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Thread: asteroid mining, PVP zones
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Golrok
Sat Apr 09, 2005 10:09 am
#1
I heard mention of asteroid mining someday. Do you think it would be good to have some mining of a certain resourcehave to take place in a PVP zone? IMO it would be cool. It would set for merchants to hire PC escorts in a PVP zone (if they balance droid commands) I know this sounds crappy to some, like those who would want to do everything solo. But it would make for some veryinteresting PCgenerated content- giveAces a huge boost inthings to do.. I dont see this realisticly happening though, sad to say, as the PVE only ppl in their rightwould say its unfair to dangle carrotsin a PVP zone.
psikobunny
Sat Apr 09, 2005 11:37 am
#2
no asteroids in Deep Space. might be interesting, but a nonissue.
Ducimus
Sat Apr 09, 2005 11:53 am
#3
Golrok wrote:I heard mention of asteroid mining someday. Do you think it would be good to have some mining of a certain resource have to take place in a PVP zone? IMO it would be cool. It would set for merchants to hire PC escorts in a PVP zone (if they balance droid commands) I know this sounds crappy to some, like those who would want to do everything solo. But it would make for some very interesting PC generated content- give Aces a huge boost in things to do.. I dont see this realisticly happening though, sad to say, as the PVE only ppl in their right would say its unfair to dangle carrots in a PVP zone.
Ya, no way this would ever happen. Kessel is living proof of this.
Honestly theres this carebear in me that doesnt want to spam the Z key while 'roid mining either.
Then theres theres the evil bastrd inside that wants to lay waste.
Sounds like a got a personal conflict going on
HiroTanaka
Sat Apr 09, 2005 5:49 pm
#5
Actually, considering that ...
1) Almost all, if not all, Shipwrights are themselves Pilots of some sort.
and
2) Grinding shipwright costs enough rescources to build the Deathstar ... twice.
.... the idea of asteroid mining sounds like a GREAT idea!
Golrok
Sun Apr 10, 2005 9:06 am
#7
HiroTanaka wrote:
Actually, considering that ...
1) Almost all, if not all, Shipwrights are themselves Pilots of some sort.
and
2) Grinding shipwright costs enough rescources to build the Deathstar ... twice.
.... the idea of asteroid mining sounds like a GREAT idea!
Well supposedly the mining part is going to get implemented soon.,
Golrok
Sun Apr 10, 2005 9:08 am
#8
jimbrown wrote:
what does spamming z do? lol
Default for closest player enemy?
Bartlet_0079
Sun Apr 10, 2005 9:34 am
#9
Golrok wrote:
jimbrown wrote:
what does spamming z do? lol
Default for closest player enemy?
thought that was the tab button?
Treena_Daal
Sun Apr 10, 2005 9:40 am
#10
I believe that Tab is "closest enemy", which can be NPC or PC. Z is for PCs only.
On topic, however, why do people constantly look for ways of getting into PvP with people who have no chance against them? We've been having this debate on the GCW board for months. What is the purpose of fighting someone who just wants to harvest? That ship doesn't look like it has weapons. It can't go anywhere while harvesting. It's a sitting target. There is no challenge to that fight, there is no reason for that fight. What could anyone gain from allowing PvP against a harvest ship?
On topic, however, why do people constantly look for ways of getting into PvP with people who have no chance against them? We've been having this debate on the GCW board for months. What is the purpose of fighting someone who just wants to harvest? That ship doesn't look like it has weapons. It can't go anywhere while harvesting. It's a sitting target. There is no challenge to that fight, there is no reason for that fight. What could anyone gain from allowing PvP against a harvest ship?
Golrok
Sun Apr 10, 2005 9:53 am
#11
Treena_Daal wrote:
I believe that Tab is "closest enemy", which can be NPC or PC. Z is for PCs only.
On topic, however, why do people constantly look for ways of getting into PvP with people who have no chance against them? We've been having this debate on the GCW board for months. What is the purpose of fighting someone who just wants to harvest? That ship doesn't look like it has weapons. It can't go anywhere while harvesting. It's a sitting target. There is no challenge to that fight, there is no reason for that fight.
Thatsnot evenwhat I wanted My post was nothing about jumping helpless harvesters. It was about them
having to fly with armed escorts into some zones giving some players more PVP content.
And yes. I realize your little anti-PVP side won the first debate and had your way with kessel but that doesnt mean I agree with it and doesnt mean I'm going to suppress my idea for future PVP content because thisforum you take so much pride in has already debated about it for months or however you put it...
Treena_Daal
Sun Apr 10, 2005 1:50 pm
#12
You'd be easy prey anyway, even with a fighter escort. The mining ship is huge, and it has to sit still to actually mine. Even if you have 5 other people out there to protect you, it wouldn't take more than a shot or two to take you down. The people who would want to target players who are harvesting (I still haven't gotten a reason as to why this is even appropriate) would obviously shoot the non-moving target first. And for what reason? What do you gain by shooting out a harvesting ship? Does it make you a better pilot? Will you feel better about your first PvP kill when it is against a ship with no guns, no movement, and no chance? Seriously, what is the point of this?
HiroTanaka
Sun Apr 10, 2005 4:26 pm
#13
Considering that most areas thick in asteroids are already equally thick with NPC pirate spawns, making them PvP zones to "add an element of danger" is somewhat moot, yes? Especially since you would probably have to be sitting still to do any actual mining.
I would imagine that the abundance and quality of mined rescources would be linked to the pirate density as well, much as same way the game likes to spawn hordes of giant monsters anywhere on the planet that good rescource deposites just happen to be.
Vicious monster with 16 inch teeth and three brain cells: "My advanced mineral scanner shows a large depostie of Avubab here ... I think I'll just put my nest on it and invite my friends over for cocktails."
Yeah ... anyway ...
A good way to do it would be to borrow from other space games - make a dedicated type of "mining beam" that would be required to extract rescources. Said beam would be only minimally effective against ships (or, more realistically, like a disruptor that may do massive damage to hulls & armor but nearly useless against shields), with very short range and a huge energy drain.
Another way - and this would really be impressive - would be if players could by space harvesters and plant them on the asteroids the same way they do on the ground. In fact, if you really want to rip-off "X2 - The Threat" (great game!) then you could even add orbital factories, trading stations, and habitats that could all be build, bought, sold, and used by players.
Of course, they'd have to expand the space maps because at their current miniscule size there is no way they could handle the lag caused by any amount of population/structure density. Seriously - compare the time it takes for you to "reach the limit of your sublight drive" going from one side of the space map to the other to the transit time to cross from one end of Corellia to the other on a swoop.
Yes, planets are bigger than SPACE! Einstein would turn over in his grave.
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