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Thread: Ideas to make JtL as deep as the ground game.

CyberData4
Sun Oct 16, 2005 1:50 pm
#1

1- Space stations that players can dock with and walk around in. All types of shops, entertainment and underworld elements could be here. Imagine walking around and seeing some twilek dancers doing their thing as you walk by the stations cantina only to see a spice dealer approach you with a quest...it'd be great.

2- Docking with other player ships. Players should be able to "dock" with other players multipassenger ships and enter it. Their own ship will simply be packed up into their datapad until they decide to leave.

This would allow merchants and entertainers much more of a reason to "set up shop" in space where players can dock with their ship and see what they're offering at will.

3- New missions that involve using ground skills. I'd love to get a quest to board a disabled npc ship to see what happened to the crew and go inside and get attacked by some strange aliens and have the self destruct timer go off and have to run back to my ship before it blew

Alright, those are 3 from me. What else can you think of to make space a much deeper experience.
GenshuHimiko
Sun Oct 16, 2005 2:35 pm
#2

If I had a nickel for everytime there was a post like this....




What is most important to you? Would you give me the happiness of stealing it from you?

CyberData4
Sun Oct 16, 2005 2:36 pm
#3

If SOE had a clue everytime someone posted something like this...we'd have space stations that players could walk around in and more dynamic space content.


What do we get now? Freakin' episode 3 obi-won trash.
CyberData4
Sun Oct 16, 2005 2:45 pm
#4

But I digress, in the name of keeping this thread positive I'll post another idea:


1- Multipassenger ships that can be operated by one player. This would be a ship roughly the size of the current stock of MP ships, but they wouldn't really be as durable or as tough as those ships. They would use about the same firepower and armor as a fast attack craft, but players can fire weapons while piloting themselves.

My reason for this is simple: Since the day JtL came out I've had people in my MP ship 3 times. Two times on the first day, and once when Iw as just showing it to a noob.

Let's be honest, with the way JtL is set up...the quests don't really let players focus on the MP type of ships. There aren't really any missions geared ESPECIALLY for it.

As I type, I'm in my nova courier...just decorating it and going through my inventory...It'd be great when some random ships attack me...I could actually fight back.

It's not about being in an "uber" ship, it'd just be about the experience of being able to fight in space then get up from the seat and do other things without HAVING to have other players to make the ship function.
Desperado65
Sun Oct 16, 2005 5:23 pm
#5

I think a lot of people would love various space stations that you could walk around in space, do quests from them, etc.


Personally, I would love to be able to walk around in the Firespray.




Bastaldo - Bounty Hunter - Gorath
"A bounty hunter is an outlaw, a tracker -- and sometimes a killer -- for hire. He doesn't care who his targets are, or who they're running from, or why. He works for the highest bidder, which means the richest and the most ruthless beings in the galaxy. No questions asked." .
Zeon_Zaku
Sun Oct 16, 2005 6:21 pm
#6

Some very nice ideas.
Space smuggling should be included as well. Smuggler-only content, of course.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


rcoe6663
Sun Oct 16, 2005 7:48 pm
#7

One problem with this whole thread. the ground game in swg is as shallow Paris Hilton.



The devs plan in poster form
http://www.despair.com/disservice.html
Ldwater
Mon Oct 17, 2005 2:05 am
#8

Message Edited by Ldwater on 10-17-2005 10:12 AM



-ldwater
alluviel
Mon Oct 17, 2005 4:13 am
#9

Totally agree with the ideas in this post.


Docking with space staions is a must!!


I would also like to see collision damage (minor damage)


Space chases, maybe through an asteroid field, taking the above damage into consideration of course


It totally frsutrates me when I kit my ships out inside and no one ever gets to see them. I would love more community interaction ta take place in space. Really beef it up somewhat.


I did the other post and then saw this one.


There is definately a need for more space content!!




_____Bounty Hunter_________________
BOMEASNOD AINEIPAV
BelarrnSorak
Mon Oct 17, 2005 7:17 am
#10


i'd like to add my thoughts on this,


1) sliced ship parts, this would give slight preformance increases to the parts in one area the lose preforamnce in an other ex. slice engine for speed would add a 5% increase to max speed but lose 5% to YPR


2) Blocades, we should every now and then be searched by the controlling faction for contraband, jedi's and opposing faction. if you are in a POB there should be a bording party that enters the ship and you are givein a few options as to what you can do, let them search, try and smuggle your cargo ( hide ) or stand and fight. if you fail to hide or fight once the NPC's are taken care of there ships will attack you.


3) space should be cold and unforgiveing when ever your in space you should be in constant fear of attack, between pirats, the empire or rebellion and other crime groups you are not in good standing with.


