Jump To Lightspeed Archive
Thread: Guide to the Rebel Master Pilot Mission: Star Ravager
Page 1 of 2
ShortTimer
Tue Nov 23, 2004 12:06 pm
#1
Since my original post I have completed the rebel master mission and now I give unto you all of the data I have compiled on it.
How To Sink The Corvette
Sinking the Star Ravager is no easy task but it can be done with about a minimum of seven or eight players. Please be warned now that this mission has a time limit. From the time the Ravager jumps in you have about 30 to 45 minutes to sink the thing. Wasting time will make you fail this mission, and trust me no one wants to have to repeat this thing.
The Fighter Escort
The Star Ravager is escorted by a fighter group and two gunboats. The fighter group will engage you first when you come within 1k – 2k distance of the Ravager. You’ll need to knock them out first because they will be a constant harassment otherwise. These are all TIE variants, Interceptors and better. Mostly Aggressors and Oppressors if I remember correctly. While they are a pain, the fighter escort is probably the easiest part.
The Gunboats
Ignore them. Yup, just ignore the gunboats because you don’t have time to waste on them. Once the Ravager’s engines are destroyed the gunboats will just fly away anyhow. Now if you are in a large enough group, say twenty-ish then sinking these guys may be an option. My group was less than ten people so sinking the gunboats really wasn’t practical because of the time constraint. Besides, our victory shows that their destruction is not required.
The Corvette
Blow up the shields first, focus on the guns second. Those turrets will blow up a lot faster once the shields are down so go after them first. Be warned now that you must destroy ALL of the subsystems before the Ravager will blow up. Once the shields and turrets are gone you’ll need to take out the engines and reactor. When the engines are down the Ravager will be dead in space and the gunboats will fly away. I’m not sure if it can still hyperspace away at this point or not, my group wasn’t willing to wait around to find out (go figure).
Attack Runs
For all phases of your attack you need to go as a group. If your ships take individual runs at the corvette you’ll all just get blown up. When that corvette’s guns hit you it’ll take maybe 2-3 hits before it’s chewing up your armor. I’d say 4-5 good hits at the most and you’re dead. Mind you when you make an attack run the gunboats will be shooting you too so those 4-5 hits will come FAST. You need to attack in groups so that the damage will be spread out among the group. Then you need to hit it as many times as you can and afterburner away. Rinse and repeat. Also you should bring with you as many high damage ordinance weapons that you can. Space bombs for everyone!
Besides these strategies you’ll also need to know where to find the thing, so here is my original post integrated into this one.
The master mission is difficult for everyone but I’ve got something that can help. Many Bothan spies died to bring me this information. Ok it was really just me in an X-Wing acting like a stalker. Anyhow, I’ve now followed four Star Ravagers through the Kessel system and I have their entire flight path. Why four you ask? Well actually they were spawning in a pair, that’s why.
Here then are a list of waypoints that are the flight path of the Rebel Master Mission target: code name “Star Ravager.” Please note all of these points are approximate so don’t complain if your SR is 100m in a different direction.
FYI: I’ve watched four of these guys jump out and into Kessel. Time between those two events is about 10 minutes. If you actually blow the thing up I don’t know what the respawn is on them. The 10 min is between the time the hyper out and hyper back in.
Observation point: 7000, 5000, 2500
This first point is actually a relatively safe (wasn’t attacked for over an hour) waypoint where you can watch the Star Ravager spawn in. Great for use as a staging area as it is about 5.6k from the spawn point of the SR. Imps do pass close so nerves of steel required.
Spawn Point: 7448, 7524, 7555
Like it sounds this is the spawn point of the Star Ravager.
Waypoint A: 3651, 6786, 5939
Waypoint B: 3301, 5929, 4564
Waypoint C: 4235, 5212, 2357
Waypoint D: 4386, 4171, 127
Waypoint E: 2501, 3819, 738
Waypoint F: -148, 3337, 1506
Waypoint G: -449, 2919, -155
Waypoint H: -431, 2420, -2874
Waypoint I: -2070, 1600, -2483
Waypoint J: -3621, 1085, -1642
Waypoint K: -4079, 732, -1803
Waypoint L: -3938, 627, -2983
Waypoint M: -3510, 117, -4900
Waypoint N: -4328, -101, -5683
Waypoint O: -5937, 150, -6035
De-Spawn Point: -6924, 319, -6055
Happy Hunting!

