Jump To Lightspeed Archive
Thread: A Compiled A Question A Day for the Dev's Question List
- A Developer Answers Thread Added: Link here
- Changed the numbering to be totally sequential
- Fixed font and font size formatting issues.
Questions for 6-9-04
1. Will Ship Wrights need to be Overt to craft factionally aligned ships in the upcoming JTL expansion? ( Janson )
2. How are factional ships going to be made?" ( Kachada )
3. Will shipwright be a natural continuation of the Master Artisan's vehicle schematics (MA being the prerequisite) or will it be treated as just another elite crafter profession off of the engineering IV line? ( SaleusCorwen )
4. Any plan in the works for additional Multiplayer ships like the YT-1300? Examples could include YT-2400 or YT-2000. ( 3D4D )
5. If Beta is ~August.... We're looking at ~October? ( DarthPierce )
6. Will there be radar/sensors in the ships as in X-Wing Vs Tie Fighter that show where other ships are, I have not seen it in any screenshots. ( dewolow )
7. When will you reveal the two new species? ( GenocideYtow )
8. Do you plan on adding a prediction code (as in Counter Strike) for space flight, to help people with a high ping (for example people from Australia or Europe playing on US servers) ? ( LeJediFou )
9. Will there be a bathroom on the YT-1300? ( BlindTyldak )
10. If I show up to the office, can I tour your NOC? ( capodan76 )
11. Do the x-wings have shields and missiles like in the movie, or just lasers? ( saber1 )
12. Do we non-Fan Fest but Day One (two) vets have to apply for beta, or will we simply be chosen and be informed with no active effort on our part? And if there is an application process, what is it? ( bugonguitar )
13. How many ships can a single player own? ( nofxslaugt )
14. Can a member of the rebellion fly neutral ships when covert (or overt)? ( nofxslaugt )
15. How will Future updates go after JTL, do you have a preset schedule like you do now? ( Boreback )
16. Are either of the two new species or an already existing species going to receive a Shipwright bonus either to assembly, experimentation or both? ( Soovik )
17. Thunderheart, in ten years can I have your job? ( nerfherder321 )
18. Will we be able to pull our droids and have them run around on the YT-1300 deck while in flight? ( ZuppZ )
19. In a recent interview it was mentioned that taking off and landing ships won’t be completely automatic but will require some effort on the part of the player. So my question is: Can you clarify what was meant by this or give us any details on how this Take Off/Landing minigame will work? ( Sifer2 )
20. Will there be any non-combat related space activities, such as, for example, trading/courier missions or exploration missions? Are there any plans to expand JtL to include merchants or prospectors or any other play styles apart from 'combat monster'? ( Dynonychus )
21. Will all types of healing work in multi-passenger ships? (i.e. medic / ent healing etc.) ( LeBob )
22. Will Mon Calamari characters gain a bonus to ship assembly/experimentation? (MonroeThanes )
23. Will one of the new races have blue skin, red eyes, and black hair? Hehe I’ve really got my fingers crossed for Chiss(MonroeThanes )
24. Any plan to add Youzhan Vong (New Jedi Order) as a high level NPC mob in a future dungeon or quest in space? Would be fun to explore a Vong forward recon team or something like that. The biological ships and interiors would be a welcomed and nice change of pace from caves and metal walls, would really let the art team have some fun (or headaches hehe) (MonroeThanes )
25. Will new content/mobs/equipment/etc be added with the release of Episode 3? (MonroeThanes )
26. Any word on a future monthly stories? (MonroeThanes )
27. What's the point in adding a crafting profession that will become mostly pointless after a few months since once you have a ship you never need to buy one again and you can loot any components you need.( LoneWulff )
Message Edited by Janson on 06-17-2004 05:12 PM
Message Edited by Janson on 06-18-2004 06:36 AM
Message Edited by Janson on 08-08-2004 09:44 PM
28. Is the Skipray Blastboat going to be a player-controlled ship? And if it is, will it be single-pilot or a multi-crew ship? ( Scott_Ray )
29. Where and when can I get my "red name"? ( LordSeckmoth )
30. Are the materials used for Ship Wrights, going to be currently existing ones, or will new types be spawned for JTL? (LordSeckmoth )
31. Will you turn up the in game flight speeds of the ships? They seemed a bit sluggish from the demos ( Dark_Prophet )
