Jump To Lightspeed Archive

Thread: Weapons Capacitor Overload = Doctor Buffs

heapum
Sun Jan 09, 2005 10:52 pm
#14

Every one has access to all the droid commands for their ships Via droid chips. in a way they are stat buffs. but thesse stat buffs can be used on command by the pilot whenever s/he wants. thers no doc involved, no waiting 10 minutes to get the capasitor up and running, and the down side to using the overcharge commands is very devastating in the long run. I just blasted through my 600 armor and hitpoint capasitor in a week and a half using capasitor overcharge three. Now I gotta go back out and find another one or I'm a$$ed out.


Besides with shield shunt and weapon overcharge, capasitor overcharge is still bogged down heavily. Your throwing all that power all over the place to stay alive in a fight. Its the way it should be. Also a passive interdependency is setup between all the pilot profs. To really be effective in space you need a hodge podge of all the droid commands to survive. Use whats there to develop your own arial combat style. Adding capasitor overcharge and shield shunt was a good thing.


The only bad sesign flaw in JTL to date it the fact that all the ships fly to slow and in effect promote the space chicken games. If they all moved faster sagnificantly faster some real dog fighting would come about. two to three hit kills is the norm every where else. If the ships were faster that wouldn't be a prob in PvP. combat flight sims are all about avoiding the shot not tanking it.
Amuro0079
Sun Jan 09, 2005 11:46 pm
#15






heapum wrote:

Every one has access to all the droid commands for their ships Via droid chips. in a way they are stat buffs. but thesse stat buffs can be used on command by the pilot whenever s/he wants. thers no doc involved, no waiting 10 minutes to get the capasitor up and running, and the down side to using the overcharge commands is very devastating in the long run. I just blasted through my 600 armor and hitpoint capasitor in a week and a half using capasitor overcharge three. Now I gotta go back out and find another one or I'm a$$ed out.


Besides with shield shunt and weapon overcharge, capasitor overcharge is still bogged down heavily. Your throwing all that power all over the place to stay alive in a fight. Its the way it should be. Also a passive interdependency is setup between all the pilot profs. To really be effective in space you need a hodge podge of all the droid commands to survive. Use whats there to develop your own arial combat style. Adding capasitor overcharge and shield shunt was a good thing.


The only bad sesign flaw in JTL to date it the fact that all the ships fly to slow and in effect promote the space chicken games. If they all moved faster sagnificantly faster some real dog fighting would come about. two to three hit kills is the norm every where else. If the ships were faster that wouldn't be a prob in PvP. combat flight sims are all about avoiding the shot not tanking it.




That's what you get for not repairing every time you land. If you repair all the damage caused by overload programs below level 4 before landing, you'll get zero decay on your components.

Message Edited by Amuro0079 on 01-10-2005 02:46 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Felix_Deco
Mon Jan 10, 2005 6:48 am
#16


lol yeah i djust checked my components and my yber equipment are down to about 10-50-300 hp this dont bother me if the components cant die anyway but if i se my shiat dissapear ill god dang leave this game. didnt know this.. i use droid commands lv 4 every time i fly out and i do alot of pvp so my ship is falling apart.


my 103 engine is dying



SWG - Faces
Elixx Deco - Master Smuggler, Master Pilot and Captain of the Left Eye Owl (YT-1300) - Chimaera Galaxy


AMD 64 3200 (newcastle),K8N NEO Platinum , 1024 Kingston (3200), Radeon X800Pro, SATA 200GB 8mb(cashe), Thermaltake Damier V, 450w PSU, Logitech Z-680 5.1, 19" Vievsonic Flat, LT MX500, Lt I-Nav Del, Icemat Black XL, Adamo Adls (8mbit/sec)

Clicky guide TEXT FOR LINK
quadpers0n
Mon Jan 10, 2005 7:42 am
#17

It's telling that this post is a complaint about capacitor overload which is not bugged, while the poster readily admits to using weapon overcharge 3 which is bugged. attempt to use weapon overcharge 4 and capacitor overcharge 3. how does that work for you with a decent gun? not very well huh?


also,with weapon overload 3 and TWO level 10 RE'd weapons i can fire indescriminately in PVP and PVE. the difference between using capacitor overload and not? i can now capacitor to shield stunt as frequently as my interface recharges and still fire my guns. that is the only difference,but one not mentioned in your post as an imbalance.


finally it's ironic that you are complaining about spraying shots when PVP is aone or two hit affair even withlvl 6 guns. even if capacitor overload was removed, and weapon overload 3 was fixed, I'd still be able to spray off as many shots as I want with a decent capacitor and lvl 7 weapons. i know you in game seraph, but i don't see you in deep space ever. how can you comment on the state of PVP? something tells me this is a post about being outdamaged, not about aim.



