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Thread: Y-8 mining ship

firespyer
Mon May 09, 2005 9:11 am
#1

anyone gotten this to work out efficantly?

I loaded mine with 1 minning laser, and 2 tractorbeams, as I blast parts off they fly off to fast for my 2 hit with my gun again, and If i do get them blasted small, they fly out to fast for the tractor beams to grab.


If anyone has gotten this to work more efficently then a krayt please pass along your loadout.


my krayt i used 1 mining last in my outrigger hardpoint, and tractor beam in the turret.



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Slysix
Mon May 09, 2005 9:28 am
#2


Seems the gun turrets on the Y-8 have a severely limited firing arc.


The top gun does not shoot any lower then the horizontal 90 of the ship even though you can see lots of space.


The same goes for the bottom turrent...it shoots no higher the horizontal 90 of the ship or near the fin.


They really need widen the rifing arcs.


Other wise your better off mining with a POB ship with Mining lasers (crew of two). And no need for a fighter escort.



Anyone know why the mining ship has two operations chairs? Kinda seems redundant.



ZandaarDokedros
Mon May 09, 2005 9:31 am
#3

RP Maybe? and because it looks friggen bad ass! Anyone know if 2 players in the ops chairs can run droid commands on 2 timers? or is it all off one timer?

Im about ready to empty out my yacht and make that thing my decorated ship. The interior is one of the best in the game, hands down.



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Red-Dwarf
Mon May 09, 2005 9:33 am
#4






Slysix wrote:


Anyone know why the mining ship has two operations chairs? Kinda seems redundant.




Bug fix - there was just one operations chair and one 'normal' chair. But when you stood up from the normal chair you were trapped as you were infront of the chair and couldn't walk through the bar on the floor. The operations chair puts you behind it when you leave the station, so it was easier to make both chairs 'operations' ones.





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
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Jagged-F3l
Mon May 09, 2005 11:24 am
#5

A few friends of mine and I have experimented extensively with the Y-8. In a word, we're very disappointed. We expected a ship that would let you park off an asteroid and mine it. However, the placement of, well, everything is such that this just isn't possible.


A mining ship should support the following hard points:



  • One hard point that will accept a mining laser for the purpose of blasting off the initial chunks.

  • Two to three hard points that will accept mining lasers or tractor means to finish the job.

  • Two to three hard points that will accept weapons to defend the platform while it is operating.

A mining ship should be have enough defensive capability to park for a few hours and mine the asteroid--it should have to move.




010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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Kasparra
Mon May 09, 2005 2:16 pm
#6

I've had much the same experience. I can collect asteroid resources much faster solo and in a starfighter. The Y-8 is a great looking ship and I love it, but it is not practical for mining which is supposed to be its primary function.


I took a 3-man crew up and tried to mine some asteroids and we could not make it work efficiently with a few different setups. I tried two mining lasers and one tractor beam, but it was difficult to even get the asteroids into the smaller chunks.


1) It is very hard to see your target as either pilot or turret gunner (muzzle flash from mining laser is right in your face).

2) Asteroid particles get out of range very fast.

3) Turrets have limited movement (especially the lower turret).


Hopefully something can be done to make the Y-8 more effective for mining. A few things that might help:


1) Add range and effectiveness for mining lasers and tractor beams.

2) Slow down the speed of the broken asteroids.

3) Make a special Y-8 tractor beam that has a very wide beam capable of sucking in multiple small chunks.


Add some more ideas and our voices may be heard.
BostonVader
Mon May 09, 2005 2:36 pm
#7


Hello,


Last 2 days have been spent collecting over 31000 units of different ores and items to craft the parts needed to outfit the y-8 with all of its y-8 only parts, 2 Elite mining lasers a POB only engine, Reactor and Shields and a 30000 size hol(more on this in a moment)


While a firend and I were greatly impressed with the overill increase in performance of the POB and y-8 parts there is one serious suspect part on this list.


Prior to the moment this levaithan left the ground for the first time I had been using a m22 Krayt, tripped out with 2 Mark 3 mining lasers and a lev 10 re'd gun for defense. This allowed me to mine as effeciently as I could given the limited hold of 1550.


The Y-8 Elite mining lasers seem to be no more efficent than the mark III ones. I had somewhat hopped that the Elite version would have simplified the process of mining down to say 2 hits rather than having the same effect as the Mark 3's busti it till it disolves style of hunting. The point of this is:


The y-8 turns like a pig as it should its huge so i cant chase the rocks like i do in a krayt


The Hold is huge and there is no current way of telling whats in it till you land to view it or find a mining station to mock sell your goods. Whats the use in having a 30000 hold capacity if there is no way in hell you could ever possibly fill it in less than a month of chasing rocks.


Someone please tell me this in not the final expected prerfromnace of these guns, because if it is as it has been mentioned components are the last hope of a finacial future for shipwrigts and if this is so im afraid I couldnt winllingly sell these parts to customers knowning how bad they truley perform, for me it would be like theft.


Thank you


Tamit/Kendyl


Raelc Eng Ltd Starsider....







