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Thread: Dear SOE

FunkNinjaXXX
Thu Dec 18, 2003 3:53 pm
#1

Why was my post deleted which I quoted a concern SWG player who called you up and theman who anwsered the call said you were less focused on the combat system and BH system..but morefocused on space expansion rather than professions? Thank you



- This is Howard Stern reporting in, HEY NOW!
Maelstorm_1
Thu Dec 18, 2003 3:55 pm
#2

words to deaf ears..


IBTL

IBPB (in before poster banned)


Hi Mom!



____________________
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Foth
Thu Dec 18, 2003 3:56 pm
#3

its because will buy the game for the space expansion, not to be a bh anymore. we are not marketable as they see it.


i think it may be time to move on!




FothLamente Vies
Master NoHup
AllSixteenHalos
Wed Mar 24, 2004 5:51 pm
#4


(I don't know where to post this so this may be posted in a few spots - sorry, i just wanna tell this interesting story)


I am a student at the University of Michigan and I am taking a course in Digital Identity. Amongst other things we talk about how video games shape and affect our identies. Since day one I have offered my opinions on how Galaxies probably leads the field in this (at least in my experience). Today I got to demo the game to the class. Even though Theed was empty and the lag was killing my laptop and I couldn't fight anything the class was in awe.


The 5-7pm chunk of time is a lab chunk in which we normally watch movies. Today we demo'd a few games concerning identity. We showed off a few RPGs, an RTS, GTA (obligatory) and Tony Hawk. The class was mostly roudy through those as identity isn't that mapping in those games. People kind of took the video game portion of the course as a joke. "How can someone be the character like they can in film and novels?" By the lsat 30 minutes of our two hour lab most of the people weren't paying attention anymore. Then the teacher gave me the helm and the projector switched over to Galaxies.


The crowd went completely silent. Though I was just in the cantina, immediately they could tell that i was not lying. Characters were standing there dancing (and macro'ing - but they couldn't tell) and there were real people behind the avatars. Even the dumb sorority girl that blabs about her STD of the week was gazing at the projection.


It was amazing.


I explained to them the self-sustained economy, profession skills as skillpoints and not a numerical ladder, global interaction, shuttling, planets, and I had to pimp my AT-ST. The class was completely amazed. I then logged out and showed them the super in-depth character creation process (my feminist prof didn't seem to like the torso guage, oh well).


Overall it was exactly what the class was looking for, and I wanted to thank the staff here at SOE for the experience.


I wish I could've video taped the classes transmutation from the roudy group of college kids wanting to go out and drink to a bunch of awe inspired maybe-future-subscribers. I know the feeling of seeing someone's jaw drop at my own creation. I've made a game or two that got people to nearly crap themselves. I know that feeling and I wanted to pass it along to the staff. I've commented and complained before as many people probably remember, but I still think this is an amazing machine.


So - on behalf of my Film & Video Studies 366 class, I'd like to say thank you... it was an amazing experience.


_Sam



---------
Akarqa Reborn
Back for a little while I guess
spyndle
Wed Mar 24, 2004 5:58 pm
#5

Did the subject of ruinedrelationships come upwith games such as this and Evercrack?


It would be interesting to hear how couples that play together and don't play together get along when playing MMORPGs.





sirsri
Wed Mar 24, 2004 6:09 pm
#6

In terms of an immersive community SWG is a really fairly poor example, mostly because it was done by soe. The only redeeming thing is that it's 'starwarsy' so the average individual will kind of recognize it. EQ and DAOC are vastly superior examples of community, and even UO to some degree.

Regardless of that, to the second fellow on relationships. I said this once about EQ (before pop and the xp rebalancing). Getting through 45 will wreck your vacation, through 59 will wreck your marriage, because well it does. Epics the same. More in people who don't play together but also in people that do.

Somewhat ironically, because SWG lacks that largely (or at least does till they revamp the jedi thing) it means as a game SWG is well, really weak. There's nothing you're working towards because you can basically max out a character on your vacation and just play from there on, there's limited content to work towards because its all right there. The materialism aspect is sort of the after you get a couple of million credits there's a minimal use for more money, much as you can have more there isn't much of anything to actually buy with it. SWG is better on relationships, but is really geared towards about 150-200k subscribers, whereas EQ (at least was, along with FFXI) are geared more towards 500k + subscribers, north american and european totals only. Japanese and south korean market is a whole other ballgame.

In terms of better immersive games, single player morrowind, europa 1400 are better games, online as I said above, EVE is good too if you want to have a look at spaceships that sort of thing. Deux ex (first one only), Metal gear aren't bad 'soldier boy' type stuff. But you're sort of getting into realistic and non realistic simulations. Compare microsoft flight simulator and say... wing commander. Everyone (or at least everyone with a brain) gets the idea of a sim for training, and you can sort of see the transition from real world, training sim, sim, and then idealized game. Car games I'm sure have the same sort of thing, put yourself in the seat of an indy driver, put yourself in the seat of an indy driver with a rocket launcher kind of thing.



Sri - Valcyn Black Epsilon Imperial Pilot ace.
"Speed is armour" - First Sea Lord, 1st Baron John 'Jackie' Arbuthnot Fisher
Darthanulus
Wed Mar 24, 2004 6:59 pm
#7

I can say that from a non-powergamer point of view SWG isnt that weak. Maybe for a power player who will spend a week grinding up a profession is gets boring but Ive spent since July slowy working up my toon andstill love logging on to see whats next for me onFlurry.


