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Thread: Why PvP damage is fine how it is
Reducing PvP damage will have 2 results:
1.) Equipment will greatly influence the outcome, and pilot skill to a lesser influence. where as right now equipment doesnt have a large impact, but mainly the skill of the pilot.
2.) Capacitor shunt to shield will make you invulnerable. Dogfights are fast in speed, opportunities to shoot very breif. Snap shots are the norm, getting behind your opponent like you do in PvE and lay into him is RARE, and only if he screws up.
Real Example - a dogfight i shouldn't have won:
I got in this dogfight with an A wing. He scored the first hit on a snap shot, but all he managed to do was take down my front shield, with no internal damage AT ALL. I immediatly shunted cap to shield. His effort wasted. It could take awhile before he scores another hit (if ever), and if he does, ill just shunt again. Kinda pointless. I score the next hit, and his ship was shredded to 10% chassis, 5% system in one hit.I use an L8 and L7 Re engineered cannons. Im assuming he was using like an L7 player made blaster.
Personally i think this fight exemplified why the damage is fine. Further Damage reduction would only further the equipment gap. I already had better equipment, it was obvious. He needed to get an RE'd cannon. Had he been better equiped i woudn't have won, as shunting wouldnt have done me any good. With cap shunt to shield with internal systems undamaged, he'd have no chance at killing me unless i made a collosally huge mistake.
That said, MP ships need a different rule set.
I dont expect anyone to beleive me, but my experience tells me things are working fine.
Message Edited by Tsumitsuki on 02-02-2005 03:46 AM
I am not a real experienced pvper, but I have had my share of dogfights in space. IM^HO, if we reduce damage further we will remove any chance of lower level pilots to compete, no matter their skill.
Tsumitsuki wrote:
I appreciate your argument and you have obviously thought some about this but I think it's flawed, hope you dont see this as a personal attack, it's not. I just firmly believe that direct or indirect DR would be beneficial and that my idea would be the most workable solution (at least to as far as play testing if it doesnt work then I'll come up with a better one ^_^)
Message Edited by Tsumitsuki on 02-02-2005 03:46 AM
I can tell you though that my Advanced has taken 3 hits in one of the engagments we have regularly on Starsider and I still survived the engagment at pretty much 80% effectiveness still. With a ship that only has 65k mass I like to think thats pretty good especially when my oppenant have a lot more mass on average.
Now something that can possibly be done is to give ships a slight bonus based on ship chasis...
Interceptors - 0X bonus to defense
A-Wings - 0X bonus to defense
X-Wings - .6X bonus to defense
B-Wings - 2X bonus to defense
Y-Wings - 1.5X bonus to defense
Mulitpassenger - 5X bonus to defense
I am just throwing these numbers out there, but it would help give each ship type it's defensive strength that it needs because it it's manuverability. So instead of adding more damage reduction which reall isn't needed we could differentiate the ships which was what I feel the Dev's have been trying to do the whole time.
Message Edited by Tsumitsuki on 02-02-2005 04:45 AM
Tsumitsuki wrote:
"Err... how often do you have pvped in space, Tsu? That golden position on someone's tail is not something I encounter very often, unless the enemy is not aware of me, and has a slow reaction"
Bingo!!! Thanks Ramona thats my entire point. Regarldess of your reactions you are dead on the first hit (most of the time)
This is entirely realistic, but not conducive to playability.
I have had 6 pvp fights so far. Before you scoff at me, thats partly because I cant enter deep space yet (dissapointed kessel turned out to be non pvp) and few players accept challenges and even fewer fly around overt.. Yes I do fly around overt for getting faction points for the most part its perfectly safe to do so.
I disagree. I was almost never dead on a first pass, and that's with a dinky TIE/IN for most of the time - yes, I pvped before master, and I see no problem with the system when I can shoot down an Ace in an Ixiyen with a TIE/IN in tier 3. If you react quickly, shunt cap to shield and evade you can survive for some time in a dogfight. Naithan managed to survive for 30 seconds once with half a dozen rebel ships shooting at him, and take out 2 of them.
Again, if you get one shotted then you were either unlucky, or not paying attention, and if you are overt or in deep space and not paying attention, then you deserve to get blown up - as I was, a while back, stumbling on an awing while in conversation over tells.