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Thread: Imperials disadvantaged again?

Erahth
Wed Feb 11, 2004 11:26 am
#1

Ok...I'm out space mining today, when it suddenly hit me. Imps are the only faction which don't get a three-gunned ship. At all. Ever.


Both rebels and freelance get ships with three gun slots...one for your mining cannon, one for the tractor beam and one for a gun to use to defend yourself. The rebs get the Xwing and the freelance pilots get the Rihx, not to mention the krayt.

Imps get neither. In fact, the only ship we can use is the ARC-170 mining ship, which I see being more a pain in the rump than useful, at least while the crew learn how to work as a team.


First we get d%*ked on mass, then we get the toughest missions of the 3 factions...now we can't mine as effectively as the rebs/freelance?


Normally...this wouldn't bother me to much. If it followed SW canon, but it doesn't. The Empire is meant to be an almighty force...technicaly and numerically superior to any other force in existance at the time. Yet the rebs and freelance factions are more capable than we are? Freelance I can understand, to a degree...the millenium falcon is a good example. But the rebels? If the movies are anything to go by (and purists say that that is the true and only reliable source of information), the rebels are a ragtag band of hopefuls who are only managing to scrape together enough resources for the next mission, who are always on the run.


Is it possible to push for a three-gunned TIE variant? I certainly hope so.

/discuss



The "Dark Purple" Licky Fish of Bria
SOE 'fixed' SWG, just like my cat's been fixed...

...Has mastered the pilot profession

Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instantly think: "I've got a bad feeling about this!"
Consoles = bad
Erahth
Thu May 05, 2005 10:26 am
#2

Ok...I'm out space mining today, when it suddenly hit me. Imps are the only faction which don't get a three-gunned ship. At all. Ever.


Both rebels and freelance get ships with three gun slots...one for your mining cannon, one for the tractor beam and one for a gun to use to defend yourself. The rebs get the Xwing and the freelance pilots get the Rihx, not to mention the krayt.

Imps get neither. In fact, the only ship we can use is the ARC-170 mining ship, which I see being more a pain in the rump than useful, at least while the crew learn how to work as a team.


First we get d%*ked on mass, then we get the toughest missions of the 3 factions...now we can't mine as effectively as the rebs/freelance?


Normally...this wouldn't bother me to much. If it followed SW canon, but it doesn't. The Empire is meant to be an almighty force...technicaly and numerically superior to any other force in existance at the time. Yet the rebs and freelance factions are more capable than we are? Freelance I can understand, to a degree...the millenium falcon is a good example. But the rebels? If the movies are anything to go by (and purists say that that is the true and only reliable source of information), the rebels are a ragtag band of hopefuls who are only managing to scrape together enough resources for the next mission, who are always on the run.


Is it possible to push for a three-gunned TIE variant? I certainly hope so.

/discuss



The "Dark Purple" Licky Fish of Bria
SOE 'fixed' SWG, just like my cat's been fixed...

...Has mastered the pilot profession

Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instantly think: "I've got a bad feeling about this!"
Consoles = bad
Mael_BH
Thu May 05, 2005 11:00 am
#3






Erahth wrote:

Ok...I'm out space mining today, when it suddenly hit me. Imps are the only faction which don't get a three-gunned ship. At all. Ever.


Both rebels and freelance get ships with three gun slots...one for your mining cannon, one for the tractor beam and one for a gun to use to defend yourself. The rebs get the Xwing and the freelance pilots get the Rihx, not to mention the krayt.

Imps get neither. In fact, the only ship we can use is the ARC-170 mining ship, which I see being more a pain in the rump than useful, at least while the crew learn how to work as a team.


First we get d%*ked on mass, then we get the toughest missions of the 3 factions...now we can't mine as effectively as the rebs/freelance?


Normally...this wouldn't bother me to much. If it followed SW canon, but it doesn't. The Empire is meant to be an almighty force...technicaly and numerically superior to any other force in existance at the time. Yet the rebs and freelance factions are more capable than we are? Freelance I can understand, to a degree...the millenium falcon is a good example. But the rebels? If the movies are anything to go by (and purists say that that is the true and only reliable source of information), the rebels are a ragtag band of hopefuls who are only managing to scrape together enough resources for the next mission, who are always on the run.


Is it possible to push for a three-gunned TIE variant? I certainly hope so.

/discuss





see thats the point where you go wrong. the empire according to the stories does not supply their pilots with good equipment, they win through quantity not quality. in fact they give them some of the worst ships made, they are cheap,fast, lightly armed and armored. this is because the imperial navy has no concern for the lives of its pilots who are all, to the last man, 100% expendable.


you should actually be thankfull they the devs allow TIE fighters to acutally have shields as they aren't supposed to have them. Also, most TIEs don't have hyperdrives either as they are supposed to be launched from larger ships.





-----Maelcoluim Cinaeda-------

MBH, MCarbs
Master Neutral Pilot
Rebel Master Sergeant

"Its a trap!!!!"
Tumbler2002
Thu May 05, 2005 11:16 am
#4

Out space mining...?

How did you get a mining laser?
When I logged in this morning to try it I couldn't make anything without space resources. Couldn't get space resources without a mining laser and cargo hold which require space resources.

