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Thread: As with the GCW, in JTL what are we fighting for?

Duate
Mon Aug 23, 2004 1:06 am
#1






Frilans wrote:

So, you have played JTL for a long time and discovered that it's empty of emotion and challenge, don't you?


How come you say that? Have you tried the missions? Do you know how PvP works in space? Have you read all FAQs in the forums?


JTL is, by far, the richest contest relating GCW inside the game, since you will ACTUALLY affect the pocket of your enemies by forcing them to repair their ships. If you made an imperial to waste 200k after you hit him, you made a good job for the rebellion.


And what's more, there is going to be a lot of missions like in the X-Wing series (how could you affect the history there?). Just do your job, pilot.







Hehe. He wasn't attacking JTL as a game. He was suggesting the inclusion of tangible results for your victories. As in, if you take part in a huge multi-guild battle to drive the rebel alliance from a sector, this should affect the space GCW in such a way that the Imperials have a stonghold in the sector (that the rebels can band together and try to take back).


But like you said, we don't really know how it WILL work, but my suspiction is that there will always be both factions very present in any sector. He's suggesting that our actions in the GCW have a visible effect in the game. ie: you drive the rebels from a certain place, then they have to work to take it back. It's a reward for helping in the GCW, that you can feel the accomplishment of seeing thecalmari cruisersrun from a sector, and you know that your battle won the day.


No bashing, as for what I could read.

Message Edited by Duate on 08-23-2004 02:08 AM



________________________________________________
Well it WAS milk, but heh, Time makes fools of us all.
XwingRob
Mon Aug 23, 2004 1:09 am
#2






Duate wrote:






Frilans wrote:

So, you have played JTL for a long time and discovered that it's empty of emotion and challenge, don't you?


How come you say that? Have you tried the missions? Do you know how PvP works in space? Have you read all FAQs in the forums?


JTL is, by far, the richest contest relating GCW inside the game, since you will ACTUALLY affect the pocket of your enemies by forcing them to repair their ships. If you made an imperial to waste 200k after you hit him, you made a good job for the rebellion.


And what's more, there is going to be a lot of missions like in the X-Wing series (how could you affect the history there?). Just do your job, pilot.







Hehe. He wasn't attacking JTL as a game. He was suggesting the inclusion of tangible results for your victories. As in, if you take part in a huge multi-guild battle to drive the rebel alliance from a sector, this should affect the space GCW in such a way that the Imperials have a stonghold in the sector (that the rebels can band together and try to take back).


But like you said, we don't really know how it WILL work, but my suspiction is that there will always be both factions very present in any sector. He's suggesting that our actions in the GCW have a visible effect in the game. ie: you drive the rebels from a certain place, then they have to work to take it back. It's a reward for helping in the GCW, that you can feel the accomplishment of seeing thecalmari cruisersrun from a sector, and you know that your battle won the day.


No bashing, as for what I could read.


Message Edited by Duate on 08-23-2004 02:08 AM





Yeah, I agree.

Faction NPCs should not be spawned by mission terminals...they should spawn from the capital ships, the stations and those capital ships and stations have supply lines all the time for them. And there would be factories on the ground that could be disabled to shut down supply lines before they even begin...etc.




-----------------------------------------------------------
Character: Robd Burningnet
Server: Sunrunner
Profession: Tera Kasi Artist
"I like to break things with my fists, but I can't wait to fly an X-Wing!"
Liamo
Mon Aug 23, 2004 1:22 am
#3


I really hope, since the creators of Wing Commnader are behind this, that if we destroy supply ships and such it has an effect on the group missions. i.e Rebel Bases (if the supply lines are hit in spces) are limited to defending them with CDEF pistols. Faction terminals become rare.

The ground content will HAVE to be upgraded from the traditional "we need you to detroy the star detroyer factory..you know the one. It has 2 stormtroopers surrounding a circular base?" Destroy it.

Message Edited by Liamo on 08-27-2004 06:20 PM



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
NattyDreadlock
Mon Aug 23, 2004 1:22 am
#4

Thats why WWIIOnline will forever get my $13.00/month.


WWIIOnline does have supply lines. They make use of depots to represenr supply connectiosn and continuity. They are soon adding Brigade spawn/supplies and teh addition of destroyable/rebuildable bridges is coming in the next patch.


Not to mention we can bomb production factories which affect the rate of the enemy to research and deploy new weapons. So you can help frustrate the attempts of the enemy to add a much needed frontline tank, fighter/bomber, etc. to their arsenal.



When I kill a tank or fighter or Infantry unit, I dont just frustrate a player, or make him have to spend credits to get back into the action, I actually eliminate a finite unit for 3hrs from that spawn/base's supply. You can actually coordinate an attack that can eventually leave a town with no combat units to spawn...attrition! You take over a town because you have crushed them to a paoint where thye have nothing left to fight with. At the same time, the enemy is ferrying units in from rear-towns to manually re-supply the enbattled town until the 3hr auto-supply starts to trickle units back in.


WWIIOnline has purpose, individual and group objectives, individual and group consequences.


