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Thread: A tear came to my eye at what a saw....how
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Sorwen
Thu Mar 17, 2005 11:04 pm
#1
A lone scout stands outside Mos Espa on the planet of Tatoonie. Having just finished dressing the hides he carved from the now dead womp rat, he now stand looking at the setting suns. The forbidding landscape has a stark beauty even more emphasized now with long shadows cast by the surroundinghills. As he stands looking toward the next ridge he sees a space craft making a landing approach. As it comes closer he sees it is a Lambda class Imperial shuttle. The shuttle lands scaring off the few animals in the area. The ramp slams down stirring up the desert sand and is quickly followed by the feet of a squad of Stormtroopers. Wasting no time the troopers quickly off load and not a moment passes before the pilot of the shuttle has taken off again.
A tear in his eye the scout turns away "I wish I could be an NPC and raid areas by landing a ship near by".
Ah....point. I'm just annoyed. I'm playing again as a favor to a friend. I quit when ship expansion came out. I find the ways they've dealt with vehicles in general to be a big disappointment. Star Wars has always been know for 4 things as I see it. Good vs. Evil, Jedi, Galactic Civil Wars, and futuristic vehicles. If the landing party to Endor had to land at the Imperial Space port the fight would have been over ever faster. If Luke would have needed a space port to land on Degoba then he would have never met Yoda.
So I'm paying my monthly fee again so I get to gripe again.
Novacrown
Thu Mar 17, 2005 11:18 pm
#2
I agree, it would be really nice to be able to land anywhere on any planet. However I don't see that happening, as the system is laggy enough as it is with the ground game alone. Imagine if everybody were flying their ships around the planet too, maybe even battling in the skies. Plus, I remember hearing somewhere that the ground game's engine just isn't capable of supporting atmospheric flight.
Maybe some day we will see atmospheric flight. Hell, they added a third coordinate to the ground radar when the put in JTL. Before it was just the X and the Y coordinate listed under the radar. When JTL was released, the Z axis coordinate was added to even the ground radar. So who knows. Let them push out the Combat Upgrade, Rage of the Wookies, Smuggler Revamp, and fix several other things before they go adding that feature.
I would love to land anywhere myself, I just don't see it happening any time soon.
VolvoSsixtyTsix
Fri Mar 18, 2005 12:24 am
#3
You got to look on your arguments from technical point of view. I would love to see all SW universe elemetns in the game, but our software/servers/systems are not up to the challenge. Game has its SW sights. Although most of them go back to the begining of the game. I still love to go to Jabba's Palace, listen to the music pretend to roleplay as a BH. But it gets rather annoying after 56th time, since nothing changes in the palace. If you remember, during first month of the game people had the most fun, no one complained. All of us had same weapons, we explored, hunted together etc. It felt very SWish, right now one I don't need anyone to help me with anything. I have 20 composite suits stored, ship filled with galactic rarities and weapons that would make Boba jelaous. IMO this is what makes game feel not Star Wars, the ideology that every person around can get 80% armor and good weapons is not based upon Star Wars. 10k credits were THE CASH in the SW, buying a gun was THE event, to buy a new ship you had to work for month = just like in pre buff/armor/soloallthesh!taroundanddontbreakasweat days.
Greblak
Fri Mar 18, 2005 12:26 am
#4
About this.... did you read my long post on JTL ideas? plus... this is old. I think this eager can be fixed with a garage by your home, or a huge spaceport. You should be able to see your ship physically in both places. You enter it, have a button on the inside of the door that you 'use' and off you go. You don't have to fly it neccecarily... do you know how long it takes to fly a spaceship to a spacestation from the ground? I did a space sim once... it takes about 2 hours from a close one.... and then you go full throttle! I'm talking booster. With the speed of these ships, I would say that it would take 5 hours.... :=) But check my post (signature
TroyBPerk
Fri Mar 18, 2005 6:13 am
#5
This has been discussed much in the forums. My oppinion remains that landing craft on any planet is very possible now with mainenance fee based "Lot" landing. I believe the mechanics for usung the existing lot system (for placing structures) is a good starting point for landing craft on the surface of a planet. There needs to be a link system from space though that allows a pilot to select the area of the map to place their ship.
I also think this should be combined with multi-player ships being left in orbit and "dingy" landy craft taking the player (and crew) to the surface and back. While they're at it they could implement multi ship docking to multi-player ships and walk around autopilot.
These to me should already have been put in the game (along with a few other essentials) Just my $.02
I also think this should be combined with multi-player ships being left in orbit and "dingy" landy craft taking the player (and crew) to the surface and back. While they're at it they could implement multi ship docking to multi-player ships and walk around autopilot.
These to me should already have been put in the game (along with a few other essentials) Just my $.02
Cyrus_Biddissi
Fri Mar 18, 2005 6:33 am
#6
Space flight and atmospheric flight in one game was done many many years ago in Frontier Elite 2 (i still own a copy)...ok it was single player and very basic 3D graphics, but it was nonetheless acheived...each planet had real-time days and nights too (which you could speed up). This was all loaded from one single density floppy disk...my god I hear you cry the dark ages!!
There was howeverno ground based content, except for deploying a mining module thingy.
Landing on a planet in that was somewhat tricky and did take sometime because you had to decend relatively slow otherwise you would have a nasty impact with the ground, but you could land anywhere.
As for seeing your ship in a hangar, I see no problem with it being implemented. Maybe it could be something simple, instead of having the ship terminals have a console next to a hangar door in a starport, that you click on to enter the hangar. You are then instanced into a hanger typestructure with your ship parked in it, a few droids could be seen doing work to it, it would be a nice touch I think.