-meeuki





-meeuki


lumpini
heapum
Mon Jan 10, 2005 11:36 am
#18






Amuro0079 wrote:






heapum wrote:

Every one has access to all the droid commands for their ships Via droid chips. in a way they are stat buffs. but thesse stat buffs can be used on command by the pilot whenever s/he wants. thers no doc involved, no waiting 10 minutes to get the capasitor up and running, and the down side to using the overcharge commands is very devastating in the long run. I just blasted through my 600 armor and hitpoint capasitor in a week and a half using capasitor overcharge three. Now I gotta go back out and find another one or I'm a$$ed out.


Besides with shield shunt and weapon overcharge, capasitor overcharge is still bogged down heavily. Your throwing all that power all over the place to stay alive in a fight. Its the way it should be. Also a passive interdependency is setup between all the pilot profs. To really be effective in space you need a hodge podge of all the droid commands to survive. Use whats there to develop your own arial combat style. Adding capasitor overcharge and shield shunt was a good thing.


The only bad sesign flaw in JTL to date it the fact that all the ships fly to slow and in effect promote the space chicken games. If they all moved faster sagnificantly faster some real dog fighting would come about. two to three hit kills is the norm every where else. If the ships were faster that wouldn't be a prob in PvP. combat flight sims are all about avoiding the shot not tanking it.




That's what you get for not repairing every time you land. If you repair all the damage caused by overload programs below level 4 before landing, you'll get zero decay on your components.


Message Edited by Amuro0079 on 01-10-2005 02:46 PM



I die alot in kessal chasing those damned agressors into packs of 8 or more ties. The damage to the components upon dying combined with the initial damage from overcharging really eats up parts. But what can you do? Gotta have tohse parts for re-engineering.
Scoooter
Mon Jan 10, 2005 12:00 pm
#19






Imaridril wrote:


It has nothing to do with Capacitor Overload. The problem is that Weapon Overload 3 is bugged and causes your guns to use LESS energy and not MORE like it is supposed to. Capacitor Overload 4 doubles your cap's energy level and recharge rate. Weapon Overload 3 is supposed to make your guns use 3.33x as much cap energy. If WO3 worked right, even with Capacitor Overload 4 you'd still be running out of energy unless you were using a single, very efficient gun. However, as it stands right now, even without Capacitor Overload most players can fire their guns indefinately if they use Weapon Overload 3. The only reason anyone uses Capacitor Overload right now is because they want more energy available when running Capacitor to Shield Shunt, or its because they aren't using Weapon Overload 3. Once WO3 gets fixed, Capacitor Overload won't seem that overpowering.







Exactly, running cap overcharge 3 with 3 guns and a 46 recharge I can still emty it unless I use wep overcharge also



Also in pvp everything is a one shot kill so who cares about the pvp argument







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
YarKi
Mon Jan 10, 2005 12:15 pm
#20






Pseudopd wrote:






I dont think you're getting what the subject was about. The post was made to point out the play imbalance of some droid programs. That the positive needs to be balanced with the negitive to make good dynamic combat (what the upcoming Combat Upgrade is all about as well).






Butwhere is the play imbalance here? Everyone can get any program they want without too much trouble and expense (unlike the buffs). Once you get it, you have it untl you change your droid (unlike doctor buffs). As far as I can tell there is no imbalance here since the option is available to every player regardless of their faction.


And I have not noticed that the game became less fun since they introduced those programs. If anything it is more fun.
YarKi
Mon Jan 10, 2005 12:19 pm
#21






BruSwillis wrote:

Except it's not your choice. If you are going up against an enemy with the command and you do not have it, he will not stop firing when you have to, so you die. So to counter that, you have to get the programme and use it yourself to be competative. Exactly the same as the ground game. You have to have buffs now to participate in PvP and thats why PvP is dead and no one is overt 24/7 anymore.






If you do not use the program, you will have to develop superior skills at gunnery. Once you have them, it does not matter that your opponent can sustain fire indeffinitely while yoy run empty after 30 seconds or so. It does not take the entire capacitor charge to kill your opponent, just a few well placed shots.


Hueghhh
Mon Jan 10, 2005 12:41 pm
#22

I personally am tired of the threads where one person doesn't like something so they feel the whole community should have it changed just to fit with their little idea of what the games should be like.I mastered pilot before there was Cap OC and I fly now and again since I mastered. And for the most part I do not see any difference in my game since Cap OC was added. Some times I use it, most of the time I don't. In fact I really only use it on my YT because I often have gunners that are new to flying MP and therefore the extra shots makes it easier for them to get comfortable.