Sticky me!
Message Edited by ShortTimer on 11-23-2004 11:08 AM
JediArchon
Tue Nov 23, 2004 12:42 pm
#2
I would also add that the best way to make an attack run on the Corvette is from directly behind, to stay out of reach of most of their turrets. If you are in a small group, the gunboats will have to be dealt with first, as they typically run rear escort for the Corvette and will engage you.
If you take the Gunboats out, you can line up within a 300-500 meters behind the Corvette and begin laying waste. You may still be hit by its turrets, in which case you want to pull a U-turn with full afterburner to let your shields regenerate before you go in for another run. Due to the time constraints on the mission, heavy-hitting weapons are a must. Don't bring a knife to an artillery fight, make sure to bring some proton torpedoes and better.
If you take the Gunboats out, you can line up within a 300-500 meters behind the Corvette and begin laying waste. You may still be hit by its turrets, in which case you want to pull a U-turn with full afterburner to let your shields regenerate before you go in for another run. Due to the time constraints on the mission, heavy-hitting weapons are a must. Don't bring a knife to an artillery fight, make sure to bring some proton torpedoes and better.
Ventuviper
Tue Nov 23, 2004 12:49 pm
#3
Good guide, but there are a few things I would disagree on overall (although there is always multiple ways of doing things).
1) Even a small group (I had 5) can take out the gunboats and corvette in plenty of time...The key to the gunboats is how you attack them. The best way to hit them is from the bottom rear. There is only 1 gun that can hit you (#2) and because it is escorting the corvette it rarely turns. Take out this turret and you can easily disable and destroy the gunboats. It took our group less than 5 mins to take out both gunboats using this method.
2) Attack the corvette from the bottom rear or bottom in general. If you attack from the top you have to deal with 7 guns able to hit you. If you attack from the bottom you only have 3. I tend to take out the large center turret on 1st pass (only takes a few shots) and then take out the side guns on later passes. Once the guns are destroyed.
3) Take down shields which go down quickly once you are not being attack by the guns (target the sub-system) and aim where it tells you to to get it quickly.
4) Target engines when that subsystem appears and destroy it quickly. I have noticed that if you do not disable it quickly once you start attacking the engines it will hyper within 1-2 minutes. This is a quick disable since you have to attack from the rear (hit the glowing section).
5) Take out reactor then bridge and claim your victory
I have destroyed 4 corvettes this way with as little as 3 people and as many as 15. 15 people make it go quicker, but not necessarily easier.
RSQViper
Wed Nov 24, 2004 9:23 am
#7
I actually disagree with a lot of what you posted here.
I have found that killing the gunboats first makes it SO much easier especially in a group of 10 or more. You take out weapons 2-4 (they fire aft) on the gunboats on the first run then on the second destroy them.
Now, for the vette we do guns first since the shields really don't protect the guns at all it sseems. The logic here is: The less you get shot, the longer and more of you live. Once they are gone take shields and then just keep going as the the reactor and bridge and such show up to target. You can do a vette run in 10 - 15 minutes easy like this.
Good post none-the-less. It will still help people although I like the way that we do it and I do about 3 a day or so on the Vette-run days where we helpthe soon-to-be Masters out.
Ah, yes. Another hint is for those doing this run it would be very wise to get a Rebel to make an extremeforward shield program for you and run that while you are doing this mission.
Message Edited by RSQViper on 11-24-2004 11:27 AM
ShortTimer
Sun Nov 28, 2004 10:59 am
#9
Since my original post I have completed the rebel master mission and now I give unto you all of the data I have compiled on it.
How To Sink The Corvette
Sinking the Star Ravager is no easy task but it can be done with about a minimum of seven or eight players. Please be warned now that this mission has a time limit. From the time the Ravager jumps in you have about 30 to 45 minutes to sink the thing. Wasting time will make you fail this mission, and trust me no one wants to have to repeat this thing.
