Jump To Lightspeed Archive

Thread: NPCs superior to players?

DeepFatFryer
Sun Jun 05, 2005 11:23 pm
#1

CAN YOU HEAR IT?

ITS THE SOUND OF A HORSES CORPSE BEING BEATEN!



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
ComCypher
Wed Jul 13, 2005 1:34 pm
#2

Actually, the point I was trying to make is that player ships should be made to match NPC ships, not the other way around. I don't like 1 shot fights, if PvP could be made to feel more like PvE battles then it would be so much more exciting.







0100011100111111001000111110000110111000111001111100010
0100111100010000101111000000000011001011001101010010000
1011011011110110001110010010010101011100011001001001110
0000101110110111011000110001100001000110111011000011111
1100100110001011011001001101010110011001010010110011111
0010011111100100101111100001101101001100000111110100101
1000110111110111011100011111001000100101100101001011111


idolatry
Wed Jul 13, 2005 2:14 pm
#3






ComCypher wrote:

Actually, the point I was trying to make is that player ships should be made to match NPC ships, not the other way around. I don't like 1 shot fights, if PvP could be made to feel more like PvE battles then it would be so much more exciting.






Well, welcome to the JTL forum.Iit was nice knowing you


Seriously though, we discuss this stuff to death every week. Would be a good idea to hit the search function on the Pilot and JTL forums and query "pvp and damage" or something similar.


The issue is the current state of overload commands and Cap to Shield Shunt. As soon as we see WO3 being fixed, fights will last quite a bit longer, for a variety of reasons.




-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
Treena_Daal
Wed Jul 13, 2005 2:25 pm
#4



ComCypher wrote:
I don't like 1 shot fights, if PvP could be made to feel more like PvE battles then it would be so much more exciting.



Neverending fights are not exciting. They are neverending.

There simply is no way to land the number of hits needed to destroy an NPC on a player who knows what they are doing. Any time their shields did get hit, they'd get out of your line of vision and cap to shield shunt, rendering any damage you did non-existant. The fight would simply never end until someone got bored with it, or screwed up to an insane degree.
Rebelcapt
Wed Jul 13, 2005 2:43 pm
#5


JTL is balanced for PVE only, probably since PVP in space serves no purpose what so ever. But it works out like this. Our guns are balaned against their sheilds and their guns are balanced against our sheilds.



Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




ComCypher
Wed Jul 13, 2005 2:56 pm
#6

I realize this isa commonly discussed topic, but I was particularly trying to draw attention to the huge disparity between player equipment and NPC equipment, when there really should be no difference at all. The fact that the NPCs need better equipment (or the players need worse equipment, as the case may be) highlights the horrible balancing and/or A.I. flaws that JTL currently has. In this respect it reminds me a lot of pre-CU where the devs tried to create high end content by simply giving mobs insanely high HAM and resists, when the real problem was that the combat system wasn't standardized.




Treena_Daal wrote:

Neverending fights are not exciting. They are neverending.

There simply is no way to land the number of hits needed to destroy an NPC on a player who knows what they are doing. Any time their shields did get hit, they'd get out of your line of vision and cap to shield shunt, rendering any damage you did non-existant. The fight would simply never end until someone got bored with it, or screwed up to an insane degree.



In response to this, I agree that neverending fights aren't exciting. But then I never said that the fights should be neverending, they simply need to last longer. Perhaps there is no getting around the fact that the NPCs will always need stronger armor and shields to compensate for their A.I., but that doesn't mean the players' armor and shields can't be kicked up a notch. If I were the one in charge of balancing the whole thing, I would do this--make the NPC weapons stronger, and the player armor and shields stronger. This way the PvE experience would remain unchanged but at the same time PvP would last longer. If some space specials need to be nerfed to disallow recharging shields ad infinitum, so be it.