32. Is there anything I can do to "better" my chances to be chosen for the closed JTL Beta? ( Everseeker )
33. Can I be a rebel pilot and still use my YT-1300 to 'Smuggle' or would I have to be a privateer? ( SBRDOC )
34. As a 'rebel' pilot is there anyway to 'hide' my affiliation in order to avoid imperial patrols? ( SBRDOC )
35. What happens when you are flying an YT-1300 (or any other ship for that matter) and you go line dead? How do the other players get off the ship? Can another player take over as pilot? If your YT 1300 is destroyed in battle, what happens? ( TulasiKid )
36. Can we please, pretty, pretty, please, see some pictures or video of the interior of the YT-1300? There was only one shot in PC Gamer, and it was just enough of a taste to frustrate us. ( TulasiKid )
37. How will the Devs be addressing the size issue between the interior and the exterior of the YT-1300? ( Dvader539 )
38. Will JTL Beta testers be able to the option of downloading JTL Beta instead of having to have it put on a cd and sent to that tester at Cost? (Fuegantus )
39. This ties to Q1 really, will the Community have the chance to download the finished JTL product if one has the correct connection speed and so on, practically doing a similar download system to City of Hero's or to that of EQ (think EQ has it) and that people that cant download it can still buy it from the stores etc. (Fuegantus )
40. We all take this to mean that the Overt/Covert/TEF rules we are used to on the ground will be very different than what we see in space. What is the current design for faction status/PVP in space? ( Mkappus )
41. Will faction craft be open to attack from all members of opposing faction at all times? ( Mkappus )
42. For example, I am in the rebel alliance and want to do some travel but no use my x-wing, can I fly a neutral craft that might be in all 3 pilot profession, say a headhunter? ( Mkappus )
43. Thunder, what did you have for lunch? ( nerfherder321 )
44. Are there any plans to reduce lag at star ports since (correct me if I am wrong) all ships will only be able to launch and land from the star ports, and I believe the extra graphics will increase the lag factor. ( asdartha )
45. Will we be seeing any non-ship NPCs at launch (like space slug or mynock)? If not at launch is there ever a plan to add these in later (particularly space slug)? ( virtualman1 )
46. Q3P0 will there be new resources for shipwrights to use for starships or will it be the same resources as are available now. ( Arconis_Runicblade )
47. (I think) When the Devs say " Community Veterans will get first priority in JTL Beta." What does that mean? Does that mean that someone who posts constantly that joined SWG a month ago will get a better chance of going to Beta than someone who had been playing from Day 1 but never posted on the forums? ( LordVader27 )
48. Will there be Targeting Computers like in the X-wing games? (WarHawk666)
49. Will there be power and throttle presets? Can I press a button and I’m down to 33%/66%/100% throttle? (WarHawk666)
50. Q, what did you have for lunch? (nerfherder321)
51. Can we remain in the Empire (for instance) and still choose the privateer pilot profession to go up? ( Komodal )
52. How do you intend to tie in space with the ground? Besides only needing resources? ( Geral_Corasjo )
53. How is the music handled in JtL, and will there be also more music available to ground gameplay? ( KardenTyrell )
Message Edited by Janson on 06-17-2004 05:12 PM
Questions for 6-11-04 -- 6-13-04
Janson
91. Can we see some screenshots of Star Destroyers and/or Mon Calamari cruisers that players will fight?
Rexy
92. Will we be able to eject from vehicles that are capable of ejection, such as Xwings?
LordVader27
93. Will players be able to float around in space in say, a spacesuit? Either in between ships or after they've ejected?
AntUK
94. Will Current Professions gain any profession bases bonuses that tie in with JtL? e.g.Smugglers and Bounty Hunters having skills to illegally modify their ship making it better but more temperamental like the Falcon? or certain Equipment and upgrade being restricted to classes e.g. Only smugglers can upgrade smuggling compartments in their ship?
Razorbax
95. Will the Jedi Starfighter be playable? If it is will only jedi be able to fly it?
Jordan_Karr
96. How will group memebers be depicted on the Radar and HUD?
TheRealMopy
97. What role if any, will privateers play in the GCW? Will they be able to fight on either side for cash for example, or will they just be neutral players taking a back seat?
