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Thread: Anyone having these problems?

Chicken_Chaser
Sun May 15, 2005 1:36 am
#1

Was kinda wondering something from the JTL ppl here. When JTL first came out, I picked it up and was having loads of fun. Even on dial-up it was smooth sailing, no lag and I was having fun. But since patch 13 or so, it has all changed


When trying to kill a ship, you follow it and shoot at it. You can see yourself hitting the ship, but the hits dont register. All of s sudden, the ships do physics-defying moves and whatnot and go every which way real fast. I was wondering if anyone else is having the aformentioned problem, or if it's just my connection...tho I don't think it's the latter cuz that used to run JTL smooth....


Any comments or suggestions welcome



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Badlogik2001
Sun May 15, 2005 5:34 am
#2

I'm having the same trouble, since last Sunday, and mine was always fine before as well
forlongsim
Sun May 15, 2005 2:50 pm
#3

yeah, i have had the problem since i started last week. i hope they fix it soon........combat is difficult when you hits dont register.
thegodofrock
Sun May 15, 2005 2:57 pm
#4

Message Edited by thegodofrock on 05-15-2005 03:15 PM

Message Edited by thegodofrock on 05-15-2005 03:16 PM

Message Edited by thegodofrock on 05-15-2005 03:16 PM

Message Edited by thegodofrock on 05-15-2005 04:01 PM



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HammerHead
Sun May 15, 2005 3:06 pm
#5

Im having them too, and Ive pretty much ripped my PC and network part. Ive been messing around with it for about 5 hours now, and I can pretty confidently say that it isnt me. I used to play JTL just fine.



Xym Starfire
forlongsim
Sun May 15, 2005 5:31 pm
#6

there is no way im gonna start changing my settings cause some minimum wage "techie" tells me its my fault. even computer reseller techs dont know their own models............there are toomany people experiencing this at the same time....same story too.


1) it happened after cu

2) its fine right after the server loads, then increases when more people get on

3) it doesnt happen all the time

4) some space sectors have it worse than others

Chicken_Chaser
Sun May 15, 2005 7:13 pm
#7

yea when this thing first came out, it played perfectly, no matter how many ppl were in space, etc. After about patch 13/14 and especially after CU it is almost impossible to lvl or do anything in space...and many RotW quests happen in space and its annoying



Xeek u___________________________u Psyco's
LAWu_______________________u RASPO
Repee = King
Levoyan
Sun May 15, 2005 8:03 pm
#8

Yeah we've been seeing some physics defying moves lately also.



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wisly
Mon May 16, 2005 2:36 pm
#9

It is definatly on SOEs end. I mean if the game is powered by lithium servers too, that would explain alot. Ever get the "too many searches in progress"? here on the forums?
danade
Mon May 16, 2005 2:59 pm
#10

I had the exact same problem until i noticed this thread
http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=223141

Disabling that fb spectrum on the motherboard helped and i have not noticed any sideeffects from it



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Volntyr
Mon May 16, 2005 3:20 pm
#11

How would a few settings on a persons motherboard cause enemy NPC ships not to record their hits? I have lit up several Black Sun fighters and even a ton of Tier 1 ships, and absolutely no damage to them.


Vol
danade
Mon May 16, 2005 3:51 pm
#12

the EMI reducer causes unsynchronised data between the computer and the host, you will not notice this in ping or packetloss.
You´r computer registers a hit but the server do not!



RSA -633- Fighterwing Blazing Suns

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Homemade Vids safe for work!!
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HammerHead
Mon May 16, 2005 7:15 pm
#13

I would be more willing to buy the Spectrum Spread EMI deal, if I had issues with other games. Counter-Strike, Battlefront, BF1942..No issues there. How could EMI only affect SWG?



Xym Starfire
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