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Thread: Master Ships and Tier 5
Zaragoss wrote:
I have to shot on an Tier5 Fighter an d shot a lot of Lasers against them. But the dont get down after 3 Shot´s
An Ace Fight has not to do with Skill the only thing what solve the question whitch Pilot is besster is the think ho can shot at first. This is not funny :-(
Make more Shield Armor and Hitpoints Aviable for any Fighter in this Game that these fighters can ´take up 10 or more hits and 80 to more for an Multiplayer Ship.
Then Build the Tier 1 to 5 Fighters with the same equipement that can use an Human player. These whould give these game more and more fun.
These can be done in an litle patch Please think abaout it.
You must not overtink the weapons only think about the max Damage that can be done to an Fighter.
another thing i dislike are the multiplayer ships and their shields these shields are the same like the shields of the fighters, but a multiplayer ship is a sitting duck compaired to a fighter, so they should have slightly better shields that way there might be some more epic fights, like 2 mulitplayer ships with some fighters on each side. right now the multiplayer ships are the first down because they are easy to hit (their sice and speed) and have the same shields. at least they should last three strafing runs form one fighter (a B - 17 wasn't killed by one fly by of a me 109 or wf 190, just to illustrate what i mean)
PalithiCitiezen wrote:
yes it might be nice to shoot down an enemy player with one or two shots, but the radar needs to be changed or at least a waring "enemy player has entered the region". it happens two times to me now, that i entered a region , no enemy player around, fighting against npcs with 10 red dots on the radar, while everytime ships respawn in deep space you can't notice enemy player who just entered the region (they are just another red dot on the radar) and these players could sneak apon me ,fire one shot and i'm down. that has nothing to do with a pvp fight, at least i feel it that way.
I agree it is hard as hell to keep track of players in Deep Space.But again it all goes back to awareness. Know what's going on around you. If you're in a swarm of 10 NPC ships chances are the're in a nice tight little pattern around you. If you notice a lone blip off to one side of your radar moving in towards you chances are that's a player. New NPC spawns will stay put for the most part. And make sure you use that "Closest Player" "Closest Enemy Player" button. I use the mouse/keyboard to fly and I am always tapping my 'K' and 'L' keys. It only takes a second to check out the player situation then get back to the NPCs, and as we all know a second can be the difference between continuing your FP/loot farming and talking to a friendly space station attendant.
another thing i dislike are the multiplayer ships and their shields these shields are the same like the shields of the fighters, but a multiplayer ship is a sitting duck compaired to a fighter, so they should have slightly better shields that way there might be some more epic fights, like 2 mulitplayer ships with some fighters on each side. right now the multiplayer ships are the first down because they are easy to hit (their sice and speed) and have the same shields. at least they should last three strafing runs form one fighter (a B - 17 wasn't killed by one fly by of a me 109 or wf 190, just to illustrate what i mean)
I agree 100%!!! MP ships go down just as easy as fighters and they should be able to take a beating. Even with a full crew to make repairs, you're lucky if you can last 5 hits in PVP. I personally think Shipwrights should be able to make master level ship parts. Let them become 12pt Shipwrights and be able to make some gear that will A) be worthy of a MP ship and B) Use up some of that 5mill mass
Diaso wrote:DONT CHANGE ANYTHING! But the MP ships should have more shelding/armor/weapons. The Milenium Falcon took a beating on several occasions.
Eh...That is a really bad idea. At very least, they should Fix WO3 and add some indicator that other pvp players are in the area. The second one is really crucial to giving this game any hope of attracting players. Imagine walking around on the ground and other pvp players where white or blue the radar. Think that'd be fun?
I blasted 2 players last night that never even knew I was there. Fun for me but you think the other guy is likely to go pvp again, or even come into space if it happens a few more times?
Tumbler2002 wrote:
Diaso wrote:
DONT CHANGE ANYTHING! But the MP ships should have more shelding/armor/weapons. The Milenium Falcon took a beating on several occasions.
Eh...That is a really bad idea. At very least, they should Fix WO3 and add some indicator that other pvp players are in the area. The second one is really crucial to giving this game any hope of attracting players. Imagine walking around on the ground and other pvp players where white or blue the radar. Think that'd be fun?
I blasted 2 players last night that never even knew I was there. Fun for me but you think the other guy is likely to go pvp again, or even come into space if it happens a few more times?
WileE505 wrote:
Weapon Overload 3, Not Engine Overload 3
WO3 IS broken, and MUST be fixed if there is going to be any application of flight combat tactics into JTL/PvP. othersise its just to much damage per shot dilivered to a target to easily hit, which may be part of the problem. instead of focusing on weapon damage, we could focus on the ease at which one can place there weapons on a player target. Historically, aerial gunnery was an art, not a science. Mastered by very few. If a hit modifier bases on relative angle of attack, dogfights might last longer and be more interesting.
Message Edited by Thradd on 03-15-2005 05:55 AM