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Thread: 25% reduced damage in PvP
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pyromonkey89
Tue Nov 16, 2004 8:51 am
#1
Profession: Pilot
* Lowered space PVP damage 25%
* Destroying a target solely with a bomberstrike should now give you credit for the target.
* Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
* Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
* Increased firing range for capital ships
* Added starship repair kit to new player starting equipment
*
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
*
Weapon tuning 3 and 4 droid program triggering fixed.
*
Fixed incorrect experimentable mass on the Spacebomb launchers
hey its a start now u can get like ummmmmm 4 hits maybe lol this is currently in the test center and soon in live yaaaaaaaaaa more nerfing!!!!!!!!
* Lowered space PVP damage 25%
* Destroying a target solely with a bomberstrike should now give you credit for the target.
* Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
* Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
* Increased firing range for capital ships
* Added starship repair kit to new player starting equipment
*
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
*
Weapon tuning 3 and 4 droid program triggering fixed.
*
Fixed incorrect experimentable mass on the Spacebomb launchers
hey its a start now u can get like ummmmmm 4 hits maybe lol this is currently in the test center and soon in live yaaaaaaaaaa more nerfing!!!!!!!!
Golrok
Tue Nov 16, 2004 8:57 am
#2
25% is perfect IMO. I don't want them to over do it. Sorry ppl but most in game are against 30-50 hit fights.
TheBobulus
Tue Nov 16, 2004 9:17 am
#3
I tried some pvp yesterday with a friend. We both had lv7 weapons and shields. We started a duel in space. I shot him *once* and he complete blew up. Chassis 0%. That's just stupid.
25% is a shot in the right direction, but I think 50% would be even better. Look at it this way: As it stands now, only manueverability matters. Heavy ships, with their strong shields and low turning are completely useless in pvp as it stands now. I'd like to see a balance.
25% is a shot in the right direction, but I think 50% would be even better. Look at it this way: As it stands now, only manueverability matters. Heavy ships, with their strong shields and low turning are completely useless in pvp as it stands now. I'd like to see a balance.
Acorend
Tue Nov 16, 2004 9:48 am
#4
It's not the damamge model, in my opinion, that is the problem it's the flight model. Being able to to "turret" (that low speed, flat horizontal turning) is a problem.
You can't really juke to get out of a person's line of fire. It's my opinion that the flight model should be along the lines of a WWII flight sim just the way that Mr. Lucas made it happen in the movies. Now before anyone flames me for putting the game against the movies, all I am saying is that the "spirit" of the idea used in the movies would make for a better flight model and thus a better overall feel.
You can't really juke to get out of a person's line of fire. It's my opinion that the flight model should be along the lines of a WWII flight sim just the way that Mr. Lucas made it happen in the movies. Now before anyone flames me for putting the game against the movies, all I am saying is that the "spirit" of the idea used in the movies would make for a better flight model and thus a better overall feel.
Wili
Tue Nov 16, 2004 9:58 am
#5
25% isn't enough.
My X-Wing got two lvl7 adv. blasters which do 1500-2800 dmg each (average dmg would be 2150) so my pvp dmg now would be (0,75 *(2 * (2150))) = 3225 DMG / shot.
Let's say my opponents ship has equipped a lvl 7 shield with ~2000 strength and ~1000 armor (like most fighters have).
Okay, now guess what happens if a 3225 DMG shot hits a defense of ~3000 points. Shields and Armor are down after the first hit and the ship gets destroyed with the second hit.
I think pvp fights should last as long as pve fights against t4 or maybe t5 ships.
With this 25% reduction it's like before: two-shot kills in space
My X-Wing got two lvl7 adv. blasters which do 1500-2800 dmg each (average dmg would be 2150) so my pvp dmg now would be (0,75 *(2 * (2150))) = 3225 DMG / shot.
Let's say my opponents ship has equipped a lvl 7 shield with ~2000 strength and ~1000 armor (like most fighters have).
Okay, now guess what happens if a 3225 DMG shot hits a defense of ~3000 points. Shields and Armor are down after the first hit and the ship gets destroyed with the second hit.
I think pvp fights should last as long as pve fights against t4 or maybe t5 ships.
With this 25% reduction it's like before: two-shot kills in space
Message Edited by Wili on 11-16-2004 06:01 PM
Tumbler2002
Tue Nov 16, 2004 10:39 am
#7
25% not enough.
Agree. Player weapons need to be brought in line with player shields and armor. OR player shields and armor need to be brought up to the levels of NPC shields and armor.
I'd like to see damage knocked down to 50%
In example above avg dmg was 2150 per blaster. With 2 blasters that is 4300 dmg per volley.
Consider the shield vs armor rating and lets assume they are both .500 so dmg per volley to both shields or armor would be 2150 again.