I can look at a screen and see the production output of one side, take a bomber up with a few others, bomb a factory and go back to that screen to see the otherside's production has decreased. Maintain the pressure and I've seen factories shut-down, new weapons delayed by days, enemy factories captured.


At some point there is a winning side and a losing side. I can be soilder in game, but without proper group/faction coordination 24hrs a day, 7 days a week, I still lose!


NattyDreadlock
Mon Aug 23, 2004 12:43 pm
#5

Thats the question that needs to be addressed to maintain interest in this game. Currently in JTL we fight for nothing but the sake of fighting. There are no land grabs, no attrition, no resources to claim and make available for any side.

We have no purpose, no motivation, notangible way to tally the success or failure of out faction. We cant help our side, we cant fail our side. we do nothing but grind to reach a level that helps insure our ability to grief each other in limied PvP engagements with no benefit but to grind Faction XP so we can use perks to grief again.



Whats the point? Whats my motivation?
Hoonis
Mon Aug 23, 2004 12:45 pm
#6






NattyDreadlock wrote:

Thats the question that needs to be addressed to maintain interest in this game. Currently in JTL we fight for nothing but the sake of fighting. There are no land grabs, no attrition, no resources to claim and make available for any side.

We have no purpose, no motivation, notangible way to tally the success or failure of out faction. We cant help our side, we cant fail our side. we do nothing but grind to reach a level that helps insure our ability to grief each other in limied PvP engagements with no benefit but to grind Faction XP so we can use perks to grief again.



Whats the point? Whats my motivation?






It's all about the noodles. Fight for the noodles.



Kynes of Radiant

~~~Bounty Hunter first - Imperial duty second~~~

XwingRob
Mon Aug 23, 2004 12:51 pm
#7

Your right, NattyDreadlock, what's the point?

I don't really know myself.


All I know is that as long as the Devs make the GCW PVE-dependant...it will remain pointless. There is no excitement in a war that's primarily against NPCs.




-----------------------------------------------------------
Character: Robd Burningnet
Server: Sunrunner
Profession: Tera Kasi Artist
"I like to break things with my fists, but I can't wait to fly an X-Wing!"
Duate
Mon Aug 23, 2004 12:51 pm
#8






NattyDreadlock wrote:

Thats the question that needs to be addressed to maintain interest in this game. Currently in JTL we fight for nothing but the sake of fighting. There are no land grabs, no attrition, no resources to claim and make available for any side.

We have no purpose, no motivation, notangible way to tally the success or failure of out faction. We cant help our side, we cant fail our side. we do nothing but grind to reach a level that helps insure our ability to grief each other in limied PvP engagements with no benefit but to grind Faction XP so we can use perks to grief again.



Whats the point? Whats my motivation?







WWII online was GREAT for that motivation. I would love to see something like that implemented into the GCW, and by extension, JTL.


Let's rally for this!



________________________________________________
Well it WAS milk, but heh, Time makes fools of us all.
Frilans
Mon Aug 23, 2004 12:53 pm
#9

So, you have played JTL for a long time and discovered that it's empty of emotion and challenge, don't you?


How come you say that? Have you tried the missions? Do you know how PvP works in space? Have you read all FAQs in the forums?


JTL is, by far, the richest contest relating GCW inside the game, since you will ACTUALLY affect the pocket of your enemies by forcing them to repair their ships. If you made an imperial to waste 200k after you hit him, you made a good job for the rebellion.


And what's more, there is going to be a lot of missions like in the X-Wing series (how could you affect the history there?). Just do your job, pilot.



----------------------------
I'm tired of signatures
XwingRob
Mon Aug 23, 2004 12:54 pm
#10

Yeah, WWIIOL is a great example of a conquest war. It just needs supply lines to make the experience whole.

Unfortanately the hardcore PVErs will **edit** about that kind of war.



-----------------------------------------------------------
Character: Robd Burningnet
Server: Sunrunner
Profession: Tera Kasi Artist
"I like to break things with my fists, but I can't wait to fly an X-Wing!"
Leana_Txorana
Mon Aug 23, 2004 1:39 pm
#11


Whats the point? Whats my motivation?

==========================================

One good thing about the revamp of the GCW comming after JTL is that the changes to make the Galactic Civil War viable will include the space portion.



www.usa4usa.blogspot.com
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LAR
Mon Aug 23, 2004 2:36 pm
#12

Also to reply on that comment "Whats the point? Whats my motivation?" What's the point of any Massively Multiplayer game, to play the game. The only goals are the ones you make, except maybe a game like WW2O.


Later,
LAR



Soulcrusher Battalion, a squadron of Underworld Dreams, is looking for Neutral and Rebel aligned pilots on Starsider. Please visit our website and fill out an application, or send me a PM, if interested.
XwingRob
Mon Aug 23, 2004 4:32 pm
#13

But, it sure would be nice if they added some sort of victory concept for the GCW.(aside from winning a battle, I'm talking about a whole campaign)





-----------------------------------------------------------
Character: Robd Burningnet
Server: Sunrunner
Profession: Tera Kasi Artist
"I like to break things with my fists, but I can't wait to fly an X-Wing!"
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