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Thread: JTL need a big revamp.Why?
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WarriorOfDarkness
Thu Jan 27, 2005 9:13 am
#1
I wonder if designers of JTL have ever played `freelancer` or `freespace` space simulation games. If they haven't ,then i suggest them to go and play those games,because they got much to learn in making of space simulation. All they know is to make graphics,ship models and such,but a space game is far more then just graphics. I can sum JTL up with a few sentences;
*It becomes extermely boring once you hit master. Nothing to do.
*Nearly no interests at space so called POI's.Nearly empty or nothing special.
*Missions look like repetative. Only difference is the ship type you destroy;smugglers,or rebels, makes no difference. They become boring after doinga few missions also. Very basic type missions,which gives you no thrill. A mission is not something destroying the biggest ship,and boosting the power of ships you have to destroy not makes the mission interesting,instead a hard boring mission.
*Space looks so empty. Not enough ship spawns. And it looks so boring. Look to the planet orbits at `freelancer` and then `JTL`, you will see the difference.Well, actually you can't see anything in JTL at all, lol.
*There is space stations,capital ships and such which you cannot interact,dock ,not even target them.
*In short words, JTL couldnt pass its class. It is a basic space shoot em up, with good graphics.
Now lets look to `freelancer`. You must see its amazing systems,where lots of ship travel,fight and such. They put even docking lines to planets
. Radio talks r also amazing. You can dock to any station that you r not hostile and go to bar,shop,ship dealers there. There are lots of capital ships also. Every where crawling with ships. It's POI'sare thrilling, you can never know when you will be attacked,or where you can find ship wreckages to salvage. I can't desribe it in words but that game got the atmosphere, nearly best. And `freespace 1&2`, man...that game got the greatest epic space saga. It's missions,ships,ship components,designs are more then amazing,it is astounishing,excellent! It's briefings, fighter squadron's , enemies,they all got style!
Now you make a space simulation in Star Wars universe and it got no spirit at all! All that time and effort to create this game is totally wasted! Look to coruscant orbit! Haven't you watch Star Wars Movies! And we cannot even see the star destroyers,proud of the empire ,except deep space! So all other planets are vulnarable to rebels!! The atmosphere of the game is bad,actually there is no atmosphere! Look to the weapon designs! Nearly same type of weapons, onedeals shields much more dmg,while other to armor. Missile types r also not good! There is lots of weapon types you can put to this game; salvo missiles, locking swarm missiles, seeker missiles, torpedos for capital ships and such! While a bomber can load torpedos,a fighter couldnot! But there is no such difference in JTL! Also space guns look near same! Let some drains huge energy but deal more damage,some deals ONLY shield dmg ,or armor dmg. Some fires repeatibly but lesser dmg,other fires slower but for larger dmg.
I suggest developers to go and play `freelancer`,`freespace 1&2` games,and then make a new big patch for JTL! So maybe you can really make `over one hundred story-driven,thrilling space missions!` as the trailer said.
Efoa_Galendil
Thu Jan 27, 2005 9:14 am
#2
get lost, do you have any idea how long it took the devs to make jtl as it currently stands?
Yoyort
Thu Jan 27, 2005 9:14 am
#3
right now all i can say man is its one of the least broken portions of the game... let it be and fine tune it later
WarriorOfDarkness
Thu Jan 27, 2005 9:18 am
#4
I dont care how much time they spent. If one couldnt do it, then leave it. But dont pretend that you make a space simulation! JTL is just a waste of money!
Xoshosko
Thu Jan 27, 2005 9:31 am
#5
Well thery should have fixed all the snags and bugs in SWG before even thinking about JTL....
Hudlin
Thu Jan 27, 2005 9:33 am
#6
Efoa_Galendil wrote:
get lost, do you have any idea how long it took the devs to make jtl as it currently stands?
god damn right, ok so jtl is fairly basic atm, but techinally its very hot. and the rest of the game needs more atention.
it would be nice to see lots of interesting things in jtl but there are more improtant isssue that need addressing first. personally i want to see mission you encounter rather than find an npc for. (like a passing cargo ship asking for help with pirets/imps/rebels). but stuff like this needs a fair amout of development.
sorry for spelling/grammer. i'm very nackard.
Message Edited by Hudlin on 01-27-2005 04:34 PM
Bugboy321
Thu Jan 27, 2005 9:33 am
#7
*sigh* Another dweeb who thinks he should be on the SOE payroll. If you don't like it, DON'T PLAY IT!
Gawzeera
Thu Jan 27, 2005 9:36 am
#8
does freelancer or any other space sim intergrate with a huge ground based MMORPG like SWG??
no??
did'nt think so.
JTLS is not meant to be a great space sim, its not meant to compete with theold X-wing titles, its an expansion to an MMORPG which is ground based. its there to provide you with iconic ships fromthe moviesthatyou canfly and fight within space to increase the overall star wars feel of the game.
things are and will be getting changed and added to jtls as time goes by
Ducimus
Thu Jan 27, 2005 9:45 am
#9
WarriorOfDarkness wrote:I wonder if designers of JTL have ever played `freelancer` or `freespace` space simulation games. If they haven't ,then i suggest ....