0100011100111111001000111110000110111000111001111100010
0100111100010000101111000000000011001011001101010010000
1011011011110110001110010010010101011100011001001001110
0000101110110111011000110001100001000110111011000011111
1100100110001011011001001101010110011001010010110011111
0010011111100100101111100001101101001100000111110100101
1000110111110111011100011111001000100101100101001011111


Attacca
Wed Jul 13, 2005 3:02 pm
#7

I'm guessing you don't pvp much. I don't mean that as an attack...as it stands right now, pvp fights with the new ships and equipment are starting to last too long. A dogfight is not about taking hits, it's about manuevering and how well you fly. And good pilots plus unbalanced ships mean that most fights right now drag on forever, even against subpar opponents. A 10 minute dogfight is not fun after the third or fourth time that night.


PVE feels pretty balanced, although some of the new ships/equipment are too powerful (we really needa Tier 6 opponent, whatcha think?). PVP is also balanced for what it is, and upping the survival time of players, even if you nerf cap to shield shunt, would really, really suck.


Beyond that, I'd point you to the other endless, repetitive threads discussing the exact same thing, including the balance between pvp and pve ships.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

idolatry
Wed Jul 13, 2005 3:04 pm
#8








ComCypher wrote:
If some space specials need to be nerfed to disallow recharging shields ad infinitum, so be it.





The conclusion that all these flame-fests come to is that nothing should be changed until WO3 is fixed. That'll cause a domino effect with every other component in the ship, because of higher energy drain on the capacitor. End result is that fights will last longer, either because people aren't running WO3, or because you are running WO3 but can't spam shots continuously (which means less hits overall).





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
Attacca
Wed Jul 13, 2005 3:10 pm
#9






End result is that fights will last longer, either because people aren't running WO3, or because you are running WO3 but can't spam shots continuously (which means less hits overall).





Most of my ships can handle WO2 just fine, I know from grinding experiences. And I'll bet a balanced WO3 would run fine too, with some possible slight juggling of components. Either way, you're still getting very few shots at a decent player, so upping the number of shots a PC ship can take is not a good answer.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

idolatry
Wed Jul 13, 2005 3:21 pm
#10






Attacca wrote:
Most of my ships can handle WO2 just fine, I know from grinding experiences. And I'll bet a balanced WO3 would run fine too, with some possible slight juggling of components. Either way, you're still getting very few shots at a decent player, so upping the number of shots a PC ship can take is not a good answer.





I never said that upping the number of shots we can take was a good thing What I said was that the general consensus is that until WO3 is fixed, we shouldn't be messing with (nerfing/buffing)components' stats.




-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
Alarien
Wed Jul 13, 2005 4:36 pm
#11

Basically, the gyst is this: If you change the way our shields work or blasters work, then Cap to Shield Shunt will negate any and all damage in PVP's current form and there will be no way to actually get through your enemy's shields, ever.



Alarien Evenstar
-Rogue Paladin-
Starsider
DeepFatFryer
Wed Jul 13, 2005 11:23 pm
#12

CAN YOU HEAR IT?

ITS THE SOUND OF A HORSES CORPSE BEING BEATEN!



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
jimbrown
Wed Jul 13, 2005 11:29 pm
#13






DeepFatFryer wrote:
CAN YOU HEAR IT?

ITS THE SOUND OF A HORSES CORPSE BEING BEATEN!




i dont get it >_<


and um... btw to the poster of this thread... have you ever been in a real pvp battle with a real ship? that doesnt have a max speed of 800? because if you have (which i find unlikely atm, not pickin on ya, but until ya ace its unlikely ) because when you have a pair of ppl flyin around in a-wings, TIE Interceptors, Jedi Starfighters, or somethin just as fast... you would NEVER kill them if it took 10 hits like a npc does. if it did... well pvp would last for hours until somebody said screw this i gotta log off and the other person shot him. hell... we could piss richard simmons off by making a better workout than him... PVP WOULD BE THE ULTIMATE ARM EXERCISE HAHAHAHHAHAHAHHA


anyways...



I Support leaving SWG, and joining IBL! .

I Support Satire
Click here to support Glzmo's great Visions to save SWG!
Glzmo was a great visionary. Perhaps SOE should have listened to him instead of rebuilding everything all the time.
Page 1 of 3
Previous Next