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Thread: Something that should be made clear before release

DustusNavar
Thu Oct 21, 2004 10:31 pm
#1

I originally posted this in the beta forums, but want to share it with you all now that the NDA is no more.


I think there's a very strong conception in themind's eye of most people what JTL should be. We've all played the fantastic Lucas Arts space flight sims and love them, but that's not what JTL is and this needs to be made clear.


Ithought adev should absolutely make a post for the public to let them know that JTL will not be Xwing vs Tie; JTL is a MMORPG skill-based, "quest" driven flight sim. I know that when I first fired up JTL I was expecting it to be just like the other Star Wars space shooters I'd played; it was not. I've come to realize that my initial disappointment was due to me thinking JTL was going to be something it really isn't.


Most space shooters are designed with that one goal; fly around and shoot things. That's it. There's so much more to JTL, being that it's a MMORPG, that the fly around and shoot things aspect of it just isn't up to par with other games whose sole purpose is to do just that.


This needs to be made crystal clear via a public announcement or else you're going to see a lot of disappointed people who may only play the game for a week or so. I want this to be a success, I want to see more people playing SWG. You have to prepare the public properly for what's coming or you're going to let them down.




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Killing In The Name Of


Koramak66
Thu Oct 21, 2004 10:36 pm
#2

Thank you for the warning . I know that i'll be spending the majority of my time in space roleplaying rather than actually fighting.



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Morwen
Thu Oct 21, 2004 10:36 pm
#3

DustusNavar
Fri Oct 22, 2004 9:37 am
#4

/bump for all to see, I think it's important for the future of this game.




22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


Firetracker
Fri Oct 22, 2004 1:09 pm
#5






DustusNavar wrote:

I originally posted this in the beta forums, but want to share it with you all now that the NDA is no more.


I think there's a very strong conception in themind's eye of most people what JTL should be. We've all played the fantastic Lucas Arts space flight sims and love them, but that's not what JTL is and this needs to be made clear.


Ithought adev should absolutely make a post for the public to let them know that JTL will not be Xwing vs Tie; JTL is a MMORPG skill-based, "quest" driven flight sim. I know that when I first fired up JTL I was expecting it to be just like the other Star Wars space shooters I'd played; it was not. I've come to realize that my initial disappointment was due to me thinking JTL was going to be something it really isn't.


Most space shooters are designed with that one goal; fly around and shoot things. That's it. There's so much more to JTL, being that it's a MMORPG, that the fly around and shoot things aspect of it just isn't up to par with other games whose sole purpose is to do just that.


This needs to be made crystal clear via a public announcement or else you're going to see a lot of disappointed people who may only play the game for a week or so. I want this to be a success, I want to see more people playing SWG. You have to prepare the public properly for what's coming or you're going to let them down.








Actually JTL has the same goal - follow some missions and shoot stuff. You should be warned that the missions are nowhere near as developed and interesting as a single player space sim and the flight model, physics and space environment are also not up to the standards of a single player space sim.


Compared to the SWG ground game the space missions and skill progression are far superior.


Combat balance is non-existant. The current flight models and components mass/contruction/experimentation mean that all balance on all missions and PVP done during beta were wiped out a week ago. This is uncharted territory and you should expect many tweaks and changes to follow.


The graphics are nice and detailed - but very sparse.


Most Multi-Passenger ships are a bit of a waste - you need to be total combat oriented to get them and they are not much use for combat - but fun for teams. Luckily those who want MP ships for social reasons can get the Yacht (if they have SWG for 6 months).


I'm nothappy with it, it isnot what I was expecting, its not all that good- butI will still havefun with it. If you play SWG and have some friends/guild to help with the unbalance missions/ships and generally like messing around in groups - then it may be worth getting.

Noslen_Yelnats
Fri Oct 22, 2004 1:11 pm
#6

man all i can say is JTLS will impress. Its very much a twitch style shooter but has way more aspects to it. Im totally blow away with it. I think it really levels out the game. SOE has way outdone themselves on it. I was expecting little but gotway more. "CLAP CLAP CLAP". Prepare to be addicted.


I say no more. BUY IT! I give it a 10.


AestusMaris
Fri Oct 22, 2004 1:55 pm
#7






DustusNavar wrote:

I originally posted this in the beta forums, but want to share it with you all now that the NDA is no more.