As much as some of us would like it to be, JTL isn't a stand alone game. Its just one piece of the overall picture thats called SWG. Could JTL use some more work? Heck ya, ive made suggestions of my own to that extend too.
However, as the saying goes at my work, as im sure the same saying goes at SOE,
"There are bigger fish to fry".
Combat upgrade (as much as i dont care for the ground, and the current system is probably why), is of higher priority then the few of us who've decided to make piloting our primary profession.
Dru_McNasty
Thu Jan 27, 2005 11:39 am
#10
You have to look at JtL in perspective to this genre of MMO games. JtL is a space sim, but it is not catagorically included as suchbecause it is part of an MMORPG game. Freelancer andgames like itwere single player games. You progressed through those games in a pre-scripted linear sequence. There are things that developers can do in single player games that they can't do in MMO games.
Additionally, JtL is intended to be an add-on for the SWG experience. I don't think it was intended to be the best space simulation ever made, its just a different aspect of gaming for the community. They did try to make it (and they continue to make it) as best as they could for a value-added experience for us.
I am satisfied with JtL, though there are areas were improvement is needed. All in all, it is about what I expected. And as a Master I find things to do such as helping others to Master and organizing events. I do not sit around and think of ways to flame the DEVs for their shortcoming and try to diminish the game by comparing to past exceptional space sims.
Zhagadska
Thu Jan 27, 2005 12:37 pm
#11
WarriorOfDarkness wrote:
I suggest developers to go and play `freelancer`,`freespace 1&2` games,and then make a new big patch for JTL! So maybe you can really make `over one hundred story-driven,thrilling space missions!` as the trailer said.
Freespace 1 & 2 were works of art. Freelancer or Starlancer have no place being mentioned in the same sentence as them 
also, this is a MMORPG, and JTL is an extension of that. it's not a stand-alone flight sim game, and thus, comparisons are hardly as valid. the mechanics are completly different in a MMORPG and a stand alone game.
WarriorOfDarkness
Thu Jan 27, 2005 4:08 pm
#12
JTL is not bad for technical aspects. It got all graphical integration, So inability to make interesting mission,or interior bases is not a excuse. It got the base system to create such things,its engine is very good, but the use of that engine is not good! The atmosphere and such things lack in JTL ,which can be created with that engine! Still you r saying it is expansion of swg,it is not meant to be a space simulation! But those excuses r nonsense. It is meant to be a space simulation,it got enough resources to recreate enviroments but that engine is totally wasted with incapable designs!
ydreah
Fri Jan 28, 2005 7:01 am
#13
I dont ever played "freelancer" or other space simulation games so i enjoy JTL as is: an expansion pack for SWG...
I know there are many things to do in space and im waiting developers ends his actuall proyects in SWG CU first of all cause for me these are the most important... I think we need a CU and a SmuglerRevamp first and then we can spect more enjoyment in the space.
- Master gives us Multipassenger Ships for roleplaying... flying with a crew in a MP Ship is great and funny, do you try that? Yes, the PvP options in SWG sucks (ground and space) but its funny to fly together, maybe in a nearest future we can buy or adquire more MP ships so now we must enjoy the actuall ships as much as we can 
- Yes, Space POIs have no interesting things to do or to see... we can tell SOE to make this points the central theme of space Quests.
- SpaceMissions have more funny than Ground TerminalMissions... SWG needs a QuestRevamp but SpaceMissions are the second priority in a QuestSystem to improve. We must wait for a ground QuestSystem revamp first (i think)
- Yes, Capitol ships can give us a lot of funny the day when SOE make they dockables and u can walk into (lol... im seeing my english sucks)
Well... I think the correct way for all of this things can go better is saying ideas to SOE and no critical point of view only. You'll better can write a post like this:
* Make more missions for MasterPilots where youMUST go with crew... this would be story based quest where a group of players can do something different together to get a reward (money, loot, better ship parts...etc)
* Make a POIs QuestSystem... for example put there NPCs telling to go toother specific POI to search something and no waypoint were given... only a little description of the POI. In this case players must know how the POIs look like in orther to find what POI is talking about.
* Make more missions for each level and a random system to give it to you tomake us the idea of every one has different missions than other... so they are great!
* Space would be plenty... Space would be empty... who cares???
* When is SOE going to make CapitolShips walkables? is going to be some place to land like Cloud City(both faction) or Second Death Star(imperial capitolship under construction) or Secret Base of Hoth(rebel... so only the base
lanet is frozen!!!) only available for JTL players? plz plz plz
I think we can spec all of this so we must give ideas to devs... not to tell only what things can be better, they are no idiots and they know better than us the actual limitations of JTL
I think we must give ideas first...
PD:
Sorry for my english 
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