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Thread: PVP ROCKS in JTL What are people talking about?
SpecWar1 wrote:I was PVPing today. It is one of the most exciting events you can play as a pilot!Im a merc and im here to say PVP is perfect in space. Why people dont do it more often is beyond me. No decay, faction farming at its best in deep space (not for me though) and exciting engagements along with specials that work!Bria's Deep space and Roleplaying is growing!That is right, I roleplay and PVP and what!!!It freaking rocks, I love this server with all the PVPers and Rolepayers!Cant wait for the CU now! Mining, PVP balanced, range rocks.... SHIPS ROCK!Want something to do go PVP in space and feel the adrenaline rush as you live on the edge.....
Yeah.... then why did I attack a YT-1300 today and it exploded in 1-2 hits. 7 ppl aboard, I sent a warning, and still combat was instant.
Sadly it is the most exciting thing a pilot can do but that isn't saying much.
Tumbler2002 wrote:
SpecWar1 wrote:
I was PVPing today. It is one of the most exciting events you can play as a pilot!
Im a merc and im here to say PVP is perfect in space. Why people dont do it more often is beyond me. No decay, faction farming at its best in deep space (not for me though) and exciting engagements along with specials that work!
Bria's Deep space and Roleplaying is growing!
That is right, I roleplay and PVP and what!!!
It freaking rocks, I love this server with all the PVPers and Rolepayers!
Cant wait for the CU now! Mining, PVP balanced, range rocks.... SHIPS ROCK!
Want something to do go PVP in space and feel the adrenaline rush as you live on the edge.....
Yeah.... then why did I attack a YT-1300 today and it exploded in 1-2 hits. 7 ppl aboard, I sent a warning, and still combat was instant.
Sadly it is the most exciting thing a pilot can do but that isn't saying much.
Woss wrote:
How many ships you see last longer than the first hit in the movies anyway? Two, three, five. Tops.
Imaridril wrote:
PvP right now "works" for light fighter vs. light fighter battles, and it even "works" in a lot of situations for light fighter vs. heavy fighter battles. PvP involvinga heavy fighters vs. another heavy fighter still needs a lot of work. Two good pilots facing off in an A-wing and TIE Advanced can easily have a battle that lasts 30 seconds or so, and that's with WO3 and the Capacitor Overloads still broken. On the other hand, if you have two good pilots facing off in say a Krayt and a B-wing, the fight will rarely last longer than3 or 4 seconds. In fact, its gotten to the point where if you fly a heavy fighter, and you're good with your guns, and you have a low-ping connection, the best strategy is to just cut to 50% throttle when your opponents is still way out of range, don't dodge,and just start shooting at him. At worst he'll do the same thing and you'll get a double kill, and at best you'll nail him at nearly max range. Basically, this means you can win or force a tie the majority of the time. Obviously something is wrong when that's the case.
I think part of the problem is that over time, everyone's firepower has steadily been going up, while at the same time everyone's shielding has been staying constant. Take myself and my Rihk for example. I started with some run of the mill crafted guns, then I moved on to a none-RE'd level 8 quest reward gun plus a few other none-RE'd level 6 and level 8 guns. After awhile I got the level 8 reward gun RE'd, plus I picked up some decent none-RE'd level 9 guns. Overtime I got some of the level 9 guns RE'd and I picked up some decent none-RE'd level 10s. Soon I dropped the level 8 reward gun and was using only level 9 and level 10 guns. Not much longer after that I was using all RE'd level 10 guns with 4700 max damage. Now I'm on the verge of REing two new level 10 guns that will have 5200 and 5100 max damage respectively. And throughout this whole progression, my level 8 reward shield has been the best shield possible. The original 25% PvP damage reduction that the devs put in shortly after JTL launched has now pretty much been wiped away by most serious PvPers steadily increasing their firepower. Heck, as soon as I get my two new guns RE'd I'll be upping my PvP ship's firepower by 25% in one swoop, and I'll even be freeing up some mass in the process.
I must have died 20 times yesterday due to a B-wing but I freaking loved the battles as we had not 1 vs 1 but several vs several.
I have killed both Imperial and Rebel and let me say this, you rebels have some serious ships! They are either, fast and deadly, or slow and deadly!
Yes I agree that some ships are way to powerful and 1 strike and its done. I hope they tweak it a bit because let me just say this, It is fun patrolling for ships in the Deep end of space! Fun Fun Fun. Im a PVPer on the ground and in space so I am enjoying this aspect now. Ground I will go back to after the CU. I am looking forward to the ground aspect of PVP once again. Though the CU offers slower combat, the line of sight rule is awsome. I have PVPed on the test server and have rested behind walls and such! So lets just say that the CU though flawed in many ways has pluses.
This game will be the best out there... Two games rolled up into one.
Message Edited by Salco on 04-22-2005 07:47 AM