrageous idea that should have been kicked to the shredder when it was thought up.







Well i am sorry but they used the lots so player could have more than 1 multi-player ship. There where loads of people complain about how they could not fly another multi ship if they had one with stuff in it.


I think it is a good idea.

Vicotnik
Sat Oct 30, 2004 2:25 am
#13






JadenStriker wrote:

Yes, we do need to keep the 75 object limit to lot/ship ratio. No need for laggy servers.




I think 75 items is a rather low limit for a ship as big as the SoroSuub. You can hardly even decorate the topobservationdeck with that. I'd love to be able to "buy" extra item storage for more lots, so I could maybe spend two more lots on my SoroSuub and get 150 more item storage.


But I'm strange like that...





--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
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