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Thread: We need a JTL Correspondant
Message Edited by atytula on 03-09-2005 07:44 PM
Looks like the just-announced Rage of the Wookiees expansion will include asteroid mining (in addition to its other content).
Is this something a Pilot Correspondent is likely to care about enough to support and encourage discussion about it?
--Flatfingers
Message Edited by Flatfingers on 03-09-2005 04:12 PM
I am not sure what this has to do with my post. But yes, this is something the pilot correspondant should look into. The proposed JTL correspondant would be dealing with issues like what is being mined, as opposed to the pilot mining skill.
Flatfingers wrote:
Looks like the just-announced Rage of the Wookiees expansion will include asteroid mining (in addition to its other content).
Is this something a Pilot Correspondent is likely to care about enough to support and encourage discussion about it?
--Flatfingers
Message Edited by Flatfingers on 03-09-2005 04:12 PM
atytula wrote:
I am not sure what this has to do with my post. But yes, this is something the pilot correspondant should look into. The proposed JTL correspondant would be dealing with issues like what is being mined, as opposed to the pilot mining skill.
Flatfingers wrote:
Looks like the just-announced Rage of the Wookiees expansion will include asteroid mining (in addition to its other content).
Is this something a Pilot Correspondent is likely to care about enough to support and encourage discussion about it?
--Flatfingers
Message Edited by Flatfingers on 03-09-2005 04:12 PM
Adding space mining, especially with a mining ship may need a cert in Artsan.
We don't know yet but think about the other ideas devs told us during beta that they would like to see implemented in space some day.
Smuggling in space and bounty hunting in space.
I don't see how a JTL correspondant could handle all that.
Maybe you could list a few things that you feel would be best handled by a JtL Corr that a Pilot Corr shouldn't be handling?
Shona
SheenaBrelya wrote:
I think it would be incredibly difficult to make a distinction between areas that are the domain of Pilots vs things that are the domain of JtL. Jtl is populated strictly by pilots only, pilots fly strictly within JtL.... the two can not be easily separated.
Maybe you could list a few things that you feel would be best handled by a JtL Corr that a Pilot Corr shouldn't be handling?
Shona
Simple, pilot is just a skill tree, anything to do with that skill tree is defined by the pilot forum (Ships performance and ship schematics at what levels, droid program issues, special abilitities, equipment balance, etc...). This forum (JTL Discussion) mirrors a lot of what is said in the Pilot forum except there is no focus here. This forum should deal with all the issues with JTL outside of the professions themselves. IE: loot drop rates, content, PvP, PvE (NPC AI and difficulty), graphic issues, etc....
teh_n00b123 wrote:
I agree, theres also a pilot corr. someplace else though...
Ya I try an lurk in the JTL forums as much as I can and raised some of the same questions here when I became the corro AND before I was a corro when they were reworking the forums. Ido try to answer questions here, post new-changes, and cross-post lots of stuff to the pilots forums.
TH stated that more will be announced from SOE this week in announcements on the expansion. Until that time there is not a whole ton I can do other then track issues and thoughts from the players. Once the "official" SOE anouncement is made then I can start to ask for clairification on items and bring any counterpoint, if needed, to the Devs.
Yes space minning will be something I will involved in, and havingdiscussions on,as will all the CU Alpha Pilots (Team Aerial Bombardment). And I am sure that some of the non-pilot Alpha testers (like Psikobunny) will be heavily involved in it as well.
I won't be mad or disappointed if there is a JtL Corr postition created, I just think it's impossible to separate the issues you consider Pilot from the issues you consider JtL. To me, it would be like having a Corr for the skills involved in being a Merchant and a Corr for the way a Merchant interacts with the world.
Shona
SheenaBrelya wrote: I guss my concern is that every issue in JtL is also Pilot specific. How do you differenciate what a pilot is and what a pilot does in order to separate out content from pilot issues? How do you differenciate betwen combat skills and the use of those skill to separate out PvP and PvE from the Pilot trees? I could go on, but I think my opinion has been stated. I won't be mad or disappointed if there is a JtL Corr postition created, I just think it's impossible to separate the issues you consider Pilot from the issues you consider JtL. To me, it would be like having a Corr for the skills involved in being a Merchant and a Corr for the way a Merchant interacts with the world. Shona
So here is a question for you. Is the NPC invulnerable from the top or botton an issue with the pilot profession? Is an exploit where 200k credits is looted from a deepspace station a pilot issue? Is a graphical issue in space a pilot issue? Is the difficulty of NPCs an issue with the pilot profession.
I would define a pilot issue anything that is an issue in their profession tree and issues with pilot missions (ones generated to go up levels). If it has nothing to do with the going up the Pilot profession or using of the pilot abilities and certs then it is a JTL issue.
Do you agree MonsofoLexius?
atytula wrote:
Is the NPC invulnerable from the top or botton an issue with the pilot profession?
Yes. It an issue, reported only by pilots, that occurs only to players who are pilots and only to them while they are playing as a pilot. Also, it is related to space combat, which means pilot combat, and affects the player while they are trying to do what it is that pilots do: fly.
atytula wrote:
Is an exploit where 200k credits is looted from a deepspace station a pilot issue?
Yes. The players exploiting are able to do so because they are pilots and are using pilot skills to do it. The imbalance created affects everyone, but is originating in the pilot profession. A BE that creates exploited pets and sells them is affecting combat for a lot of people, but the exploit would be BE related, not combat related or CH related (though it might affect them the most).
atytula wrote:
Is a graphical issue in space a pilot issue?
Yes. I think anything space UI related, including a graphic bug, is a pilot issue since it is happening only to pilots while doing what pilots do. A graphic bug affecting a Doc that only creeps up when a med droid is out and the Doc is crafting is a Doc-only craftable is a Doc bug, right?
atytula wrote:
Is the difficulty of NPCs an issue with the pilot profession.
Yes. It is pilots who are reporting issues like that because they are encountered while pilots are doing what pilots do. A change in play balancing of space combat (pilot combat) will affect pilots and how a pilot interacts with the system while doing what a pilot does.
The rear turret of a TIE Aggressor has perfect aim. It will perfectly determine where you are going to be based on range and speed of projectile. Unless you change your course enough between the time the projectile is fired and the time is gets out to you, it will hit you. This is a bit unrealistic and I think it should be reevaluated by the developers. From your perspective, it is a JtL issue, since it is not directly related to the Pilot profession or one's advancement up it. But as I see it, it has everything to do with just that, as this issue has changed the way pilots fly to the point of avoided TIE Aggs when trying to gain experience, avoiding Duty missions that send TIE Aggs as enemies, and requiring assistance when flying a progression mission that involves TIE Aggs. For example, those TIE Aggs are a problem when attacking an Imperial corvette in Kessel, which helps in making it the hardest obstacle to overcome for a Pilot to progress to Master or Ace. I even read a post recently where an Alliance pilot avoids all TIE Aggressors *and* Advanceds because he's never sure which is the one with that nasty turret on the back.
To me, all aspects of the JtL system from graphics and sound to combat balancing are all affecting what a pilot does and how the pilot does it, and that makes everything in space pilot issues.
Shona
Message Edited by SheenaBrelya on 03-10-2005 02:53 PM