Change that to 75% (current in game system) and you get avg dmg of 1612. So currently one volley has a great chance of taking down someones sheilds 2nd shot will probably disable or destroy them.
Change to 50% and avg dmg is 1075. A very strong shot but might take 2 shots to take down shields one shot to take down armor and another to destoy. So an increase of 1-2 shots to kill.
Change to 25% = 537.5 per shot. A much lower number which could take as many as 4 shots to ge through a 2000 pt shield and 2 shots to get through armor and 1 shot to destroy. So 6-8 shots. A much more interesting battle imo.
The number mentioned are pretty common for most tier 3 fighters, which do no use the higher powered weaponry that does almost 4k at the max. Once these numbers adjust for tier 5 values 25% may still not be enough. Dmg is so absurdly high in PvP it requires drastic changes if they want the PvP side to be anything more than a gimic. No one is going to risk anything more than a disposable ship when u can only get hit 1-2 times before exploding.
Agree. Player weapons need to be brought in line with player shields and armor. OR player shields and armor need to be brought up to the levels of NPC shields and armor.
I'd like to see damage knocked down to 50%
In example above avg dmg was 2150 per blaster. With 2 blasters that is 4300 dmg per volley.
Consider the shield vs armor rating and lets assume they are both .500 so dmg per volley to both shields or armor would be 2150 again.
Change that to 75% (current in game system) and you get avg dmg of 1612. So currently one volley has a great chance of taking down someones sheilds 2nd shot will probably disable or destroy them.
Change to 50% and avg dmg is 1075. A very strong shot but might take 2 shots to take down shields one shot to take down armor and another to destoy. So an increase of 1-2 shots to kill.
Change to 25% = 537.5 per shot. A much lower number which could take as many as 4 shots to ge through a 2000 pt shield and 2 shots to get through armor and 1 shot to destroy. So 6-8 shots. A much more interesting battle imo.
The number mentioned are pretty common for most tier 3 fighters, which do no use the higher powered weaponry that does almost 4k at the max. Once these numbers adjust for tier 5 values 25% may still not be enough. Dmg is so absurdly high in PvP it requires drastic changes if they want the PvP side to be anything more than a gimic. No one is going to risk anything more than a disposable ship when u can only get hit 1-2 times before exploding.
pyromonkey89
Tue Nov 16, 2004 10:47 am
#8
you probly are right but at the moment its ok to bring it down 25% but you know the dev are gonna nerf it sometime in the future to 50% so i just say stop complaining (not to u tumbler2002 just to the ppl that whine about it now) you should be good enough that its them who are gettin hit and killed with 2 hits and not you dodge shot missles anything use what you got and play dirty "War is not fair"
Wili
Tue Nov 16, 2004 10:53 am
#9
oh, i forgot the vs. shield and vs. armor ratings in my calculation 
Message Edited by Wili on 11-16-2004 06:53 PM
pyromonkey89
Tue Nov 16, 2004 10:56 am
#10
ya either they bring down the PvP damage or they up the PvP armor counting
Insidius
Tue Nov 16, 2004 11:03 am
#11
Wili wrote:
25% isn't enough.
My X-Wing got two lvl7 adv. blasters which do 1500-2800 dmg each (average dmg would be 2150) so my pvp dmg now would be (0,75 *(2 * (2150))) = 3225 DMG / shot.
Let's say my opponents ship has equipped a lvl 7 shield with ~2000 strength and ~1000 armor (like most fighters have).
Okay, now guess what happens if a 3225 DMG shot hits a defense of ~3000 points. Shields and Armor are down after the first hit and the ship gets destroyed with the second hit.
I think pvp fights should last as long as pve fights against t4 or maybe t5 ships.
With this 25% reduction it's like before: two-shot kills in spaceMessage Edited by Wili on 11-16-2004 06:01 PM
You're completely wrong.
You forgot to take into account the shield'armor effectiveness of your respective weapons.
But I agree. 25% isn't enough.
Message Edited by Insidius on 11-16-2004 10:03 AM
Wili
Tue Nov 16, 2004 11:17 am
#12
Another thing i don't understand is why there are two different systems for dmg given by players/npcs and their shield powers.
Space Combat:
Players: high dmg, low shieldpower (= two shot kills in pvp without a major dmg reduction)
NPCs: low dmg, high shieldpower
why isn't it like this?
players: medium dmg, medium shieldpower
npcs: medium dmg, medium shieldpower
Just a thought, maybe i'm wrong.
Space Combat:
Players: high dmg, low shieldpower (= two shot kills in pvp without a major dmg reduction)
NPCs: low dmg, high shieldpower
why isn't it like this?
players: medium dmg, medium shieldpower
npcs: medium dmg, medium shieldpower
Just a thought, maybe i'm wrong.
Message Edited by Wili on 11-16-2004 07:19 PM
Message Edited by Wili on 11-16-2004 07:19 PM
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