Message Edited by TheRealMopy on 06-11-2004 03:48 PM
Dynonychus
98. As a neutral, will I be able to team up with my factioned friends in space?
Grimaldi
99. How much will my Twitch skills (lame or uber - you decide) be impated by special abilities from Piloting profession skill boxes?
lovewillkill
100. So if Jedi get nothing special for space, are they at least not subject to being penalized for deaths then?
TulasiKid
101. Will there be minefields and/or gun and missile emplacements in space? If so, can players place them?
102. Will there be interdictor cruisers with gravity wells that can pull ships out of hyperspace and prevent ships from entering hyperspace?
nofxslaugt
103.How are shipwrights going to make a decent living if ships never decay? Perhaps you should give each ship a certain number of 'lives' or make it so that only shipwrights can do repairs/make repair kits,
Everseeker
104. What will be done to change the game to keep people from grinding?
Janson
105. How many Hyperspace Nav Bouy's will be in each space zone? Will they be central or at the edges or both?
Janson
106. You guys have stated that ships will be upgradeable. Will the level of upgradeablity be tied into the experimentation and resource quality used by the shipwright?
Noghrilover
107. What are the plans for the veteran player ship? Will it be for both factions, and what special things will come with it?
Zeon_Zaku
108. "How many ships will players be able to store/own in their Datapad?"
Boreback
109. I heard there was a Jedi starfighter model in game on stratics, will this effect Jedi in any way in space?
KaiRan
110. As I currently understand it, there will be a staged Beta, with Fan Fest Attendees receiving invitations in the final stage, and "Veteran" and Empire Divided Beta Testers receiving invitations in earlier stages. What will the order and population of each of the Beta Test stages be? (eg: 1) Closed Beta, 2) Prior Beta/Test Center, 3) Veteran/Fan Fest)
Message Edited by Janson on 06-17-2004 11:01 PM
126. Will we be able to duel in the confines of a YT-1300 passenger area?
127. How will PvP work with the Third Faction?
128. Will Fansites get granted SE-beta accounts?
129. Can I become a Shipwright Tester in Beta, If so how?
130. will the Mods on a ship be permenant or will we have the option to take them off and add something else?
131. How difficult will the process of landing be? Will we be inspected? Will we possibly have to fight our way down to the planet?
132. In the coming GCW publish, there was mention of implementing Faction controlled cities/planets. Will the NPC presence in the various space sectors similarly reflect factional dominance?
133. Theres been alot of rumours about the Jedi Starfighter model being in the game, just to bring it to the attention of the devs that in this time period the Jedi Starfighter/Clone Starfighter has evolved into a TIE we will see the transition in Ep3. Would it be possible if you could confirm whether or not its gonna be in the game, personally I feel it has no place.
Dynonychus
134. Does one get Space XPs for operating a turret on a multi-player vessel?
135. Can mixed (presumably covert) factions travel and operate within a multi-player vessel? Like, say, a Neutral pilot with a Rebel turret gunner? If so, how would the ship be rated as far as TEFs are concerned?
136. Will players be able to fly with NPC wingmen, similar to factional pets?
Mkappus
137. We all know that the main thrust of JTL is space and space only. Can you tell us if there is any content for the ground game. Specifically, any new schematics for existing professions? This has to do with the question of crafting inter-dependency. Is it possible to put in JTL only schematics such that existing professions can be involved in the crafting of ships?
Message Edited by Janson on 06-19-2004 11:18 PM
Message Edited by Janson on 06-19-2004 11:18 PM
Message Edited by Janson on 06-23-2004 06:49 PM
138. Will neutrals be able to engage in PvP outside of the GCW conflict?
139. Are X-Wing later or early certificational craft?
140. Can neutrals function as in-game mercenaries with JTL?
Message Edited by Janson on 06-23-2004 06:50 PM
141. As of now, will players in a faction ship be always overt?
142. Will the sounds of JtL be equal or similar to XvT ?
143. Is there a maximum number of people that can board a multi-person ship?
144. Any plans for Slave II to be a player owned craft in JTL?
145. Why will players have to give up abilities in order to be shipwrights but not to be pilots?
146. Will there be some sort of method for a Shipwright to show a customer a model of a ship before making it?
148. How is communication going to work in JTL / Space? Will we see speech bubbles above the ship's or just chatter in a spatial (OR....... will a rodger wilco esq system but inhouse built be put into place?)