Message Edited by BostonVader on 05-09-2005 05:39 PM

IIscandar
Mon May 09, 2005 3:46 pm
#8






BostonVader wrote:



The Hold is huge and there is no current way of telling whats in it till you land to view it or find a mining station to mock sell your goods. Whats the use in having a 30000 hold capacity if there is no way in hell you could ever possibly fill it in less than a month of chasing rocks.


I'd love to put this on my issues list, but I think this is more of a pilot issue. If you don't mind, please take this issue to the Pilot forum. Tomo is a great correspondent, he'll get the word out if they don't already have it.


Someone please tell me this in not the final expected prerfromnace of these guns, because if it is as it has been mentioned components are the last hope of a finacial future for shipwrigts and if this is so im afraid I couldnt winllingly sell these parts to customers knowning how bad they truley perform, for me it would be like theft.


Though I don't know how your numbers where in the crafting process, I do know there is an issue with UT being missing from asteroid resources, yet being required in the schematics. Have to check later if this effects the mining laser, but I'd bet that when that issue is resolved, you'll be able to craft them a bit better.


Thank you


Tamit/Kendyl


Raelc Eng Ltd Starsider....








Message Edited by BostonVader on 05-09-2005 05:39 PM





RasalTheWise
Tue May 10, 2005 12:24 am
#9

I'm guessing the most efficient combo for the Y-8 is all the hardports having mining lasers and just take the hit of less resoruces per asteroid harvested. But I imagine you can do it a heck of a lot faster, and you can keep parked off the asteroid.




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BonesDragon
Tue May 10, 2005 12:59 am
#10

I agree that this ship has one of the nicest interiors. I look forward to decorating it up and making it home. Right now it's still bugged and won't let you decorate though. I'm hoping they fix that soon, I'm looking forward to at least adding some lights. I keep tripping on the ramps around the captain's chair.

Until some improvements are made to the turret placement, I think the best you can do for mining is part about 500m below an asteroid, and hop in the top turret, and just blast away. Certainly, you can do better with a fighter I would think, except the cargo hold is much bigger on the Y-8.




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jason67
Tue May 10, 2005 6:05 am
#11

It has been my understanding that asteroid minning is percentage based. Meaning that each time you blow up an asteroid or tractor one in you get a % increase of your hold. Now keep in mind that I haven't tested this yet, but this is just something that I have heard so I make no promises as to the accuracy of this statement. But if this were an accurate statement and as described before that you get 1-3% for tractoring in a chunk of asteroid wouldn't that ultimately make the Y-8 with a 30k cargo hold a much more efficient miner even given the difficulties in minning.


1550 fighter hold @ 3% = 46.5 units

30000 Y-8 hold @ 3% = 900 units


that would be an effective increase of roughly 19x the effiency or 1900%. so if this is accurate (I will test it later when I get my Y-8 fully equipped) then the Y-8 may still be a viable minning vessel since you would only need to harvest one asteroid chunk for every 19 that you do with a normal fighter.





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Red-Dwarf
Tue May 10, 2005 6:14 am
#12




jason67 wrote:

It has been my understanding that asteroid minning is percentage based. Meaning that each time you blow up an asteroid or tractor one in you get a % increase of your hold. Now keep in mind that I haven't tested this yet, but this is just something that I have heard so I make no promises as to the accuracy of this statement. But if this were an accurate statement and as described before that you get 1-3% for tractoring in a chunk of asteroid wouldn't that ultimately make the Y-8 with a 30k cargo hold a much more efficient miner even given the difficulties in minning.


1550 fighter hold @ 3% = 46.5 units

30000 Y-8 hold @ 3% = 900 units


that would be an effective increase of roughly 19x the effiency or 1900%. so if this is accurate (I will test it later when I get my Y-8 fully equipped) then the Y-8 may still be a viable minning vessel since you would only need to harvest one asteroid chunk for every 19 that you do with a normal fighter.




Unfortunately that isn't right, you do get around 3 times more with a tractor beam - but it is absolute, not % of hold.


In the last hours of Beta we had a few folk mining and barely scratched 0% on the Y-8 while we played around with different settings. While I love the Y-8 and DP knows it I really can't recommend it as a mining ship - stick to the Krayt / Bwing as most effective miners out there.





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Schadwood
Tue May 10, 2005 9:31 am
#13

I dont think this is a pilots issue at all but directly a shipwright issue. I know you have alot on your plate [FYI i am impressed by the outstanding job your doing] but if asteroid resources cant be mined in an effective manner then we cant craft effectively. What is the estimated cost we are going to pass on when making POB components? Right now with low extraction rates + space lag + time spent landing to unload + mark up beyond what the Mining Stations buy resources at [yes i believe we need to and should use those numbers as a base value for the asteroid resource] = very low quantity of POB components + very costly. personaly i am not sure its worth the effort to craft the POB components for sale at less the 750k a piece. Maybe that seems very high but chaseing rocks in space is only fun for a short period of time then it becomes a chore and my game time is valueable. So please sound off on the Y-8 and get us an effective means to gather the new resources ... [ If this was about Steel and the only way we could gather it was by sampleing wouldnt that be a shipwright issue and not just an artisan?]


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