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Thread: ARC-170: Apart from the obvious, would you change it?
It's an X-wing with better manuverability and a different usage.
And 'completely useless', well, I suppose it is if you don't use it in the right situations. It's advantage is being able to destroy things from their blindspot, such as gunboats.
Fix the floaty guns, and it'd be a fine ship. Great fun to fly, too.
It isn't a dogfighter, and never will be. If you start looking at it's advantages, it is a great ship.
And all the ROTW ships have too much mass, if you ask me. Mass constraints keep the ship components side of the game fun, and overall balanced.
KalonarT wrote:
It has 3 gun positions - yet most other ships with equal amounts of hardpoints have at least 30k extra mass to aid in this.
It's the only 3 person ship that isn't a POB - for such a unique and cool ship, it's completely useless.
It's lasers do not seem calibrated - trying to hit anything as the main pilot is a grueling task as the shots do not converge.
I agree with these points completely. In addition, the turrets themselves are next to worthless (not just the ARC turrets, but turrets in general).It is next toimpossible for even the best gunner to hit anything if the turret rotatesalong with the ship. Thisproblem is furtherexacerbated by the fact thateach ARC turret has avery limited firing arc--you can't even fire directly forward,whichreally would make all the difference in the world inhelping thepilotkill his targets.With the way it is now, the pilot is so busy chasing his target that thegunner is left trying to find a target withinhis own firing arc, and by the time he finds one it is already too late because the pilot is rolling and swerving the ship around.
Add to this the incredibly low weapon range (only about 70m) and the very weak feel that all turret lasers have. Basically, turrets are completely useless on a fighter with the waythey arecurrently implemented.
psikobunny wrote:
When using the ARC as designed and intended, you need to realize that the pilot gun is a token weapon. Primarily it's there to draw some aggro and get things to chase you for the gunners, or to get a few shots in if you need to reverse facing for a few seconds and recharge the rear deflectors. Some guy wrote a pretty decent strategy guide for the ARC, and it's clickied in the Pilot FAQ. Go take a look to get some ideas for how the ARC works best.
Physics 101- Mass and Weight are two different things. Think of mass in a spaceship as amount of free space for equipment, and the ability of the control systems to set it in motion.
Epofa wrote:
It doesn't make too much sense that mass matters in space since there is no gravity..... but what ever,
psikobunny wrote:
Physics 101- Mass and Weight are two different things. Think of mass in a spaceship as amount of free space for equipment, and the ability of the control systems to set it in motion.
Epofa wrote:
It doesn't make too much sense that mass matters in space since there is no gravity..... but what ever,
My mistake, that is correct. In that case, it does make sense.