Would u mind going over how u get space resources to make the mining equipment?
Tumbler2002
Thu May 05, 2005 11:35 am
#5

you should actually be thankfull they the devs allow TIE fighters to acutally have shields as they aren't supposed to have them. Also, most TIEs don't have hyperdrives either as they are supposed to be launched from larger ships.



LOL, we'll give up shields and hyperdrives if we can have superior numbers and capital ships. Cause right now it's basically even. We don't get tons of wingmen, we have to pay same for our ships as u do for yours. No side really has an advantage to exploit. But the imperials have some disadvantages in their ships imo. The low mass on the Tie/In and Interceptor are a handicap in PvE but it's not as bad in PvP. Course Pvp isn't a major part of the game as of yet... was hopying that will change with this add on.
Erahth
Thu May 05, 2005 11:50 am
#6






Tumbler2002 wrote:
Out space mining...?

How did you get a mining laser?
When I logged in this morning to try it I couldn't make anything without space resources. Couldn't get space resources without a mining laser and cargo hold which require space resources.

Would u mind going over how u get space resources to make the mining equipment?





The mining starts of by doing a quest from a friendly fella called "Flash" something or other. He can be found in the Tree in the Kashyyyk city, who's name I keep forgetting.


He's on the first level...in the cantina type area on the left as you exit the passageway to the outside of the tree's 1st level.





The "Dark Purple" Licky Fish of Bria
SOE 'fixed' SWG, just like my cat's been fixed...

...Has mastered the pilot profession

Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instantly think: "I've got a bad feeling about this!"
Consoles = bad
Ducimus
Thu May 05, 2005 11:58 am
#7

Look at the bright side Erahth , only the empire has a ship like the oppressor for PvP.

But ya, i saw this 3 gun mount issue coming awhile ago. Switched back to privateer, just for that reason.(not to mention argo reasons. both rebs and imps are yellow to privateer, = less hassle while mining)



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Washell
Thu May 05, 2005 4:20 pm
#8






Erahth wrote:

Ok...I'm out space mining today, when it suddenly hit me. Imps are the only faction which don't get a three-gunned ship. At all. Ever.


Finish the space mining missions and you'll get the three gunned Y-8. Not perfect, but better then nothing.


Erahth
Fri May 06, 2005 12:09 am
#9






Mael_BH wrote:


see thats the point where you go wrong. the empire according to the stories does not supply their pilots with good equipment, they win through quantity not quality. in fact they give them some of the worst ships made, they are cheap,fast, lightly armed and armored. this is because the imperial navy has no concern for the lives of its pilots who are all, to the last man, 100% expendable.


you should actually be thankfull they the devs allow TIE fighters to acutally have shields as they aren't supposed to have them. Also, most TIEs don't have hyperdrives either as they are supposed to be launched from larger ships.







Perhaps, for the standard TIE pilot. Their ships do not belong to them, rather, they belong to the Empire. Or, at best, the squadron to which they've been issued.


I'm not one of these pilots. I was not recruited, and I haven't been issued any of my ships except for the starter ship. Which was cheap, fast, lightly armed and armoured.


However, I've had to purchase my other chassis - they weren't issued. Im not one of these mindless drones who are expendable. Grand Admiral Decklan himself has requested my assistance an number of times now


This is besides the fact that from a JTL viewpoint, this is unbalanced - one might even say discrimination - against imperial pilots



The "Dark Purple" Licky Fish of Bria
SOE 'fixed' SWG, just like my cat's been fixed...

...Has mastered the pilot profession

Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instantly think: "I've got a bad feeling about this!"
Consoles = bad
Erahth
Fri May 06, 2005 12:22 am
#10






Ducimus wrote:
Look at the bright side Erahth , only the empire has a ship like the oppressor for PvP.

But ya, i saw this 3 gun mount issue coming awhile ago. Switched back to privateer, just for that reason.(not to mention argo reasons. both rebs and imps are yellow to privateer, = less hassle while mining)




True, the oppressor is a nice ship...but for one who doesn't PvP much, it's somewhat of a limited advantage :/


I really don't want to have to become a privateer. I love my decimator and oppressor too much lol. And I don't really see why we can't get a three gunned ship - the freelance moaned about not having a non-POB master ship and they got a beast in the krayt.



The "Dark Purple" Licky Fish of Bria
SOE 'fixed' SWG, just like my cat's been fixed...

...Has mastered the pilot profession

Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instantly think: "I've got a bad feeling about this!"
Consoles = bad
Kitten_Starsider
Fri May 06, 2005 4:59 am
#11

For PvP since ROTW id actually argue the opposite of what you claim... but for PvE you may be right. Maybe try out to run Weapon and Capacitor Overloads to increase your damage output


Kitten



Join the Pink Side of the Force!
Kyodor
Fri May 06, 2005 8:43 am
#12

The Empire is far from being technically superior:

The TIEs they commissoned from Sienar had no shields, no hyperdrive, poor blasters, and not even life support systems.



Logic
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Starson
Fri May 06, 2005 5:01 pm
#13

I think we should just blow up the second death star, let Vadar kill the Emperor, there by killing himself, and let the Imps be on the Minority side for a while. Well Imps seem to be the only ones who can get the Jedi Starfighter. And also 3 weapon slot's aint all that, thats a lot of juice to fire them all linked.



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MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
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