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Thread: 25% reduced damage in PvP
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Tumbler2002
Tue Nov 16, 2004 4:35 pm
#14
Wili wrote:
Another thing i don't understand is why there are two different systems for dmg given by players/npcs and their shield powers.
Space Combat:
Players: high dmg, low shieldpower (= two shot kills in pvp without a major dmg reduction)
NPCs: low dmg, high shieldpower
why isn't it like this?
players: medium dmg, medium shieldpower
npcs: medium dmg, medium shieldpower
Just a thought, maybe i'm wrong.Message Edited by Wili on 11-16-2004 07:19 PM
Message Edited by Wili on 11-16-2004 07:19 PM
Good Question, AI is the most likely culprit. A human opponent will have no trouble taking out the current AI if the odds remained even all the time. So they boosted the enemies defenses and spd to compensate.
KaylBreinhar
Wed Nov 17, 2004 6:59 am
#15
pyromonkey89 wrote:
Profession: Pilot
* Lowered space PVP damage 25%
* Destroying a target solely with a bomberstrike should now give you credit for the target.
* Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
* Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
* Increased firing range for capital ships
* Added starship repair kit to new player starting equipment
*
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
*
Weapon tuning 3 and 4 droid program triggering fixed.
*
Fixed incorrect experimentable mass on the Spacebomb launchers
hey its a start now u can get like ummmmmm 4 hits maybe lol this is currently in the test center and soon in live yaaaaaaaaaa more nerfing!!!!!!!!
Still doesn't matter. One hit with my REed 2000-3100 L7 and even other Aces are puddles.
pyromonkey89
Wed Nov 17, 2004 10:14 am
#16
KaylBreinhar wrote:
pyromonkey89 wrote:
Profession: Pilot
* Lowered space PVP damage 25%
* Destroying a target solely with a bomberstrike should now give you credit for the target.
* Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
* Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
* Increased firing range for capital ships
* Added starship repair kit to new player starting equipment
*
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
*
Weapon tuning 3 and 4 droid program triggering fixed.
*
Fixed incorrect experimentable mass on the Spacebomb launchers
hey its a start now u can get like ummmmmm 4 hits maybe lol this is currently in the test center and soon in live yaaaaaaaaaa more nerfing!!!!!!!!
Still doesn't matter. One hit with my REed 2000-3100 L7 and even other Aces are puddles.
ya but if you read the whole thread u would have to a agree its a step in the right direction
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