The Fighter Escort
The Star Ravager is escorted by a fighter group and two gunboats. The fighter group will engage you first when you come within 1k – 2k distance of the Ravager. You’ll need to knock them out first because they will be a constant harassment otherwise. These are all TIE variants, Interceptors and better. Mostly Aggressors and Oppressors if I remember correctly. While they are a pain, the fighter escort is probably the easiest part.
The Gunboats
Ignore them. Yup, just ignore the gunboats because you don’t have time to waste on them. Once the Ravager’s engines are destroyed the gunboats will just fly away anyhow. Now if you are in a large enough group, say twenty-ish then sinking these guys may be an option. My group was less than ten people so sinking the gunboats really wasn’t practical because of the time constraint. Besides, our victory shows that their destruction is not required.
The Corvette
Blow up the shields first, focus on the guns second. Those turrets will blow up a lot faster once the shields are down so go after them first. Be warned now that you must destroy ALL of the subsystems before the Ravager will blow up. Once the shields and turrets are gone you’ll need to take out the engines and reactor. When the engines are down the Ravager will be dead in space and the gunboats will fly away. I’m not sure if it can still hyperspace away at this point or not, my group wasn’t willing to wait around to find out (go figure).
Attack Runs
For all phases of your attack you need to go as a group. If your ships take individual runs at the corvette you’ll all just get blown up. When that corvette’s guns hit you it’ll take maybe 2-3 hits before it’s chewing up your armor. I’d say 4-5 good hits at the most and you’re dead. Mind you when you make an attack run the gunboats will be shooting you too so those 4-5 hits will come FAST. You need to attack in groups so that the damage will be spread out among the group. Then you need to hit it as many times as you can and afterburner away. Rinse and repeat. Also you should bring with you as many high damage ordinance weapons that you can. Space bombs for everyone!
Besides these strategies you’ll also need to know where to find the thing, so here is my original post integrated into this one.
The master mission is difficult for everyone but I’ve got something that can help. Many Bothan spies died to bring me this information. Ok it was really just me in an X-Wing acting like a stalker. Anyhow, I’ve now followed four Star Ravagers through the Kessel system and I have their entire flight path. Why four you ask? Well actually they were spawning in a pair, that’s why.
Here then are a list of waypoints that are the flight path of the Rebel Master Mission target: code name “Star Ravager.” Please note all of these points are approximate so don’t complain if your SR is 100m in a different direction.
FYI: I’ve watched four of these guys jump out and into Kessel. Time between those two events is about 10 minutes. If you actually blow the thing up I don’t know what the respawn is on them. The 10 min is between the time the hyper out and hyper back in.
Observation point: 7000, 5000, 2500
This first point is actually a relatively safe (wasn’t attacked for over an hour) waypoint where you can watch the Star Ravager spawn in. Great for use as a staging area as it is about 5.6k from the spawn point of the SR. Imps do pass close so nerves of steel required.
Spawn Point: 7448, 7524, 7555
Like it sounds this is the spawn point of the Star Ravager.
Waypoint A: 3651, 6786, 5939
Waypoint B: 3301, 5929, 4564
Waypoint C: 4235, 5212, 2357
Waypoint D: 4386, 4171, 127
Waypoint E: 2501, 3819, 738
Waypoint F: -148, 3337, 1506
Waypoint G: -449, 2919, -155
Waypoint H: -431, 2420, -2874
Waypoint I: -2070, 1600, -2483
Waypoint J: -3621, 1085, -1642
Waypoint K: -4079, 732, -1803
Waypoint L: -3938, 627, -2983
Waypoint M: -3510, 117, -4900
Waypoint N: -4328, -101, -5683
Waypoint O: -5937, 150, -6035
De-Spawn Point: -6924, 319, -6055
Happy Hunting!

How To Sink The Corvette
Sinking the Star Ravager is no easy task but it can be done with about a minimum of seven or eight players. Please be warned now that this mission has a time limit. From the time the Ravager jumps in you have about 30 to 45 minutes to sink the thing. Wasting time will make you fail this mission, and trust me no one wants to have to repeat this thing.
