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Thread: Bring JTL into the GCW
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FredP
Mon Feb 07, 2005 10:19 am
#1
Regarding Thunderheat's post about TEF and GCW changes, lets get JTL into the picture.
Genereally speaking, have the same PvP disabled/enabled status with all the same rules. Allow JTL players to participate in the GCW by affecting planetary control in some fashion, such as blockades and possible assaults (and control?) of the space stations over planets. And lets have factional units we can buy and place in space, gun boats, corvettes, etc., that we can place to guard any bases we control or allow us to buy defenses of the bases (guns, shields, missiles, etc.).
So if we basically destroy all the space station shields, weapons, reactors, etc,. we would need to replace these. the more we put into a captured space station, the more defended it becomes. Controlling space stations should affect the overall GCW score and control.
What say you?
Jullep
Mon Feb 07, 2005 10:37 am
#2
yeah though of the same too, it could really spice up the PvP in space...
GrndAdmiralThrawn
Mon Feb 07, 2005 6:11 pm
#4
Nice! Thats a great idea, I was gonna post something like that...
S-1-l2-H-C
Mon Feb 07, 2005 9:52 pm
#5
i love it.
just have a station over each planet that the factions fight for control over, and the side that is losing the space war is under a blockade on that planet, making the ground base defenses weaker.
also if the station components that have to be replaced were player crafted would sure please the shipwrights.
just have a station over each planet that the factions fight for control over, and the side that is losing the space war is under a blockade on that planet, making the ground base defenses weaker.
also if the station components that have to be replaced were player crafted would sure please the shipwrights.
sillyrack
Tue Feb 08, 2005 5:36 am
#7
I believe I did post something like that on the GCW ages ago a go shot down.. It involved creating new player contolled deep space pvp sectors that didn't affect the pve zone. Players could then place stations using prestige. Other players could then assign themselves to these stations, like space guild, and a specialxp would be bankedfor the station to spend on NPC flights, defences andspace docks to build bigger capital size npc craft. So the more grinding a player did,the more xp he would make for his or her assigned station. Rebs and Imps could then attack each other territory and try a claim dominance over or even destroy the opponentsbases.
The post was far more long winded than this.. I'm may try a dig it up.
sillyrack
Tue Feb 08, 2005 5:43 am
#8
found it.. 
like to suggest and idea to make pvp and GCW more involving. To begin I think it would be fairer to separate teh GCW pvp from teh pve. To do this we need and additiona 5-10 deep space zones that are full pvp active. These zones have a difference though, these are player owned zones that only Ace pilot's can fly to and have not penalties for death in pvp like the other space zone.
Player owned Zones
These zones would start off as blank zones with no content except 4 hyperspace exits in each corner. Its is now down to players to assign themselves content eg. space station, shipyard, npc patrol with the obvious goal to claim the zones for there faction.
Creating Content
Space Stations
Aces will be able to spend their prestige at the deep space stations in the pve areas and purchase a basic space station chassis. The player can then deploy this station wherever inside any of the zones. This space station will however be open to complete attack from the opposing faction and can totally be destroyed, deeds and all. These stations will also be defenseless when the deploy and will act as space guildhalls, so you can board them place furnitures and vendors in them as well as the components the require. Player can also sign on a charter assigning there character to that space station. This does not remove you from you existing guild is just mean your allied to this station.
Purchasing defensive weapons and NPC's
Obviously you don't want your statoin to be defenseless for long nor can you rely on players to guard it 24/7. The next stage becomes a group effort, once a player is assigned to a station he can earn station prestige points from his kills this is a seperate xp from the normal prestige that the station will bank. Pilots can also donate there own prestige to the station if they so wish. The station prestige can then be spent by the station commander, eg. its registered leader or creator. to purchase stations specific components, npc craft, gun implacements,defensive outpostand mine fields. Alsocan be used for internal npc troops for inside thestation.With these can then set up patrols and defenses as he/she sees fit.However like the station is it is destroyed isthese things are gone for good and morestationprestige will need tospent toreplace them.
Shipyard
Shipwrights should be able to build larger capitol size vessels for players but there not gonna build these in there workshops. Station commander can also build shipyard with station prestige. With these the sw can build npc or player flown capitol vessels. Although I think these need some rules.
A) Although these are player controlled they can agian be totally destroyed.
B) You cannot use normal components for them, instead they will have craftable lv 11 equipment made just for them and stations.
C) Player do not own these ships, instead they are the property of the station and will be stored in the stations data bank and can be accessed by anyone assigned to the station.
D) This ships can move around the pvp areas but cannot go into the pve area's. So no joy riding you vette around endor.
E) You can only launch or land these ships in a shipyard. And if they are park in it whilst its destroyed they are also lost.
Boarding actions
I did say Ace pilots are the only ones that can fly to the pvp zones this does not mean that only aces can join them for the ride, infact anyone JTL inabled can fly with them in there mpc ships. Non aces can launch from any station they've been ferryed to by an ace and they cannot however jump to another pvp zone only back to teh pve areas. This give the MPC ships abit more purpose as transports but they really come into there own for boarding actions. Light transports like yt1300 and nova's should be the only ships that you can dock and board from certainly giving these ships a role other that heavy bombers. You can run of crew of cut throat ground combatants that can board loot and commandeer ships. Again some rules...
MPC v MPC = Once the boarding is successful the boarding party can loot from the loot container.
MPC v Capitol = Once the boarding is succesful the boarding party can loot from the loot container and claim the ship as there own.
MPC v Station = Once the boarding is succesful the boarding party can the claim the station everything in the station is now theres including furnitures and vendors.
(A successful boarding requires that all oppossing forces to be dead. Loot containers will lock upon a docking operation being made and will not open until the boarding operation has been resolved)
This gives alot of optunity for players to claim the spoils of war of the oppossing forces. It also gives the nuetral players a chance to role play a little with a littel free enterprising. Piracy in other words.
Just imagine a major offensive to take down a oppossing factions heavily defended sector. Imagine the spoils of victory when you claim the prize of there station. Think of the shame the other faction must feel for losing such a post to you. This could all happen.
This is a very do able system for the dev's to implement. PLEASE if you like the idea post on the threed with a big HEY DEV's let them take notice.
ZalTaur
Tue Feb 08, 2005 6:29 am
#9
Even after all the recent encouraging announcements, I still think your idea is too damn good to ever see the light of day. But I'll sign.
/agree
bpraswid
Tue Feb 08, 2005 7:24 am
#10
Good idea. So, there are more large group missions beside corvette and Star Destroyer hunt. And no need to go to faction station to be overt all the time.
Coran_Sienar
Tue Feb 08, 2005 7:38 am
#11
PvP decay needs to be removed from space. That single factor (coupled with the removal of the 92.2 reward engine) is probably why most people don't fly overt in space.
Ducimus
Tue Feb 08, 2005 8:04 pm
#12
I had a few ideas.
Please read and bump if you like it:
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=172450
(I'd repost it here but im at work and don't want to cause too much unneccessary traffic)
Please read and bump if you like it:
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=172450
(I'd repost it here but im at work and don't want to cause too much unneccessary traffic)
Omnipotent-One
Tue Feb 08, 2005 10:06 pm
#13
5 Stars man. JTL has some of the best potential for content ever in SWG.
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