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Thread: As with the GCW, in JTL what are we fighting for?

Imperio59
Mon Aug 23, 2004 4:45 pm
#14

You raise a very valid point Natty, What is the point besides "I just killed your 200K krayt enhanced engines, HAHA LOOSER YOU SUCK YOU... (censored)" ?

I think the fight in JTL should change the outcome of the GCW balance on the ground...

This of course is to be added with the GCW revamp possibly, but here's a few ideas:

If a sector falls into imperial hands, rebels cannot launch into it anymore, they have to jump to it. On the ground all cities become swarmed with imperials and AT-STs and covert scanners are placed in cities in an attempt to "flush out" remaining Rebels.

If the rebels capture a sector, the reverse happens, all imperial presence is gone and rebels swarm the cities, looking for the remaining imperials. This would not affect continuity places such as the emperor's retreat or the corellian rebel base for instance.

This would also Activate on-the-ground PVE battlefields (before that only PVP fields were active.) On these battlefields you could also turn the tide of battle. To recap a sector, botht the space and ground would have to be recovered, by successfully winning on different PvE battlefields and in-space massive battles... This would lead to coordinated guild assaults with multiple guilds involved to turn the tide of the war on a certain server...

There's plenty of good ideas like that that could be put in later...




_________________________________________________________

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TC: Imperia
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NattyDreadlock
Mon Aug 23, 2004 5:02 pm
#15

Honestly, these "Battles in a Bottle" games arent the future of gaming. Yeah, you can grab a person for a little off of the novelty of flying a X-wing, or being a jedi, or what-have-you, but at some point the novelty wears out. You have to have a purpose that appeals to something greater than stat wh-o-ring!

There must be a an impact on the game world, there must be an End-Game, There needs to be something to lose and gain on a group/faction level. you have to have a way of knowing when your side is winning and rejoice in it, alsowhen your side is losing and stew in it.

We need assaults, tactical retreats, counter-attacks, land lost, resources hampered....


i'll rant later, I have to go!(wife is waiting on me)


InsaneSly
Mon Aug 23, 2004 5:10 pm
#16

Publish 11?
Frijolero
Mon Aug 23, 2004 5:25 pm
#17






NattyDreadlock wrote:

Thats the question that needs to be addressed to maintain interest in this game. Currently in JTL we fight for nothing but the sake of fighting. There are no land grabs, no attrition, no resources to claim and make available for any side.

We have no purpose, no motivation, notangible way to tally the success or failure of out faction. We cant help our side, we cant fail our side. we do nothing but grind to reach a level that helps insure our ability to grief each other in limied PvP engagements with no benefit but to grind Faction XP so we can use perks to grief again.



Whats the point? Whats my motivation?







Honestly, I'm just happy to know that I don't have to wait for 2 shuttles to go to one pls. Second. I'm sure there will be lots of bugs and lots of complaining. That's life. I'm sure the game will evolve like the ground game has. I suggest that if you don't want to hasle with it, just wait a 6 months. I can now go from naboo to talus!!! yay!!! or lok to talus. which I live in lok. lets see, lok - naboo, naboo - correlia, correlia - talus.


Yes I'm it may sound minor and simple. but that makes me happy. I think of space like the Freeway. Down the road they should planets that you can only reach via your own ship.



off topic. as for pvp. any corvert faction player should turn overt the momment they attack any opposite faction player/npc ei, rebel or imperial. Take that stupid tef away!!!!!


I know some ppl that wont even want jtl. they are happy on the ground. they don't want to be a pilot. Being a part of a crew of a ship like the yt-1300 sounds fun.


we won't know until we have it loaded in our hard drives, wont we?


I do agree with combat problems we have on the ground.




Pavelo Zultro
(Re-fried Major)

We don't need no stinking badges
JediRougeJames
Mon Aug 23, 2004 5:26 pm
#18

Just as in ground PvP people fight for honor and if they don't then they have no reason playing, eh? Try fighting for the cause NOT for the rewards.
LAR
Tue Aug 24, 2004 12:00 am
#19

But can you fly an X-Wing in WWII Online? Seriously though, I agree that I would be very happy to see this in JtL, but I'll still be happy just to be able to fight in space.


Later,
LAR



Soulcrusher Battalion, a squadron of Underworld Dreams, is looking for Neutral and Rebel aligned pilots on Starsider. Please visit our website and fill out an application, or send me a PM, if interested.
NattyDreadlock
Fri Aug 27, 2004 4:37 am
#20

Diversify JTL!


All combat and no cargo makes JTL a dull boy!







REDRUM
Xarche
Fri Aug 27, 2004 7:58 am
#21

Mostly, I fight for the fun of it. It is what you make of it really.



Exarch
Master Smuggler
[IS]Ignis Sanctus
"Making the galaxy safe from terrorism, one Rebel at a time..."