I think there's a very strong conception in themind's eye of most people what JTL should be. We've all played the fantastic Lucas Arts space flight sims and love them, but that's not what JTL is and this needs to be made clear.


Ithought adev should absolutely make a post for the public to let them know that JTL will not be Xwing vs Tie; JTL is a MMORPG skill-based, "quest" driven flight sim. I know that when I first fired up JTL I was expecting it to be just like the other Star Wars space shooters I'd played; it was not. I've come to realize that my initial disappointment was due to me thinking JTL was going to be something it really isn't.


Most space shooters are designed with that one goal; fly around and shoot things. That's it. There's so much more to JTL, being that it's a MMORPG, that the fly around and shoot things aspect of it just isn't up to par with other games whose sole purpose is to do just that.


This needs to be made crystal clear via a public announcement or else you're going to see a lot of disappointed people who may only play the game for a week or so. I want this to be a success, I want to see more people playing SWG. You have to prepare the public properly for what's coming or you're going to let them down.





thx. This is unfortunately exactly why I won't be playing. It's just another timesink. I was hoping for something more inclusive.

Slochini
Fri Oct 22, 2004 1:59 pm
#8

I cringe at the word "twitch" when talking about JTL. I guess for lack of a better word it is but functionaly it really isnt. I guess if the only style of game you've played is RTS or RPG then sure...it's twitch in that it's not turned based . All you CS players and even worse, UT players will be pulling your hair out wondering why everything is SO DAMN SLOW!!!!
Soln
Fri Oct 22, 2004 2:01 pm
#9

very good post. But I was disappointed. Some very impressive elements, but I just didn't find it "fun". It felt like just like another timesink and it was very painful in many zones (I never past Tier2). Just my opinion. /salute



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Bomhammer
Fri Oct 22, 2004 2:05 pm
#10

JTL is fun but its not quite the same as single player space sims, but in my mind its still fun by the new aspects.

you can build and customize ships. (I enjoy doing this).
The fact that it is Mass multiplayer.(you can challenge hundreds of different players and PvP)
exploration.

It was already said that JTL will still be tweaked further and new content will be added after it goes live.
BeanB
Sat Oct 23, 2004 12:48 am
#11


Thanks on this. I played SWG in Beta and for about six months after release, then I (and my wife) became too frustrated and disappointed with the game, the problems, the bugs, the instability,the lack of addressing key issues, etc, etc,etc, and cancelled out (like a lot of others). Prior to my leaving the game and at the time that I left, the most common message that I saw was "I'll be back once ships are in".


The impression that was given, and the one that is prevalent, is that JtL will be X-Wing and Tie Fighter re-incarnated (watch the trailers if you don't believe me). It was obvious to me however, that this was not going to be the case as combat looked different and, in my opinion, slow and pokey, compared to X-Wing, TF and Alliance.


This post confirms what I had felt was the case, JtL is not a space sim add on, but just another "planet" to explore with a different vehicle (albeit one that does move in 3 dimesions). While this may satisfy what manypeople may be looking for, and will probably offer some unique experiences, it is not what I had hoped for, which was a combination of both.


I can't say as I am disappointed at this point, as my hopes for the game as a whole died over a year ago. It has been apparent as I have kept periodic tabs on the game that SOE decided to re-vamp the entire game, from scratch, over a period of time due to the poor planning and execution, as well as the mis-led hopes of the initial release.It looks like they have not learned much from that experience, and while I cannot speak to most aspects of the expansion, I can say that from your description that this does not appear to be the product thatSOE and Lucasare currently advertising in their trailers/ads.


With that in mindI want tothank you for this post as it will save me the time and trouble in deciding whether I should come back to SWG and give JtL a go.
KStarfire
Sat Oct 23, 2004 12:53 am
#12

While i get what your saying..

JTL is player skill based, unlike the ground which is character skill based. But yes, unlike XvT it is a MMO.

It is very much a first person shooter and space sim, its just a lot of the controls you saw in games like XvT arent the same.

KStarfire

Message Edited by KStarfire on 10-22-2004 12:59 PM

0rv0
Sat Oct 23, 2004 4:09 pm
#13

I deleted JtL Beta earlier this week...


What a disappointment overall.

Buggy.

Choppy.

Laggy.

Empty.


How the frell a ten year old spacesim like XvT could be so much better is simply beyond me.



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