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Thread: Tie Oppressor: is that so crappy!??? your opinion!

ygaar
Wed Dec 22, 2004 5:36 am
#1

Got ACE certification and went to buy an Oppressor. A long dreamed ship!

but when I had it in my datapad, i discovered it was kind of crap! 170k mass. less than bomber.!

how I am supposed to fix the 9 or 10 lev component i am certified for??!?!?!?!?

all those components are supposed to be in the multyplayer ships, wich are useless if no crew?!?!?!?!?

CRAP!

KaylBreinhar
Wed Dec 22, 2004 5:57 am
#2

Newsflash: mass isn't everything. The Oppressor is like a TIE bomber with higher manueverability. With a good enough engine you CAN take out T5 A-Wings in one.

With the way you're talking...you used an Aggressor for Tier 4, didn't you? I have a decked-out HEAVILY-modified Oppressor (not a single component in it is player-made) which I never use. I can go after pretty much everything in this game in my one-gun Advanced.

Of course, it IS a VERY *good* gun.

Message Edited by KaylBreinhar on 12-22-2004 08:06 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Bomb20
Wed Dec 22, 2004 5:59 am
#3

Na, the Opressor (as all ties) has the advantage of Aility.


Other's ships (Rebel/Neutral) arent nearly as maneuverable. And also are quite a good bit larger, hence much easier to hit then any TIE variant.In Exchange the TIE´s aren´t that good in mass and can usually fit less primary weapons (and in the case of bomber) more ordenance sometimes.


Example: the TIE Aggressor can only fot 2 Weapons, one of wich is the Turret facing the Aggressors rear. And (if imnot mistaking) 2 Ordenance.


The Neutral counterpart (wich i belive is ixiyen) can fit 2 Weapons. Has 98k mass and has only 1 Ordenance.




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sumner
Wed Dec 22, 2004 6:06 am
#4

Stop thinking like a rebel As stated above there is more than just mass. Choose your equipment carefully, often times 2 lower components are better than one high one. I often outfit my Advanced with two level 5 guns instead of one level 7. The combined firepower is a little higher, and the mass is less, allowing me to take a light missile load or countermeasures. The big drawback is capacitor drain of two weapons, I have to be much more careful with my shots, now I just have to find a CO chip somewhere. I have not flown the Oppressor since beta, but if memory serves me right it handles much better than my Bomber does. While not as nimble as the advanced or the interceptor (and what is?) it does turn pretty good for the mass you get.




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_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


KaylBreinhar
Wed Dec 22, 2004 6:13 am
#5

The main problem with the Oppressor is inertia. You have to learn how to add counterforce to the turning inertia to keep from overshooting or losing control.

Or you have to make make each movement very gradual and let the craft return to straight flight itself before initiating another turn.

As I said before, my Advanced is my ship. With my configuration, I have:

An L6 engine (REed)
An L4 reactor with 13k regen & 4.3k mass (REed) (truth be told though, I could make due with less and save some mass)
An L7 shield (player-made, experimented primarily for mass, secondarily experimented for HP on front and back - end result was 1744.x F/B)
Twin L4 armor sheets (each range from 400 to high-600s in HP while weighing in at 19xx mass each)
An REed L4 cap with 45.4 regen and ~1100 energy
A pre-nerf L7 droid interface (about 60 seconds between each command)
An L7 REed blaster with an extremely high refire rate and CLASSIFIED damage, though it COULD be lighter
An L5 micro-chaff launcher for players and NPCs with happy missile racks

All this, and I still barely go past 60k.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
ZypherBountyHunter
Wed Dec 22, 2004 7:11 am
#6

Level 9 -10 components are really ment to be used in multipassengr ships like the Decimator.



Judeah Mengsk
Dark Jedi Knight k Imperial Ace Pilot
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Naplam
Wed Dec 22, 2004 8:03 am
#7

I've seen a few player oppressors in combat (and killed a few) they seem fast but the ones i killed only seemed to have 1 gun didn't do much to my b-wing however my 4 guns did. imo its a nicer ship then the b-wing just not as good for small scale combat.



IGN Naplam Jedi
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Amuro0079
Wed Dec 22, 2004 8:19 am
#8


Oppressor is a good ship, and handles just like the Firespray. You don't have to use lvl 9-10 parts; lvl 5 - 8 RE'ed parts are more than enough. For example, I use a lvl 5 RE'edreactor with 15+K energy and a mass of less than 7K; my shield is aRE'edlvl 8 with 3300/3300 hitpointsand 14+ recharge and mass of 28K; the capacitor I use is lvl 6 RE'ed with close to 1200 energy /48+ recharge and a mass of 8K, and whenused withcap overcharge and weapon overload3, I basically get unlimited cap energy.

