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Thread: Question about engines

origitat
Mon Nov 08, 2004 7:18 am
#1

When looking at the stats on Engines, What is the best thing to look for? I want something with decent manuverability so would I look at the yaw rate or the yaw acceleration? Of course I know for top speed that the higher the better but is that the case for all the other stats?



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Ramir Castelanas of Shadowfire - Once a Commando - always a Commando!


Dreaming of the Pre-CU days but will be here to the end!
RedRogue
Mon Nov 08, 2004 7:19 am
#2

Generally


1. Top Speed

2. Pitch, Yaw, Roll rate maximum, accleration is determined by chasis

3. Mass

4. Energy drain.
origitat
Mon Nov 08, 2004 9:40 am
#3

all the stats listed on the engine is higher the better right?



------------------------


Ramir Castelanas of Shadowfire - Once a Commando - always a Commando!


Dreaming of the Pre-CU days but will be here to the end!
RedRogue
Mon Nov 08, 2004 10:00 am
#4

Except Mass and Energy drain, there lower is better.
loophole
Thu Feb 24, 2005 11:38 am
#5

Does the yaw, pitch and roll actually play a part in how well the craft performs?



Rotciv Navillus
psikobunny
Thu Feb 24, 2005 11:47 am
#7

The hull places modifiers on the engine stats,so the stats are still important.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



loophole
Thu Feb 24, 2005 12:07 pm
#8

thanks



Rotciv Navillus
Ducimus
Thu Feb 24, 2005 5:29 pm
#9

Whats on the engine is your turn radius.

Turn radius dictates how tight a circle you can make when flying that ship.

Turn rate is on the chassis. Turn rate dicates how fast you can make that circle.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Remilliod
Thu Feb 24, 2005 8:34 pm
#10






Ducimus wrote:
Whats on the engine is your turn radius.

Turn radius dictates how tight a circle you can make when flying that ship.

Turn rate is on the chassis. Turn rate dicates how fast you can make that circle.




Ive heard that argument before. Have you ever tested this out?


I have tried a 40 YPR engine and a 70 YPR engine on the same chassis and timed myself doing 10 complete turns. A bit sad I know...


Anyway there is a big difference in how fast I can make the turn when I change engines in the same chassis. So it seems turn rate is NOT totally dependant on the chassis. Its most probably a combination of chassis and engine YPR.


And turn radius is dependant on what your speed is at your sweet spot, coupled with what your turn rate is. Thats just simple physics.


Your sweet spot DOES seem to be determined by the chassis.My A-wing turns faster at nearly full speed while my X-wing turns faster at about half speed. Engines dont seem to make a difference here. Another thing determined by the chassis, at least partly, is the turn acceleration. Or inertia. Which makes sense. Big ships are gonna be a bit more sluggish into the turns.



Im not trying to put you down here, but everyone seems to be quoting those facts as gospel. However in my experience its just wrong. Did the devs release this information? If they did its possible they misquoted themselves.


Dont take my word for it, try it out.




Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Ducimus
Thu Feb 24, 2005 8:41 pm
#11

Originaly engines had TWO YPR values listed.

They removed one of them and put it on the chassis. My assumption is thats the turn rate (speed).

Turns are, a combination of radius and rate, thats indisputable.

The sweet spot to which you refer to is called Cornering speed or cornering velocity.
That is the speed at which you have the fastest turn rate, with tightest turn radius. This speed will vary depending on chassis. In general different chassis have a generally accepted throttle setting to achieve this. A T/A or A wing for example is 90% throttle. Multiply that by your engine speed and you'll have varing corner velocities. I do alot of extra circular reading outside this forum.

Some of my info i pulled from here:
http://www.sci.fi/~fta/acmintro.htm#Menu

in specific
http://www.sci.fi/~fta/chap3.htm

EDIT:
>>Ive heard that argument before. Have you ever tested this out?
yeah, try putting in different YPR values in the same ship, you'll see it. My findings is that it takes about 5 units of Engine YPR to make a 0.1 change in the listed turn radius on the component screen inflight. (IE. 65 YPR seems to equate to 1.2 listed inflight turn radious where 70+ YPR results in 1.3)



While it deals more with atmposphirc flight, *some* of the physic models still apply.

Message Edited by Ducimus on 02-24-2005 07:54 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Remilliod
Thu Feb 24, 2005 8:48 pm
#12

Maybe Im not understanding exactly how you define turn rate.

Do you mean the velocity of the ship during the turn (in effect the ships sweet spot speed)

Or do you mean how many complete turns you can make in a certain time (revolutions per minute or whatever)


It is definately true that you will make more revolutions in a minute with a higher YPR engine. Which is what you need in a dogfight.



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Remilliod
Thu Feb 24, 2005 8:52 pm
#13

Ive just read some of what you were looking at. Here it is below:


Turn Rate is how fast your aircraft can get around the Turn Radius. It also indicates the speed of which you can change the nose position of the aircraft.


So are you saying turn rate is dependant on chassis?



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
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