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Thread: Question about engines
Turn radius dictates how tight a circle you can make when flying that ship.
Turn rate is on the chassis. Turn rate dicates how fast you can make that circle.
Ducimus wrote:
Whats on the engine is your turn radius.
Turn radius dictates how tight a circle you can make when flying that ship.
Turn rate is on the chassis. Turn rate dicates how fast you can make that circle.
Ive heard that argument before. Have you ever tested this out?
I have tried a 40 YPR engine and a 70 YPR engine on the same chassis and timed myself doing 10 complete turns. A bit sad I know...
Anyway there is a big difference in how fast I can make the turn when I change engines in the same chassis. So it seems turn rate is NOT totally dependant on the chassis. Its most probably a combination of chassis and engine YPR.
And turn radius is dependant on what your speed is at your sweet spot, coupled with what your turn rate is. Thats just simple physics.
Your sweet spot DOES seem to be determined by the chassis.My A-wing turns faster at nearly full speed while my X-wing turns faster at about half speed. Engines dont seem to make a difference here. Another thing determined by the chassis, at least partly, is the turn acceleration. Or inertia. Which makes sense. Big ships are gonna be a bit more sluggish into the turns.
Im not trying to put you down here, but everyone seems to be quoting those facts as gospel. However in my experience its just wrong. Did the devs release this information? If they did its possible they misquoted themselves.
Dont take my word for it, try it out.
They removed one of them and put it on the chassis. My assumption is thats the turn rate (speed).
Turns are, a combination of radius and rate, thats indisputable.
The sweet spot to which you refer to is called Cornering speed or cornering velocity.
That is the speed at which you have the fastest turn rate, with tightest turn radius. This speed will vary depending on chassis. In general different chassis have a generally accepted throttle setting to achieve this. A T/A or A wing for example is 90% throttle. Multiply that by your engine speed and you'll have varing corner velocities. I do alot of extra circular reading outside this forum.
Some of my info i pulled from here:
http://www.sci.fi/~fta/acmintro.htm#Menu
in specific
http://www.sci.fi/~fta/chap3.htm
EDIT:
>>Ive heard that argument before. Have you ever tested this out?
yeah, try putting in different YPR values in the same ship, you'll see it. My findings is that it takes about 5 units of Engine YPR to make a 0.1 change in the listed turn radius on the component screen inflight. (IE. 65 YPR seems to equate to 1.2 listed inflight turn radious where 70+ YPR results in 1.3)
While it deals more with atmposphirc flight, *some* of the physic models still apply.
Message Edited by Ducimus on 02-24-2005 07:54 PM