149. can players own more than one ship at a time? will there be a cap like vehicles if they can?
150. I know its been said most of the Space zones havent been compleated so this may be a hard question to awnser. However on average, if you flew at top speed from one end of a zone to the other, on average how long would it take you? Just to get an idea on the size.
151. Will PvP in space be a factor in determining who's winning the Galactic Civil War?
152. Will there be a special group type facilitating a squadron? If so, will squad leaders be a part of this system?
154. Will we see more Targeting options in JtL as in SWG: Ground ? I hope for more options as in X-Wing Alliance...
155. Will the loot that we get from destroying enemy craft like shields and weapons and so on and so forth, pay more credits then the currant ecenomic system, which isnt really worth selling any thing at all because of the huge player prices?
i.e. looting a CDF Pistol or some thing youd really be beter of throwing it away, as its not really worth any thing, so will thier be special junk dealers in Space ports or station when they can available, that you can sell the loot in that will fetch around 3000 Credits or what ever price pending on the condition and what it is?
156. How many revamps will we need to make space combat balanced?
157.Will it be possible to group in Space ? And if so will groupmembers show up on the Space Overhead Map.
Number-1-Commando
158. Devs, some of us want intergrated voice chat in JTL, ONLY in space, and ONLY in group chat (hard to type and dogfight at the same time). Some people wanna use 3rd party programs instead, however in a recent post by TH you have said 3rd party is in violation of EULA. Could we use intergrated voice chat on a somewhat instanced server?
159. Will there be a 3-D situation map as in XvT and XWA that lets players have a larger view of a battle and that allows them to zoom in on particular ships and change angles of view?
162. Will there be assaults on NPC space station, as well as capital ship raids?
163. Will there be any upgrades to the sensor package on our fighters, or will it be limited to engines, weapons, etc.?
164. Will the veteran rewards ship, the SoroSuub Personal Luxury Yacht 3000, be completely color-customizable?
166. How many ships are currently planned for us to be able to own in our datapad at one time?
167. How many passengers can we have on the SoroSub?
168. Does the SoroSub come equipped with weapons and shields or do we have to add those?
169. How big is the Sorosub inside (i.e. are there multiple rooms) and can we customize the interior with furniture?
170. do you plan on adding "bunkers" for lack of a better word to the game? you know like an abandoned space station that you can land in and explore, etc etc..(similiar to the idea of the deathwatch bunker and corellian corvette)
RoboFish
171. Will the X-Wing have all 3 fire formats, (eg. Single shot, Dual Shot, Quad Shot)?
172. Will the schematics for the factionnal ships (X-wing, Tie fighter,..) have to be purchased at recruiters or will they just be like any other *normal* schematic ?
173. Will some hyperdrives be better than others? That is, will a higher quality hyperdrive enable you to enter hyperspace more quickly or from a longer distance from a nav buoy or something like that? Would the quality of a hyperdrive affect where you exit hyperspace (i.e. too close or too far from a nav buoy or some other designated point)? Will a hyperdrive have a chance of failure depending on its quality? Will its use depend any on the piloting/navigational skill of the user?
174. Will there be some manuevers that pilots have that require commands, instead of twitch based skill?
175. How is the sorosub being handled in terms of piloting profession? We have been told there are 3 variants of the YT-1300 one for each profession. Are there 3 Sorosubs, or just one but any profession can use it?
176. Devs: Ive heard that there was gonna be a Casino Publish, and it was announced at the Fan Fest, Q said that Jabba's Casino was gonna be published and 10 new mini games were gonna be made, such as "Paazak" and the Chess game that Han Solo, Chewbacca, and R2-D2 were playing. Q also said that 75% of Paazak was coded and it was a non GUI game too, however it was delayed till AFTER JTL. My question is: With the high demand for more player content, and mini games, such as Paazak to be ingame, why dont you finish Paazak, and add it some time in one of the future patches, possibly patch 10 or JTL when 75% of the game is coded?
177. Will Star Destroyers and Capital Ship battles be prevalent or will they be special instanced areas, like live events?
178. how many square kilometeres will the space sectors be?
Message Edited by Janson on 07-01-2004 07:25 PM
180: What kind of veteran reward(s) will the 1 year vets or even the SWG beta testers get? Even better ships, special components?
Message Edited by EchoLeader on 07-04-2004 02:19 AM