If you are grouped for a bit of multiplayer fun then the whole group turns up inside the hangar with you.
When it comes to boarding, you could just target the ship to bring up the radial menu and click board...simple eh???
Cya!!
PixellJ
Fri Mar 18, 2005 6:50 am
#7
Man, people gripe about the lag and the system requirements as it is. doing this would blow most people out of the game. Sure it would be cool, but so would being able to render movies like EP1 and 2 on my home PC (I'd edit jar jar right outta there!
).
What this is asking for is basically for no loading screens anywhere, from planet to space, to next sector in space, to next planet. That's a pretty tall order.
That's too bad that such a thing could cause so much unenjoyment, but I think playing a 1FPS would provide a lot less enjoyment.
RSQViper
Fri Mar 18, 2005 6:58 am
#8
I don't see the issue in why we cannot land. I always thought it could be done smartly and this is how:
When you go to land on the planet you can do it through the space station as normal. This time you pick land on planet instead of a city.
From there you get the planet map. You have a square that you drag and click on an area you are interested in. All of a sudden you get the same type of screen you get when you are dropping a structure for that area you have chosen. Your ship has a footprint and you now choose the place you want to drop your ship - JUST LIKE A HOUSE.
Once it is dropped it makes itself right there and you get out. You are now standing next to your ship and when you return you get a radial that can examine or takeoff. If you takeoff you go right back into space where you normally would if you took off from a spaceport.
I would think this would work. All the devs would have to do is make the ships a viewable entity on the ground (ie make th graphics for each one). They already have the TIEs and X-Wings. I wouldn't even care if we couldn't see our modifications on the ground.
What do you think?
Message Edited by RSQViper on 03-18-2005 09:00 AM
TroyBPerk
Fri Mar 18, 2005 9:04 am
#9
RSQViper wrote:I don't see the issue in why we cannot land. I always thought it could be done smartly and this is how:When you go to land on the planet you can do it through the space station as normal. This time you pick land on planet instead of a city.From there you get the planet map. You have a square that you drag and click on an area you are interested in. All of a sudden you get the same type of screen you get when you are dropping a structure for that area you have chosen. Your ship has a footprint and you now choose the place you want to drop your ship - JUST LIKE A HOUSE.Once it is dropped it makes itself right there and you get out. You are now standing next to your ship and when you return you get a radial that can examine or takeoff. If you takeoff you go right back into space where you normally would if you took off from a spaceport.I would think this would work. All the devs would have to do is make the ships a viewable entity on the ground (ie make th graphics for each one). They already have the TIEs and X-Wings. I wouldn't even care if we couldn't see our modifications on the ground.What do you think?Message Edited by RSQViper on 03-18-2005 09:00 AM
This is exactly the way to do it. Should already work this way.
ValiantHalibut
Fri Mar 18, 2005 9:40 am
#10
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=158785
That's a way that I thought to implement this idea that would also keep the volume of ships on the ground down. People really don't want to see endless fields of ships and I understand why. People also don't want to abandon the centralization of the Starports, which I agree with. There isn't much left in SWG that's keeping people near each other but starports is one of those things.
As tempting as it is to allow everyone to land everywhere, there would be repurcussions. If you can allow it yet intelligently limit it, that would be best.
dlc3007
Fri Mar 18, 2005 10:25 am
#11
Ahh... spoken as a true User who has never tried to program anything more complicated than their microwave. Does your VCR still flash 12:00??
I other words, complaints stating nothing more than "I wanna do _____ because I can imagine it" have very little meaning when compared to technical limitations. Maybe the programmers aren't trying to piss you off. Maybe there are simply reasons that you haven't ever tried to comprehend. Of course, complaining is much easier, isn't it.
Docbengal
Fri Mar 18, 2005 10:56 am
#12
RSQViper wrote:
I don't see the issue in why we cannot land. I always thought it could be done smartly and this is how:
When you go to land on the planet you can do it through the space station as normal. This time you pick land on planet instead of a city.
From there you get the planet map. You have a square that you drag and click on an area you are interested in. All of a sudden you get the same type of screen you get when you are dropping a structure for that area you have chosen. Your ship has a footprint and you now choose the place you want to drop your ship - JUST LIKE A HOUSE.
Once it is dropped it makes itself right there and you get out. You are now standing next to your ship and when you return you get a radial that can examine or takeoff. If you takeoff you go right back into space where you normally would if you took off from a spaceport.
I would think this would work. All the devs would have to do is make the ships a viewable entity on the ground (ie make th graphics for each one). They already have the TIEs and X-Wings. I wouldn't even care if we couldn't see our modifications on the ground.
What do you think?
Message Edited by RSQViper on 03-18-2005 09:00 AM
QFE
Thats all I want, I want to be able to see my ship on the ground and land or take off from anywhere on a planet. It should be no more difficult than the coding for calling your speeder or pet, or dropping a house
RSQViper
Fri Mar 18, 2005 11:06 am
#13
*
dlc3007 wrote:
Ahh... spoken as a true User who has never tried to program anything more complicated than their microwave. Does your VCR still flash 12:00??
I other words, complaints stating nothing more than "I wanna do _____ because I can imagine it" have very little meaning when compared to technical limitations. Maybe the programmers aren't trying to piss you off. Maybe there are simply reasons that you haven't ever tried to comprehend. Of course, complaining is much easier, isn't it.
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