4) ISD's corvetts and other large ships should be seen in every sector of space, maybe off in the distance or flying through the sector every few days. this would add to the feel of oppression and fear.


5) as stated above docking with POBs and stations. when a fighter is docked with a POB it is attached to the docking port and is subject to damage if attacked.


6) launchable escape pods, when i eject i want to see my escape pod launching and heading to the station.


7) also the ability to land my ship in starports ( have it instance based ) so when i choose to land my ship goes to autopilot and i fly down through the atmospher and land at the starport of my choice. same idea for launch, instance load of my ship and i can walk into it if its a POB and then a launch sequance would take place.


8) missions the effect the GCW, space battles should effect the GCW. once a week there should be a huge spce event that can help turn the tide and compleated objectives have effects on the war.


9) BountyHunters should beable to give chase in space, if you are being hunted by a BH then space shold not be remotly safe for you. high profile rebls, smuggles, and Jedi shold all be able to have bounties on them. this is a time of fear and the Empire is not all about being fair. if you choose to be a reble then you choose to be hunted.



thats all i can think of now but i'm sure i can think of more things to add later =)





Name: Drawde
Profession: Bounty Hunter
Faction: Imperial


Name: Ageo
Profession: Medic
Faction: Imperial

_________
Mon Oct 17, 2005 9:28 am
#11






CyberData4 wrote:
1- Space stations that players can dock with and walk around in. All types of shops, entertainment and underworld elements could be here. Imagine walking around and seeing some twilek dancers doing their thing as you walk by the stations cantina only to see a spice dealer approach you with a quest...it'd be great.

2- Docking with other player ships. Players should be able to "dock" with other players multipassenger ships and enter it. Their own ship will simply be packed up into their datapad until they decide to leave.

This would allow merchants and entertainers much more of a reason to "set up shop" in space where players can dock with their ship and see what they're offering at will.

3- New missions that involve using ground skills. I'd love to get a quest to board a disabled npc ship to see what happened to the crew and go inside and get attacked by some strange aliens and have the self destruct timer go off and have to run back to my ship before it blew

Alright, those are 3 from me. What else can you think of to make space a much deeper experience.



Well... all of those ideas rocks... and well.. have been mentioned alot before..... but the number 1 is awesome! i want that!




Arachon
You do not know what lurks in the shadows.
Imperial spy
Imperial Inquisitor
The Emperor knows, For we are his eyes
Spy databank

Ranger is not a profession, its a lifestyle. And it will forever remain within us. Once a ranger, Always ranger
ParnellOfBria
Mon Oct 17, 2005 1:33 pm
#12






CyberData4 wrote:
But I digress, in the name of keeping this thread positive I'll post another idea:


1- Multipassenger ships that can be operated by one player. This would be a ship roughly the size of the current stock of MP ships, but they wouldn't really be as durable or as tough as those ships. They would use about the same firepower and armor as a fast attack craft, but players can fire weapons while piloting themselves.

My reason for this is simple: Since the day JtL came out I've had people in my MP ship 3 times. Two times on the first day, and once when Iw as just showing it to a noob.

Let's be honest, with the way JtL is set up...the quests don't really let players focus on the MP type of ships. There aren't really any missions geared ESPECIALLY for it.

As I type, I'm in my nova courier...just decorating it and going through my inventory...It'd be great when some random ships attack me...I could actually fight back.

It's not about being in an "uber" ship, it'd just be about the experience of being able to fight in space then get up from the seat and do other things without HAVING to have other players to make the ship function.





This is the same type of backwards thinking that the devs do... instead of fixing the problem, you create some type of work around. Instead of doing what YOU suggest how bout the devs do this:


Make incentive for players to group up into a POB ship in space. (i leave that incentive up to those brainiac devs)


While i'm on the topic of devs that make bandaids instead of cures... let's have a look at the following:


Incentive to use missiles


incentive to use countermeasures


incentive to use droid programs besides the over charges


incentive to be different races


incentive to be in space besides cash/faction farming


incentive to set up hospitals in player cities


incentive to set up cantinas in player cities


incentive to be a merchant without being a crafter


incentive to be a droid engineer


incentive to be a carbineer


incentive to be a creature handler


incentive to be a ranger


incentive to be an entertainer


incentive to pvp


incentive to make bases, capture bases, involve myself in gcw what-so-ever


incentive to play post maxing out a jedi (ie frs? quests? content?)


incentive to group, raid, team play in pve






-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
TomedNor
Tue Oct 18, 2005 12:02 am
#13

I'd like to be able to logout in my ship... and still be in my ship in the same spot when I log back in.



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
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