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Thread: Guide to the Rebel Master Pilot Mission: Star Ravager
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gregdlewis
Mon Nov 29, 2004 6:59 am
#14
The spawn is in one of the corners every 45 mins to 2 hours.
I disagree with the tactics you use. yes they are effective, but very dangerous. Gunboats are nasty and the corvettes guns are worse. I always drop the gunboats and take the corvettes guns before the 2nd shield. You usually can find a sweet spot after the gunboats are gone where the thing can't shoot you, but you got a clear shot at the turrets.
I disagree with the tactics you use. yes they are effective, but very dangerous. Gunboats are nasty and the corvettes guns are worse. I always drop the gunboats and take the corvettes guns before the 2nd shield. You usually can find a sweet spot after the gunboats are gone where the thing can't shoot you, but you got a clear shot at the turrets.
Evelas
Mon Nov 29, 2004 9:12 pm
#15
Just FYI:
A group of 20 can take this thing out in around 10 minutes with minimal losses (if everyone attacks).
CaileSathinor
Mon Nov 29, 2004 9:22 pm
#16
A master pilot, if you know one, can disable the Star Ravager with 3 pairs of space bombs (Mk 2). easy as pie.
-Caile
NoShoesTrandoshan
Mon Nov 29, 2004 10:49 pm
#17
This is a great guide, however you make it seem like the time constraint is such a huge problem as to ignore the gunboats. The first time I did it to get master, we did have a huge group, but it was horrible, we kept dieing. After I got my B-wing and got all the droid programs this got a lot easier. Once the fighters are knocked out, my group of 2 B-wings and the Black Sun bomber took out the Star Ravager for one of our guildies.
Don't underestimate the droid programs. Reactor 4 + Engines 4 + Weapons 3 + Rebel Shields makes fighting this thing so much easier. The Droid programs last a long time, so while you are waiting for the spawn, activate them all, even if you only have room for a lvl 1 slow droid command module. My B-wing can take down a tier 5 gunboat in about a minute or 2 with all those programs activated, and no fighters are around me. As for speed, my impulse is 1018, no booster.
ShortTimer
Tue Nov 30, 2004 12:06 am
#18
Actually I tried to help a group tonight, it had 11 people in it. We failed the mission because people didn't keep the pressure up and the Star Ravager hyperspaced away. The group was also rather unfocused, so that didn't help either. So my experience tells me that time is a real issue.
ShortTimer
Tue Nov 30, 2004 1:09 am
#19
The reason I suggested ignoring the gunboats was due to the time constraint. The group I was in actually almost let the thing get away. LOL Anyhow, they didn't seem to pose a real threat when we were fighitng the thing so ignoring them worked for us but your milage my vary.
Thanks for all the great replies!
/bump
Okram2k
Tue Nov 30, 2004 1:23 am
#20
An A-wing or two flying around it at about 500-700 meters makes a great distraction while the main group does the attack run. That's how we managed to get her engines down, then everyone just piled in behind it and blasted it to death with torpedoes, which you didn't seem to mention as the only things thatreallydamage it.
Evelas
Tue Nov 30, 2004 2:17 pm
#21
The group I did it with was very unorganized. We still managed to kill all fighers, the two gunboats, and then the Corvette. Easily within the time limit, although we had many deaths early on.
ShortTimer wrote:
Actually I tried to help a group tonight, it had 11 people in it. We failed the mission because people didn't keep the pressure up and the Star Ravager hyperspaced away. The group was also rather unfocused, so that didn't help either. So my experience tells me that time is a real issue.
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