I also play EQ with my wife and kid but tend to play more SWG than EQ anymore. This has created more comments at home about being a "traitor" than any problems created by our only having 2 systems at home and 3 people who want to log on and play


At times the EQ addiction has moved between us (my 14 year old tends to stay at the keyboard until he has pushed the envelope as much as he can without getting banned) but for a less "grind" feel I love SWG. Maybe it's because I dont need to keep up with my wife or kid and can go at my own pace or because it isn't such a cookie cutter type game. Either way I seem to get a better connection to my toon here because he is so personalized, Im not limited to just 1 class with only leveling being the goal.


So here is mykudos to SOE also,


Thanks for taking the Star Wars Galaxies and giving me my part of it to play with,


Although... cant we geta break on the monthly fees for playing more than 1 of your games???? Say $20 for 2? Or maybe a family rate for having 3 EQ accounts and 1 SWG? Maybe then I could afford another SWG account lol!





- just my opinion, one of the many out there

Dart'an
Scout/Pistoleer/Miner /Medic/Engineer
AllSixteenHalos
Wed Mar 24, 2004 9:51 pm
#8






sirsri wrote:
In terms of an immersive community SWG is a really fairly poor example, mostly because it was done by soe. The only redeeming thing is that it's 'starwarsy' so the average individual will kind of recognize it. EQ and DAOC are vastly superior examples of community, and even UO to some degree.

Regardless of that, to the second fellow on relationships. I said this once about EQ (before pop and the xp rebalancing). Getting through 45 will wreck your vacation, through 59 will wreck your marriage, because well it does. Epics the same. More in people who don't play together but also in people that do.

Somewhat ironically, because SWG lacks that largely (or at least does till they revamp the jedi thing) it means as a game SWG is well, really weak. There's nothing you're working towards because you can basically max out a character on your vacation and just play from there on, there's limited content to work towards because its all right there. The materialism aspect is sort of the after you get a couple of million credits there's a minimal use for more money, much as you can have more there isn't much of anything to actually buy with it. SWG is better on relationships, but is really geared towards about 150-200k subscribers, whereas EQ (at least was, along with FFXI) are geared more towards 500k + subscribers, north american and european totals only. Japanese and south korean market is a whole other ballgame.

In terms of better immersive games, single player morrowind, europa 1400 are better games, online as I said above, EVE is good too if you want to have a look at spaceships that sort of thing. Deux ex (first one only), Metal gear aren't bad 'soldier boy' type stuff. But you're sort of getting into realistic and non realistic simulations. Compare microsoft flight simulator and say... wing commander. Everyone (or at least everyone with a brain) gets the idea of a sim for training, and you can sort of see the transition from real world, training sim, sim, and then idealized game. Car games I'm sure have the same sort of thing, put yourself in the seat of an indy driver, put yourself in the seat of an indy driver with a rocket launcher kind of thing.






i find it funny taht people call SWG "weak" when they're subscription is older than mine.


it may not fit the rules of MMORPGs but I think the poitn of this game was to rewrite those rules. There is not numerical leveling, content is very player driven, the economy is (ignoring eBay credit dupers) self sustaining.


You can complain about lack of content but this game pushes so much more and for you to say its weak... then why still play?


You have your opinions, the other 200,000+ players that still play have theirs





---------
Akarqa Reborn
Back for a little while I guess
Shaylin
Wed Mar 24, 2004 10:31 pm
#9

Neat story, thanks for sharing it. I bet it was cool to see everyone shut up and pay attention. lol



What I like about SWG over EQ is that it is "casual" gamer friendly. And having two kids, that's what I am. So my EQ account keeps collecting more and more dust.




Cressida


ViithSamoor
Thu Mar 25, 2004 5:36 am
#10

I think i have to agree about havinga goal to strive for. There are people with jedi slots who have maxed out XP and are 1 step away from Jedi master already. Granted, these are the powergamers, but still, for someone to acheive the penultimate class and level in less than 6 months (which is around when jedi started popping up) is a little disheartening. I am not by any means a powergamer, but even i can get doctor buffs, grab a pistol and some armor, and go out to Endor and max out a full skill tree in under 10 hours by myself, quicker in a group. There has to be a long term leveling system, something to strive for. That's why there's so much profession changing going on. You get to master and then say "Ok, what now...." So you try some PVP maybe. Go PVP with master pistoleer, see how long you last, that'll leave you wanting to change jobs. Maybe i'm just frustrated, as are many people, with what they thought this game should have been.
Rigphoria1
Thu Mar 25, 2004 6:28 am
#11

/applaud

nice post.
Gorag
Thu Mar 25, 2004 7:05 am
#12



Very nice post. SWG has its share of issues and bugs, but saying it is weak is a stretch in my book.
shac1234
Thu Mar 25, 2004 7:18 am
#13


Yeah, I think it is a lot less progress oriented than other games, the only thing you really need in this game to be "uber" is money. Money to buy armor, weapons, and buffs.


There is no difference between someone who has been playing for 1 year or 3 months, if the 3 month person has money they will be equal, once you have mastered a profession. Ihave played EQ and UO andSWG is quite a change. I'm notquitesure if it is better or not yet.


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