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Thread: hyperspace
Raptor2k1 wrote:
Bleagh, didn't mean to do that.
Anyways. Durring the IGN preview it stated that hyperspace travel would be handled by clicking a box and a loading screen.
Maybe it's just me, but doesn't this totally destroy immersion? I'd much rather have it set up like XWA where you pressed a key within proximity of a hyperlane entrance and got the whole "Whoosh" effect.
Anyone else going to be rather disappointed if we aren't able to actuallysee our ships entering and exiting hyperspace? It would seem to be kinda self-defeating for a product titled Jump to Lightspeed to not even visually portray the occurance.
Would any devs browsing the forums be able to comment on this by any chance?
Message Edited by Raptor2k1 on 05-16-2004 05:55 PM
I totally agree actually. One of the coolest effects I've ever seen, was for a space sim I can't even remember now, it might have been Privateer.
You'd fly into a 'jump point' (designated spot in space that woudln't crash you into a planet while in hyperspace) and hit J, and the cockpit would warp from and blammo! Your gone.
"Theres no reason why the loading screen can't look exactly like the 'whoosh' effect. It doesn't have to be a blue bar going from left to right."
Maybe, but that would lack the whole audio part of it, and it would be rather staggered and just seem flat out unnatural.
Now if after clicking the box (which to me would seem to be really annoying since it would be much easier in itself to hit a key to activate hyperspace when you wanted to) you got the jump to lightspeed sequence followed by aloading screen with the tunnel-effect I wouldn't mind so much... so long as upon entering the next area you had the exiting hyperspace sequence.
Message Edited by Raptor2k1 on 05-16-2004 06:00 PM
That very well could be the way it will happen. It better.
So far, we only know you can jump to hyperspace at the end of zones. It makes sense to me. They seem to need to have some loading (every thing isn't going to be seamless), so why not add in some cool eye candy that fits into the universe? I'd rather not have a boring "Loading..." screen comparied to the hyperspace.
"Wouldn't it be much more satisfying, simple and practical to be able to simply hit a key when near a hyperlane to enter hyperspace?"
Maybe you can. Maybe that is something people will ask for during beta. The menu is there mainly so people know what is going on. So they don't cross the server zone and automaticly end up on the other end of the star system. It gives them the option of moving or saying "opps, I'm flying to close to the end of the zone. Better fly back a little."
And yah, there CAN be sounds while the loading screen is up. You hear (at least I do) the music behind in the game while loading, no reason why there can't be music/sound while hyperloading.
Message Edited by Redd on 05-16-2004 08:15 PM
In light ofthe new E3 thread, it looks like there's nothing to worry about. ![]()
(see the post about starcharts and hyyperlanes.)
Metroid wrote:
I totally agree actually. One of the coolest effects I've ever seen, was for a space sim I can't even remember now, it might have been Privateer.
You'd fly into a 'jump point' (designated spot in space that woudln't crash you into a planet while in hyperspace) and hit J, and the cockpit would warp from and blammo! Your gone.