Intann_Flakan
Fri Aug 27, 2004 8:27 am
#22

I agree with natty, perhaps they should implement some form of 'zones of control' and people can only place resource gatherers and factorieson zones under their factions control (unless neutral), of course this could lead to a lot of annoyedcrafters so they would be givensome time to move their stuff before it was destroyed, and citys under these zones of control could be likementioned earlier, and zones of controlcould be captured bybases on ground andspace stations in space, when space stations are captured it could spawn a star destroyer etc and the side wth the most under their control at the end of the month gets a bonus/perk to their side etc.



Wing Commander Intann Flakan of TIE Fighter Squadron Alpha
www.tiegroupalpha.co.nr
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SolRetriever
Fri Aug 27, 2004 9:16 am
#23

Very interesting post you got here Natty. I would love for the devs to implement Space battles or other events that effect the global success or failure ofeither faction and GCW.


It's just weird how the devs aren't allowing perm overt or TEF flags in the game to have the game be more PvE oriented YET there are no other RPG elements in JTL to speak of. No supply lines, cargo freighters, resources, planet bloackades. Nada, zip zilch. Only the promise of future updates. Doesn't that sound familiar? *couch ** combat *Cough, Cough * revamp....*cough weez*




Rammel Lynterrus
The Underground Smuggler
Dasyra
Fri Aug 27, 2004 11:02 am
#24






Frilans wrote:

So, you have played JTL for a long time and discovered that it's empty of emotion and challenge, don't you?


How come you say that? Have you tried the missions? Do you know how PvP works in space? Have you read all FAQs in the forums?


JTL is, by far, the richest contest relating GCW inside the game, since you will ACTUALLY affect the pocket of your enemies by forcing them to repair their ships. If you made an imperial to waste 200k after you hit him, you made a good job for the rebellion.


And what's more, there is going to be a lot of missions like in the X-Wing series (how could you affect the history there?). Just do your job, pilot.







I don't think causing someone to suffer is a good motivation or should it be. Actually anything that personal is basically grief. I would rather more people PvP and have a positive reason to do so.


Such as the movies the rebels were fighting for freedom. Maybe a simple thing to fight against was weapons of great power that the empire would use to gain control. If the empire could somehow build super weapons and the rebels were the ones to have to stop them at least it would be a little bit more like the movies. And the super weapons would give the empire a huge area of control and power if they can maintain them. The empire would also have the support of the NPC's to assist with making the weapon so if the rebels ever get lazzy the weapon will get built one way or the other and become very difficult to destroy.


As soon as one weapon of mass destruction gets destroyed the empire has another one in their back pocket they start on.


Stopping one of these weapons of mass destruction should take both PvE and other types of mass amounts of missions before the rebels even have access to the area of it's location. So the rebels would have to complete 100,000 missions in different categories before they could even get a shot at the super weapons.


After which they have to get at least 100 players together to take it down, if not more. There could even be sequence such as ground crews have to destroy land targets first, and then space targets and finally can take out the super weapon. This would all be very much like the movies though the individual motivation would remain more role play.


Message Edited by Dasyra on 08-27-2004 11:05 AM



Das.

"A Jedi uses the Force for knowledge and defense, never for attack."
DarkArbiter
Fri Aug 27, 2004 11:15 am
#25






NattyDreadlock wrote:

Thats the question that needs to be addressed to maintain interest in this game. Currently in JTL we fight for nothing but the sake of fighting. There are no land grabs, no attrition, no resources to claim and make available for any side.

We have no purpose, no motivation, notangible way to tally the success or failure of out faction. We cant help our side, we cant fail our side. we do nothing but grind to reach a level that helps insure our ability to grief each other in limied PvP engagements with no benefit but to grind Faction XP so we can use perks to grief again.



Whats the point? Whats my motivation?







its obvious to be the l33t d00d pwnr of n00bs



but seriously i think i heard somewhere that FP will be required to unlock some of the advanced content (dont ask me where just something that i rembmer vaguely)





Nixius

-Insert witty coment here
RabidBothan00
Fri Aug 27, 2004 11:48 am
#26

Having "campaigns" like the Cries of Alderaan series would be very cool, especially if they could be done in groups. Even if this type of thing isn't included in JTL, I'll still be happy swarming around capital ships w/ a nice sized group in some hardocre PvP action.






Dangus Starrunner - Smuggler - Corbantis
Retired Master Smuggler - Retired Master Pistoleer - Retired Master Ranger

"I killed them. I killed them all. They're dead, every single one of them. And not just the men, but the women and the children, too! They're like animals, and I slaughtered them like animals! I hate them! " - Dangus Starrunner, refering to the countless gnorts that have lost their lives to his FWG5

2 years, 3 game systems, 3 expansions, 0 Smuggling
Remember Rangers. Broke camp and took the Long Walk 15/11/05
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