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Thread: Skills
Planning on going:
Master Scout
Master Ranger
Master Rifleman
what should I do with the rest of the points? Pistil Specilist?
Any tips for good hunting with a rifle?
Kelvyn read my response on how to kill effectively with a rifle in the post named Double penalty for Rifle.
You will be pretty close to points. I always recommend medic skills if you solo. If you do not then I say Ranged weapon support if you want to focus on rifle as you want to be a rifleman and you will need as many rifle points as possible.
Where can i get a whole list of skills that each profession has.
Doc
Either in game, or online here - swgcenter.com/info/SkillTree.asp
You have to earn the experience points to qualify to learn the skill, then the trainer will teach it to you (for a small fee, of course).
For example, if you want to learn Engineering I you have to first have the Novice Artisan skill (which you can just pay for - no experience necessary to buy Novice level skills), then earn something like 500 points General Crafting experience before a trainer will teach you Engineering I. Then you mustearn a certain number of points toqualify tolearn Engineering II and so on.
The skills menu (Ctrl+S) displays each skill with a small bar next to it that fills up as you earn experience points (XP). When you earn enough experience points, the game will tell you what skills you qualify for.
By now I'm sure you've already figured this out, but I thought I would reply anyway, just in case.
I recently started novice Architect, and im running low on skillpoints. Can i drop the Artisian skills like Enginering, or do Architect depend on those skills?
You have to keep Eng IV. It is a prerequisite for Architecture.
You will need at the very least Survey I unless you are buying all your resources.
Youdo not need Domesticsor Buisness in the Artisan tree though.