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Thread: ARC-170: Apart from the obvious, would you change it?

DeepFatFryer
Tue Jul 12, 2005 5:28 pm
#14

I use an RE'd level 6 for the pilot gun. Only 9k mass, and it fits graphically. Allows me to put some meaty level 8s for the turrets.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
psikobunny
Tue Jul 12, 2005 11:07 pm
#15






KalonarT wrote:

But in SWG where the turret users are going to have a higher chance of a seizure than helping you out in a good way, that pilot gun and mass need to make it a ship on par with probably a heavy X-wing.





Turret gunners wont have seizures if you load your ship correctly and teach them properly.


Guns with muzzle flash can be easily avoided and should be for the sake of your gunners. Also teaching them to fire from 3rd person accomplishes 2 goals: it helps them overcome ship motions more easily, and they arent blinded.


the novel concept I put forward in my ARC guide is that the pilot should actually focus on *gasp* flying the ship. I remapped the look backwards key to a button on my stick, and learned to fly backwards actually. If I ever get more time to practice, I'm sure I can take serious advantage of the maneuverability to send any chasing gunboat to the Last Ranch.


Setting your sheilds to double rear gives you over 4k protection plus the power of your cap shunt, and makes this ship MUCH tougher than you'd first think. No need to change the ship topromote thepilot, since the joy of piloting one is that it is a unique challenge to use one well.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



KalonarT
Wed Jul 13, 2005 3:49 pm
#16






psikobunny wrote:






KalonarT wrote:

But in SWG where the turret users are going to have a higher chance of a seizure than helping you out in a good way, that pilot gun and mass need to make it a ship on par with probably a heavy X-wing.





Turret gunners wont have seizures if you load your ship correctly and teach them properly.


Guns with muzzle flash can be easily avoided and should be for the sake of your gunners. Also teaching them to fire from 3rd person accomplishes 2 goals: it helps them overcome ship motions more easily, and they arent blinded.


the novel concept I put forward in my ARC guide is that the pilot should actually focus on *gasp* flying the ship. I remapped the look backwards key to a button on my stick, and learned to fly backwards actually. If I ever get more time to practice, I'm sure I can take serious advantage of the maneuverability to send any chasing gunboat to the Last Ranch.


Setting your sheilds to double rear gives you over 4k protection plus the power of your cap shunt, and makes this ship MUCH tougher than you'd first think. No need to change the ship topromote thepilot, since the joy of piloting one is that it is a unique challenge to use one well.








That's an interesting way of doing it, i'll look into some Rebel flight programs. Did you test this in PVP or PVE? How easily did you pick up how to use it in this fashion?


I mean, you're correct, the ARC probably shouldn't be a regular ship. But I would also worry about drawing a line that deters a lot of pilots from using it because they can't fly backwards.




"I appreciate your thoughts on the matter. In fact I encourage you to always challenge me when you feel it's appropriate. You should never be cowed by authority. Except, of course, in this instance when I am clearly right and you are clearly wrong."
DeepFatFryer
Wed Jul 13, 2005 11:21 pm
#17

There's a fly backwards button?

You learn something new every day



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
psikobunny
Thu Jul 14, 2005 7:28 pm
#18






DeepFatFryer wrote:
There's a fly backwards button?

You learn something new every day




No, but there is a button for pointing the camera rearward.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



psikobunny
Thu Jul 14, 2005 7:31 pm
#19






KalonarT wrote:


That's an interesting way of doing it, i'll look into some Rebel flight programs. Did you test this in PVP or PVE? How easily did you pick up how to use it in this fashion?


I mean, you're correct, the ARC probably shouldn't be a regular ship. But I would also worry about drawing a line that deters a lot of pilots from using it because they can't fly backwards.





Seriously, take a look at the ARC170 guide I wrote. It's clickified in the Pilot's Academy section of the Pilot FAQ (me is too lazy to link my own guide) I go into pretty good detail on ways I have come up with to use the ARC, and I'm always welcome to other thoughts and opinions, but be warned I'll give them a good kickaround in discussion




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



werehere
Thu Jul 14, 2005 7:36 pm
#20

Ya i fly backward well looking backward so turret guners have the ship in their sights at all time
Rebelcapt
Thu Jul 14, 2005 7:45 pm
#21

From what i saw in EP. 3, that ARC isnt supposed to obliterate the first wave of enemies so much as break through them. Then once all the fighters are behind you, your turret gunners blow thecrap outta them. Thats how i understood it anyway.



Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




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