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Thread: Weapons Capacitor Overload = Doctor Buffs
Brade wrote:If you don't like it then don't use it. We all know that a challenge is more fun. It's up to the player on whether or not he implements this command. It's not like it's automatic. The game is alot more fun when there is a chance to die. So Find some tier 5 aggressors or YT-1300's and Have a go at them without any droid programs active. I don't understand what your beef is. If you want a bigger challenge on the ground, don't get buffs. If you want one in space, don't use the programs. Pretty cut and dry.Just my honest opinion man. Give it a try and then post back up. Maybe you'll find that lost fun you've been looking for.
nuff said.
i havent used a droid in space ever and i doubt i will.
its all upon the players... ur choice
Message Edited by kaosdivine on 01-08-2005 04:38 AM
Except it's not your choice. If you are going up against an enemy with the command and you do not have it, he will not stop firing when you have to, so you die. So to counter that, you have to get the programme and use it yourself to be competative. Exactly the same as the ground game. You have to have buffs now to participate in PvP and thats why PvP is dead and no one is overt 24/7 anymore.
kaosdivine wrote:
Brade wrote:
If you don't like it then don't use it. We all know that a challenge is more fun. It's up to the player on whether or not he implements this command. It's not like it's automatic. The game is alot more fun when there is a chance to die. So Find some tier 5 aggressors or YT-1300's and Have a go at them without any droid programs active. I don't understand what your beef is. If you want a bigger challenge on the ground, don't get buffs. If you want one in space, don't use the programs. Pretty cut and dry.
Just my honest opinion man. Give it a try and then post back up. Maybe you'll find that lost fun you've been looking for.
nuff said.
i havent used a droid in space ever and i doubt i will.
its all upon the players... ur choice
Message Edited by kaosdivine on 01-08-2005 04:38 AM
Brade wrote:
If you don't like it then don't use it. We all know that a challenge is more fun. It's up to the player on whether or not he implements this command. It's not like it's automatic. The game is alot more fun when there is a chance to die. So Find some tier 5 aggressors or YT-1300's and Have a go at them without any droid programs active. I don't understand what your beef is. If you want a bigger challenge on the ground, don't get buffs. If you want one in space, don't use the programs. Pretty cut and dry.
Just my honest opinion man. Give it a try and then post back up. Maybe you'll find that lost fun you've been looking for.
I dont think you're getting what the subject was about. The post was made to point out the play imbalance of some droid programs. That the positive needs to be balanced with the negitive to make good dynamic combat (what the upcoming Combat Upgrade is all about as well).
"If you don't like it, don't use it" is a horrible answer to the problem! It's like playing tennis, you're using a regular racket, and your opponent is useing a HUGE 4 foot racket. You state that you don't think having a 4 foot racket isnt a balanced game. His answer: If you don't like it, don't use a 4 foot racket yourself. Challange is more fun! Now, you could say, so why don't you use a 4 foot racket too? Okay, what happens when the opponent then uses a 5 foot? Where does the balance begin?
Games are all about balance. For example, ships can be made to have great defense, lesser offence, or great offence at the cost of a reduced defense. You can't have both, or else you'll have FOTM templets like currently, thats ruining the game (just how many TKAs did you see in Star Wars anyway? When did having a ranged weapon be a disadvantage?)
Perhaps a good trade off would be in order to overload the capacitor:
- a faster recharge means less stored power...
- extreme use of reactor power, at the cost of some systems
- a great strain to shield regeneration
- or, the overload halves the shield systems
A trade off should be made for each decision, THAT is the challange!
SeraphDauthi wrote:
Why did the Devs implement Weapons Capacitor Overload droid programs? Prior to the program, I had to be mindfull and conserve my shots. I actually had to use STRATEGY in firing at my target. For example, I would try to get on my target's Six before firing since I would have the best probability of hitting it. Now with a crappy capacitor and WCO3 programs, I can fire continuously and recklessly without regard to conserving energy. I can fire at any angle, from high above and from the sides ,even when I do not have a good angle and have a lower chance of landing. While this might be nice from a PvE and leveling standpoint, it detracts the skillful pilot from using strategy and precision in firing weapons. As a result there is no consequence or tradeoff to shooting as much as you want. This is evident in PvP (along with 25% damage reduction being too little) as ships are blown away too quickly since pilots will fire as often as they can pull the trigger. If pilots werecareful of when to fire,knowing thatthey will land a good shot,using energy in their capacitor,battlesCAN lastlonger in PvP. While this is not the only reason that PvP is almost non-existant in space, it certainly contributes to it due to the fact that engagements last only a few moments.