Point being if you don't like Overcharge or any other command don't use it, but don't tell me or the next guy what we should or should not be doing.I don't go around complaining that TKM's do more damage in one swing with bare hards than I do in 5 shots of my pistol, and I do not scream for a nerf ofTKM either. I play the gamehow I want to play it and let others do the same. Because if it is in the game then playersget the option to choose forTHEMSELVESwhether to use it. So I choose not to go TKM but I choose to occasionally use OC.
Cry4Dawn
Mon Jan 10, 2005 12:51 pm
#23

oh Jesus, here goes the NERF threads.. Just let it go and enjoy the game...



Col. Cry for Dawn, Imperial Navy
Imperial Weapons and Tactics Guild (IWAT)
Storm Trooper Squadron Imperial Ace
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7
Ducimus
Mon Jan 10, 2005 2:52 pm
#24



Imaridril wrote:
It has nothing to do with Capacitor Overload. The problem is that Weapon Overload 3 is bugged and causes your guns to use LESS energy and not MORE like it is supposed to. Capacitor Overload 4 doubles your cap's energy level and recharge rate. Weapon Overload 3 is supposed to make your guns use 3.33x as much cap energy. If WO3 worked right, even with Capacitor Overload 4 you'd still be running out of energy unless you were using a single, very efficient gun. However, as it stands right now, even without Capacitor Overload most players can fire their guns indefinately if they use Weapon Overload 3. The only reason anyone uses Capacitor Overload right now is because they want more energy available when running Capacitor to Shield Shunt, or its because they aren't using Weapon Overload 3. Once WO3 gets fixed, Capacitor Overload won't seem that overpowering.






Five stars to Imaridril for dropping a clue for the clueless.

To be honest though, i wasn't fully cognizant of the WO3 bug until a buddy told me about it either.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
EnZoFiRe
Mon Jan 10, 2005 4:55 pm
#25

I will have to come down on the side of Brade on this one. Why is it so difficult to understand?? If you don't want to use droid programs, don't use them. Use the extra mass for something else. As for PVP, since you have to mutually agree to it (outside Deep Space), have a bit of hornor and agree to use droid programs or not. I fould the same thing in the ground game, If you don't want to use doctor buffs, don't use them. I have tried it both ways, in space and on the ground, both ways are fun and thats the name of the game. FUN!!!





IF YOU SEE ME COMING FOR YOU, IT'S ALREADY TOO LATE

Ikka
CL80+ ??SOMETHING??
Amuro0079
Mon Jan 10, 2005 7:31 pm
#26






heapum wrote:





Amuro0079 wrote:






heapum wrote:

Every one has access to all the droid commands for their ships Via droid chips. in a way they are stat buffs. but thesse stat buffs can be used on command by the pilot whenever s/he wants. thers no doc involved, no waiting 10 minutes to get the capasitor up and running, and the down side to using the overcharge commands is very devastating in the long run. I just blasted through my 600 armor and hitpoint capasitor in a week and a half using capasitor overcharge three. Now I gotta go back out and find another one or I'm a$$ed out.


Besides with shield shunt and weapon overcharge, capasitor overcharge is still bogged down heavily. Your throwing all that power all over the place to stay alive in a fight. Its the way it should be. Also a passive interdependency is setup between all the pilot profs. To really be effective in space you need a hodge podge of all the droid commands to survive. Use whats there to develop your own arial combat style. Adding capasitor overcharge and shield shunt was a good thing.


The only bad sesign flaw in JTL to date it the fact that all the ships fly to slow and in effect promote the space chicken games. If they all moved faster sagnificantly faster some real dog fighting would come about. two to three hit kills is the norm every where else. If the ships were faster that wouldn't be a prob in PvP. combat flight sims are all about avoiding the shot not tanking it.




That's what you get for not repairing every time you land. If you repair all the damage caused by overload programs below level 4 before landing, you'll get zero decay on your components.


Message Edited by Amuro0079 on 01-10-2005 02:46 PM



I die alot in kessal chasing those damned agressors into packs of 8 or more ties. The damage to the components upon dying combined with the initial damage from overcharging really eats up parts. But what can you do? Gotta have tohse parts for re-engineering.



Looks like what really eats up your parts is the dying, not the overload 3s. What can you do? Well, you can eithergo loot hunting in Deep Space instead of Kessel, or you can take destroy duty missions fromanyTier 4trainers ofyourfaction, so if you find theAggressors hard to kill, gotake on the pirates. Duty missions are good way for loot hunt.




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Page 2 of 3