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Thread: New ship ideas
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awof
Tue Feb 15, 2005 3:23 pm
#1
#1 how about having the virago with4 weapons and it being a level 4 freelance pilot ship
#2 have the TIE-defender a master pilot ship has 6 cannons and be like the M22-T
#3 make the rebel K-wing just MUCH less powerful weapons.
Post comments for ideas
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Efoa_Galendil
Tue Feb 15, 2005 4:04 pm
#2
how about no, the kimo has 3 weapon slots, the krayt has 4 slots and is the master ship ( one of them )
JediGohan
Wed Feb 16, 2005 12:53 am
#4
StiflerPG wrote:
lol imaging the weapons capacitor needed for 6 cannons.
just use the cap overload
MWJ
Wed Feb 16, 2005 1:04 pm
#5
Tie Defender is cool, but not in it's development stage, much less full production until after Hoth.
K-wing is even worse. 1- they have no hyperdrive. 2- In order to match the original descriptions of them, they would have to have like 6 ordinance slots and no weapon slots. 3- K-wings were only developed almost 10 years after Yavin at the least.
K-wing is even worse. 1- they have no hyperdrive. 2- In order to match the original descriptions of them, they would have to have like 6 ordinance slots and no weapon slots. 3- K-wings were only developed almost 10 years after Yavin at the least.
Bomb20
Wed Feb 16, 2005 1:32 pm
#6
QUOTE: how about no, the kimo has 3 weapon slots, the krayt has 4 slots and is the master ship ( one of them )
..................................................
It´s the krayt and if you dont have a Gunner in it, it´s just 3 Weapons 
Raymundus
Thu Feb 17, 2005 2:01 am
#7
I would like to see Dash Rendar's Outrider, a YT-2400, as another ship for neutrals.
I also wish that Headhunters were avaiable to neutral pilots. All the fiction seems to make them a pretty universal basic craft, stinks that my corsec fellow flies around in hutt or black sun ships.
Message Edited by Raymundus on 02-17-2005 07:25 AM
Venom1300
Thu Feb 17, 2005 5:05 pm
#8
Considering that I doubt there were any kind outposts or installations on endor before ROTJ, i think we can take a little more poetic license and add the tie defender (and the tie hunter from rebel strike). But The defender would have 3 cannon slots, since each slot on each ship represents 2 guns. As for the rebels, give us more visual modifications (i think there's just the regular engines and an upgrade engine and that's it).
ajac09
Thu Feb 17, 2005 6:13 pm
#9
but the devs dont care about when stuff was devloped or we wouldnt have bwings flying out their. Now A-wings I am not sure going by xwing made by lucas arts in the book that came with it awings shouldnt be out either yet ur flying them in missions before the 1st deathstar was destroyed so I guess the awing was around. But anyways the devs dont care about contunity so throw them the ideas and if enough people whine it will happen or it wont happen.
RDX1
Thu Feb 17, 2005 9:47 pm
#10
I would really like to see the droid fighter that is already manned by npcs be a neutral ship. About the same mass, etc as an A-Wing
HanSoloWannabe
Thu Feb 17, 2005 11:08 pm
#11
I wanna see capital ships more often. I wanna see more of the oddball and unknown ships that are there. Now the PA capital ship idea was gold but now the thing is how to implicate that without it being used as a exploit.....
Zeon_Zaku
Thu Feb 17, 2005 11:42 pm
#12
While I'd love to see more ships, I think we need to be able to own more ships first. We need our ship limit upped to atleast four or five.I feel that needs to come before we get new ships...
Mullet-MAN
Mon Feb 21, 2005 10:14 am
#13
Zeon_Zaku wrote:
While I'd love to see more ships, I think we need to be able to own more ships first. We need our ship limit upped to atleast four or five.I feel that needs to come before we get new ships...
I have way more than 4 or 5 ships, just deed them and keep them in your bank, do you realy need 9 ships in your data pad? I personaly would not want to keep trak of that many parts, I just switch stuff to the ship I want to use. I keep 1 MP ship and whatever 2 fighters are my fancy at the time.
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