Now, fighting in space reminds me of how the ground game came to be once doctor buffs came about. Prior to that, people made the tradeoff between spamming specials and watching your HAM go down (back then,few would touch heavy armor since the encumberance was too high.) Now,combat is all about pushing the "I win" button as fast as you can and does not exibit any kind of strategy since there is no tradeoff to specials as long as you are buffed.
I think it was a big mistake for the Devs to add this program to the pilots arsenal. Unless this is changed, I think that space will closely resemble ground combat...devoid of strategy and skill. This is another example of the Devs implementing a change to the system without thinking ahead of the consequences it may bring.
My $0.02.
It has nothing to do with Capacitor Overload. The problem is that Weapon Overload 3 is bugged and causes your guns to use LESS energy and not MORE like it is supposed to. Capacitor Overload 4 doubles your cap's energy level and recharge rate. Weapon Overload 3 is supposed to make your guns use 3.33x as much cap energy. If WO3 worked right, even with Capacitor Overload 4 you'd still be running out of energy unless you were using a single, very efficient gun. However, as it stands right now, even without Capacitor Overload most players can fire their guns indefinately if they use Weapon Overload 3. The only reason anyone uses Capacitor Overload right now is because they want more energy available when running Capacitor to Shield Shunt, or its because they aren't using Weapon Overload 3. Once WO3 gets fixed, Capacitor Overload won't seem that overpowering.
Pseudopd wrote:
Brade wrote:
If you don't like it then don't use it. We all know that a challenge is more fun. It's up to the player on whether or not he implements this command. It's not like it's automatic. The game is alot more fun when there is a chance to die. So Find some tier 5 aggressors or YT-1300's and Have a go at them without any droid programs active. I don't understand what your beef is. If you want a bigger challenge on the ground, don't get buffs. If you want one in space, don't use the programs. Pretty cut and dry.
Just my honest opinion man. Give it a try and then post back up. Maybe you'll find that lost fun you've been looking for.
I dont think you're getting what the subject was about. The post was made to point out the play imbalance of some droid programs. That the positive needs to be balanced with the negitive to make good dynamic combat (what the upcoming Combat Upgrade is all about as well).
"If you don't like it, don't use it" is a horrible answer to the problem! It's like playing tennis, you're using a regular racket, and your opponent is useing a HUGE 4 foot racket. You state that you don't think having a 4 foot racket isnt a balanced game. His answer: If you don't like it, don't use a 4 foot racket yourself. Challange is more fun! Now, you could say, so why don't you use a 4 foot racket too? Okay, what happens when the opponent then uses a 5 foot? Where does the balance begin?
Games are all about balance. For example, ships can be made to have great defense, lesser offence, or great offence at the cost of a reduced defense. You can't have both, or else you'll have FOTM templets like currently, thats ruining the game (just how many TKAs did you see in Star Wars anyway? When did having a ranged weapon be a disadvantage?)
Perhaps a good trade off would be in order to overload the capacitor:
- a faster recharge means less stored power...
- extreme use of reactor power, at the cost of some systems
- a great strain to shield regeneration
- or, the overload halves the shield systems
A trade off should be made for each decision, THAT is the challange!
Baz Pseudopod
Imaridril wrote:It has nothing to do with Capacitor Overload. The problem is that Weapon Overload 3 is bugged and causes your guns to use LESS energy and not MORE like it is supposed to. Capacitor Overload 4 doubles your cap's energy level and recharge rate. Weapon Overload 3 is supposed to make your guns use 3.33x as much cap energy. If WO3 worked right, even with Capacitor Overload 4 you'd still be running out of energy unless you were using a single, very efficient gun. However, as it stands right now, even without Capacitor Overload most players can fire their guns indefinately if they use Weapon Overload 3. The only reason anyone uses Capacitor Overload right now is because they want more energy available when running Capacitor to Shield Shunt, or its because they aren't using Weapon Overload 3. Once WO3 gets fixed, Capacitor Overload won't seem that overpowering.
Also - EO3 is pretty important to PvP.