The Fighter Escort
The Star Ravager is escorted by a fighter group and two gunboats. The fighter group will engage you first when you come within 1k – 2k distance of the Ravager. You’ll need to knock them out first because they will be a constant harassment otherwise. These are all TIE variants, Interceptors and better. Mostly Aggressors and Oppressors if I remember correctly. While they are a pain, the fighter escort is probably the easiest part.
The Gunboats
Ignore them. Yup, just ignore the gunboats because you don’t have time to waste on them. Once the Ravager’s engines are destroyed the gunboats will just fly away anyhow. Now if you are in a large enough group, say twenty-ish then sinking these guys may be an option. My group was less than ten people so sinking the gunboats really wasn’t practical because of the time constraint. Besides, our victory shows that their destruction is not required.
The Corvette
Blow up the shields first, focus on the guns second. Those turrets will blow up a lot faster once the shields are down so go after them first. Be warned now that you must destroy ALL of the subsystems before the Ravager will blow up. Once the shields and turrets are gone you’ll need to take out the engines and reactor. When the engines are down the Ravager will be dead in space and the gunboats will fly away. I’m not sure if it can still hyperspace away at this point or not, my group wasn’t willing to wait around to find out (go figure).
Attack Runs
For all phases of your attack you need to go as a group. If your ships take individual runs at the corvette you’ll all just get blown up. When that corvette’s guns hit you it’ll take maybe 2-3 hits before it’s chewing up your armor. I’d say 4-5 good hits at the most and you’re dead. Mind you when you make an attack run the gunboats will be shooting you too so those 4-5 hits will come FAST. You need to attack in groups so that the damage will be spread out among the group. Then you need to hit it as many times as you can and afterburner away. Rinse and repeat. Also you should bring with you as many high damage ordinance weapons that you can. Space bombs for everyone!
Besides these strategies you’ll also need to know where to find the thing, so here is my original post integrated into this one.
The master mission is difficult for everyone but I’ve got something that can help. Many Bothan spies died to bring me this information. Ok it was really just me in an X-Wing acting like a stalker. Anyhow, I’ve now followed four Star Ravagers through the Kessel system and I have their entire flight path. Why four you ask? Well actually they were spawning in a pair, that’s why.
Here then are a list of waypoints that are the flight path of the Rebel Master Mission target: code name “Star Ravager.” Please note all of these points are approximate so don’t complain if your SR is 100m in a different direction.
FYI: I’ve watched four of these guys jump out and into Kessel. Time between those two events is about 10 minutes. If you actually blow the thing up I don’t know what the respawn is on them. The 10 min is between the time the hyper out and hyper back in.
Observation point: 7000, 5000, 2500
This first point is actually a relatively safe (wasn’t attacked for over an hour) waypoint where you can watch the Star Ravager spawn in. Great for use as a staging area as it is about 5.6k from the spawn point of the SR. Imps do pass close so nerves of steel required.
Spawn Point: 7448, 7524, 7555
Like it sounds this is the spawn point of the Star Ravager.
Waypoint A: 3651, 6786, 5939
Waypoint B: 3301, 5929, 4564
Waypoint C: 4235, 5212, 2357
Waypoint D: 4386, 4171, 127
Waypoint E: 2501, 3819, 738
Waypoint F: -148, 3337, 1506
Waypoint G: -449, 2919, -155
Waypoint H: -431, 2420, -2874
Waypoint I: -2070, 1600, -2483
Waypoint J: -3621, 1085, -1642
Waypoint K: -4079, 732, -1803
Waypoint L: -3938, 627, -2983
Waypoint M: -3510, 117, -4900
Waypoint N: -4328, -101, -5683
Waypoint O: -5937, 150, -6035
De-Spawn Point: -6924, 319, -6055
Happy Hunting!
Zeon_Zaku
Sun Nov 28, 2004 10:44 pm
#13
One thing I forgot to ask... what sort of spawn timer is the Ravager on? I've heard 45 minutes, I've heard three hours, I've heard one hour... one of my guild mates just today said she had to wait over six hours.
Page 1 of 2