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Thread: Bring JTL into the GCW
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Ewene
Wed Feb 09, 2005 9:12 am
#14
Cool idea, it could even be made without the necessity to walk around on the stations alltho that would be incredible.
I'd love to man a turret on a corvette or station 
Coran_Sienar
Wed Feb 09, 2005 9:21 am
#15
You can't make a 96 speed engine under 10K mass. If PvP decay remains, then people will not risk their irreplaceable components. It's a simple fact.
SwordNMace
Wed Feb 09, 2005 9:44 am
#16
Coran_Sienar wrote:You can't make a 96 speed engine under 10K mass. If PvP decay remains, then people will not risk their irreplaceable components. It's a simple fact.
That's the main reason I'm flying almost exclusively in Deep Space now. What's sad is that even though there's zero decay in Deep Space, it's still empty. I posted on the Gorath forums offering two million credits to the first person to destroy me in pvp last night. Only one person showed up.
Rilkos-I
Thu Feb 10, 2005 5:36 am
#18
a most excellent idea i sign as well, i just said something about putting the star wars story into JTl to make it more interesting in another post. i didnt touch on it i just said it in passing but after reading this post i really agree with the ideas mentioned.
Ducimus
Thu Feb 10, 2005 12:28 pm
#19
Ducimus wrote:
I had a few ideas.
Please read and bump if you like it:
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=172450
(I'd repost it here but im at work and don't want to cause too much unneccessary traffic)
Since im at home now, ill repost it here i guess. Just my 2 cents, everyone has idea's, here's mine:
A series of ideas just hit me.
Ill start from the ground up, bear with me, each point builds upon the previous point.
1.) It now takes a minimum of 6 to 8 people grouped in deep space to be able to destroy the ISD or space station. The game simply wont let you destroy it until you have that group. Once this group assembles, every ace pilot on the opposing side recieves a system message that a large strike force has beeen seen massing and will attack position in 10 minutes. ISD or space station will not be attackable until this 10 min window expires. This is to give the defenders a chance to defend, as the consquences are serious. The ISD or space station shall have a random timer that makes it respawn anywhere between 18 to 24 hours.
2.) If the ISD or space station is destroyed, every space station in the galaxy that faction owns (other than factional deep space stations) are now attackable. Each space station now has its own turret defenses. At this point, All other factional pilotts is now given a system message to scramble to defend or press the attack. Attacking a space station will make you PvP enabled if you choose to partcipate. While the ISD or space station is destroyed, there is no PvP decay in any space sector.
3.) All normal space stations must be destroyed before the defending factions deep space station can be destroyed. Again, they must all be destroyed in a 3 to 4 hour window. Once this 3 to 4 hour timer expires, the chance to control the galaxy is lost until the ISD or space station respawn sometime in what would be 20 hours from that point.
4.) whichever side manages to destroy the deep space objective, all factional space stations, and the deep space station, they will now control the galaxy for the next 18 to 24 hours. Obviously all master mission will have to wait until that time expires. After said 18 to 24 hours, everything is reset to default. This is to prevent one side from constantly controlling the galaxy.
5.) Whoever controls space should be reflected on the ground somehow. Hlowever the consqequences or rewards in space are already high, and have a direct impact on the game.
warrenbassist
Fri Mar 18, 2005 7:34 am
#20
I like JTL alot but would like to see more done with it to get more players in space. I think there should be static orbital bases around the planets that are faction controlled. I'd like to see them added towards the planetary control points they have on the ground now. These static bases should be able to switch factions by players taking them by force with JTL fighter attacks. If the attackers destroy all weapons, reactorand shields of thebases, they'll need to dock with itto take it over, while theirwingmen protect them.
Maybe allow declared fighters to be the only ones to take over the bases.
airtrent73
Fri Mar 18, 2005 10:41 am
#21
I agree whole heartedly. I love flying in space, but there doesn't seem to be any impact on the GCW while I'm up there. I think the factional stations is a great idea. That would make me want to fly Y-Wings or TIE bombers so I could try to take those out. Your idea for capturing them is a good one too. Plus, I think that the current faction state of the planet should effect the kind of ships most often encountered within the system. If the planet is under imperial control, then we see many squadrons of TIE fighers patrolling the system, meaning there would be few rebels or pirates. If the planet is rebel controlled, more rebel ships and a higher pirate presence. You could go so far as to put a heavy pirate presence if neither faction holds a clear advantage over the planet.
I do my share of work on the ground, but space is where I make most of my money and I just plain love a good dog fight. I think it would add so much more if I could also impact the GCW while I'm at it.
airtrent
Antonnio
Fri Mar 18, 2005 6:35 pm
#22
Just to throw my two cents in... I totally agree! Another way to make it more special, would to have fighters of one faction "attack and disable" the station, and a freelance pilot in a Multi-Person ship must dock to take it over... Similar to those old Star Wars Flight Simulators, like X-Wing Alliance.
It would add so much action to this space expansion.
It would add so much action to this space expansion.
Diaso
Fri Mar 18, 2005 8:16 pm
#23
I agree also but you are the millionth person too say it. I guess it can;t hurt to repeat it over and over again.. mabye a DEV will se it
!
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