Message Edited by Amuro0079 on 12-22-2004 11:22 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
JediGohan
Wed Dec 22, 2004 9:14 am
#9

trick is to use droid commands




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S-1-l2-H-C
Wed Dec 22, 2004 9:32 am
#10

wow, you guys use HUGE parts where you could save mass.

my awing has:

lvl3 reactor, 14k energy, not re'd yet, 2300 mass
lvl6 engine, prenerf reward, re'd to 10k mass and 95.9spd
lvl7 shield, crafted, 1888 f/b, 11.3 ercharge, 17k mass
lvl2 capacitor, 920 energy, 39.8 recharge, 1500mass
markII crafted armor, about 600hp each, two sheets somewhere around 2kmass each
lvl1 droid interface, 14 speed, 500 mass
lvl1 booster, 15spd, 700 mass, exists only by name
lvl8 gun, 2500-3900 damage, .680eff to both, 25.5k mass, its the tier4 exit reward re'd
chaff launcher, just over 1k mass


and i still have alot of room left, just nothing to do with it. for pvp sometimes ill swap out the rear armor for a mkII image-recognition missle rack, but that made pvp no challenge and i go for gun kills now.

i cant belive some of you are wasting mass with stuff like lvl6 caps, lvl7 droid interfaces, and the higher lvl chaff launchers (is the extra mass really worth it?)



also as sumner said use two smaller guns insead on one huge heavy hitter. my imp pilot on starsider uses an advanced and has two lvl6 guns that hit harder and weigh less than my awing's lvl8. they chew more energy, but nothing a lvl2 35 recharge cap cant handle if you run wo3 and co3.



____________________________
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Amuro0079
Wed Dec 22, 2004 7:04 pm
#11









S-1-l2-H-C wrote:
wow, you guys use HUGE parts where you could save mass.

my awing has:

lvl3 reactor, 14k energy, not re'd yet, 2300 mass
lvl6 engine, prenerf reward, re'd to 10k mass and 95.9spd
lvl7 shield, crafted, 1888 f/b, 11.3 ercharge, 17k mass
lvl2 capacitor, 920 energy, 39.8 recharge, 1500mass
markII crafted armor, about 600hp each, two sheets somewhere around 2kmass each
lvl1 droid interface, 14 speed, 500 mass
lvl1 booster, 15spd, 700 mass, exists only by name
lvl8 gun, 2500-3900 damage, .680eff to both, 25.5k mass, its the tier4 exit reward re'd
chaff launcher, just over 1k mass


and i still have alot of room left, just nothing to do with it. for pvp sometimes ill swap out the rear armor for a mkII image-recognition missle rack, but that made pvp no challenge and i go for gun kills now.

i cant belive some of you are wasting mass with stuff like lvl6 caps, lvl7 droid interfaces, and the higher lvl chaff launchers (is the extra mass really worth it?)



also as sumner said use two smaller guns insead on one huge heavy hitter. my imp pilot on starsider uses an advanced and has two lvl6 guns that hit harder and weigh less than my awing's lvl8. they chew more energy, but nothing a lvl2 35 recharge cap cant handle if you run wo3 and co3.




Don't forget that the the Oppressor has more than 2.5 times the mass of A-Wing, so itisquite okayto use bigger parts in it, just not L9sand L10swith 50-60K mass. The level 7 driod interface only has 490+ massby the way. The shield I use has almost twice the hitpoints as your L7 and faster recharge, and before RE'ed it has 37K mass, and now it's only 20.8K (28K was a typo), very good for a level 8 shield isn't it. BTW, PvE and PvPare totally different, and I won't use my Oppressor for PvP untill theyfurtherreduce PvP damage.


Oh, btw, anyone remebers what exit reward we imps get? Is it a crappy level 8 reactorwith only 12Kenergy? The2400/2400 shieldisn't an exit reward, but one for the2nd or 3rdTier 4 mission,if I remember correctly.

Message Edited by Amuro0079 on 12-23-2004 10:23 AM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Sandzibarr
Wed Dec 22, 2004 7:21 pm
#12






Amuro0079 wrote:





The shield I use has almost twice the hitpoints as your (1888) L7 ....





*cough* sploit sheild *cough*


im curious.. firespray and krayt gunship have aypr (max)rating of 0.9 and the Opp is 1.2 (advanced is 1.1)..pretty sure the Firesprayout turnsthe Opp - which is fair enough as its a rare ship. So why does the 3 gun (+1 MPturret) huge mass Krayt also get the same uber turn rate? or have i got this wrong....

Message Edited by Sandzibarr on 12-22-2004 06:25 PM



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Amuro0079
Wed Dec 22, 2004 7:26 pm
#13






Sandzibarr wrote:





Amuro0079 wrote:





The shield I use has almost twice the hitpoints as your (1888) L7 ....





*cough* sploit sheild *cough*




Yeah, RE'edthat one beforethey fix theshield programs.




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
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