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Thread: Boarding Parties

Redfenril
Thu Aug 12, 2004 5:06 am
#1

When the Devs introduce Capital Ships in JTL, will there be an option to board enemy capital ships and space statsions and commandeer them using multi-passanger ships?

It would add suspence, realism, and excietment for the game if an option like this was added.

Message Edited by Redfenril on 08-12-2004 05:07 AM



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Jetfire117
Thu Aug 12, 2004 5:08 am
#2

And give players the ability to gain a cap ship just like that? I disagree with boarding, but it would be hard to put in anyway. The boarding craft would get smashed to pieces before touching the hull, masssive lag, other issues too.



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Sutarion
Thu Aug 12, 2004 5:29 am
#3

I'm not too sure about taking them over, but perhaps they could allow players to board their own Corvette for the Corellian Corvette missions.


Right now, the devs don't have time to code in additional dungeons of this type though.


Sutarion

Redfenril
Thu Aug 12, 2004 5:37 am
#4

And for something of this magnitude it will be difficult.

But unlike the current Corvette Dungeon, these "dungeons" will have PvP.



Colonel Oacob Riker
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R0Man
Thu Aug 12, 2004 6:07 am
#5

I realy HOPE we get ability Boarding NPC frigates for enter to mini Dungeon.



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Thochkored
Mon Nov 15, 2004 12:27 pm
#6

I'm only 2 2 2 2 Privateer, but the other day I was doing a capture mission, watching the chater from the boarding party when it dawned on me that we should be doing the raiding. Imagine at Master loading up a multiplayer ship disabeling a freighter, docking and sending in your own boarding party to take over. Of course someone needs to b eleft behind to defend the ship from attack. This would be the ultimate JTL experience I would think, plus you can still use your ground professions. Even once the Friegther is taken over, one of the party members would have to repair it and fly it, perhaps even putting others on gun locations. Please SOE make this happen!




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rols_cerentz
Mon Nov 15, 2004 12:57 pm
#7



Thochkored wrote:
I'm only 2 2 2 2 Privateer, but the other day I was doing a capture mission, watching the chater from the boarding party when it dawned on me that we should be doing the raiding. Imagine at Master loading up a multiplayer ship disabeling a freighter, docking and sending in your own boarding party to take over. Of course someone needs to b eleft behind to defend the ship from attack. This would be the ultimate JTL experience I would think, plus you can still use your ground professions. Even once the Friegther is taken over, one of the party members would have to repair it and fly it, perhaps even putting others on gun locations. Please SOE make this happen!





I agree. This would be the ultimate mixing of both SWG and JTL. I am quite surprised to see that this wasn't included in the expansion. Of course, such missions couldn't/shouldn't happen in standard PvE/PvP zones since it would be to easy for the no longer manned MP Craft to be capable of properly defending themselves from other factions.

This would be a very cool and very effective way of incorporating both aspects of the game together. It could even be flexible enough to keep things 'busy' for fighter escort players while the MP Ship players make their way into the enemy vessel to complete their portion of the mission.

A good mission like this could be setup to run for roughly a good hour or so of playtime and have a decent enough of a payout to make it worthwhile for all involved.

These missions could involve, retrieving secret plans from a Rebel Blockade Runner, retrieving some lost goods or information for a Hutt Crimelord, Capturing an Imperial Officer/Scientist/Shipment of Alderaanian Flora (To bring back some 'Deadeye' Crafting Materials...). Any number of nifty reasons for putting together such assault teams.

This would be the grand missions requiring large groups of 20 or so players to complete. 50% or more of them could be in the MP ship, with the remaining providing fighter screen coverage. There could be 'ultimate' rare space loot drops for the one or two best aces involved in the space battle and some special uber component/weapon/armor or other do-dads for the best one or two boarding party combatants along with a significant credit reward for all involved.



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New Republic Order - Lowca
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rols_cerentz
Mon Nov 15, 2004 2:01 pm
#8



Thochkored wrote:
Those all sound like excellent scenarios, I suppose that the Corvette one would be easiest to implement since we already have Corvette maps. But I think raiding a Spacestation woul dbe just as much fun, especially if we get Faction Bases in Space. Keep the ideas coming!





Of course Asteroid Bases and Standard 'Free-Standing' Bases should be created to support these types of missions to. These types of missions would be best as an Instanced mission, scaled to the size of the party involved.

They should be doable for groups as small as three players all the way up to 20 players in a group.

Regardless of how they are setup, most of them should act as an instanced adventures in different areas of 'Deep Space'. There could also be some geared towards two or more factions that have set start times and can involve random groups.

There could be private battles between Imperial and Privateer groups, Rebel and Privateer groups or a Rebel on Imperial group 'lovefest' in teh GCW tradition, in both space and on a station/capital ship of some kind.



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New Republic Order - Lowca
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NightGun
Mon Nov 15, 2004 2:07 pm
#9

I would note that while this sounds really great I would say leave out the 1st and 3rd things and just loot the ship and leave. This should be easy enough to implement since it would only have to load an instanced dungeon type for those on the ship to play (I would say the whole group goes or at least all docked with the ship go to this instanced dungeon and the space game is put on hold at that point (you no longer exist or something). This is all in the name of making it easier since the Devs are currently swamped with fixes and other such things needing more condieration.


In the distant future it would be fun to have capital ship capture and destruction type missions but this sounds hard to do since they would actually have to implement capital ships. I would like to see it as a feature but think short term just having the ability to dock and loot a ship would be fine and should be great fun. It would be neat however if they could add something that would allow looting of large lucartive cargoes only if you had a ship that had the cargo space for it making MP ships more useful espeacially if each ship is given a cargo stat to show how much can be taken. Of course that would only effect a group reward each person could still loot some smaller items in the battle to take the ship.



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IonControl
Mon Nov 15, 2004 2:07 pm
#10

This would kick serious butt, but a programming friend of mine said it would be a horrendous load on system resources. He seemed to think that it would require tremendous server space to keep copies of all the instanced dungeons going on (it's be like the corvette x100 with multiple different layouts and small parties, even individuals). He didn't think the server could handle the load and didn't think the Devs would have time to write the code. Not sure I fully agree with him, but he's far omre expert than I. Then again, I can always hope. Maybe this might become Master content?



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NightGun
Mon Nov 15, 2004 2:10 pm
#11

I should think instanced dungeons would be less intensive (since that is the techonolgy currently being used by SOE and other to combat lag and such). I shouldn't think it would be hard but I am no expert. I would think though if they limited it to only being a space game to the point of boarding and then switching everyone back to ground game it wouldn't be horrible you just wouldn't want the group existing in both worlds at the same time cause that seems like it would be near impossible.



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KyrYxus
Mon Nov 15, 2004 2:22 pm
#12






NightGun wrote:

I should think instanced dungeons would be less intensive (since that is the techonolgy currently being used by SOE and other to combat lag and such). I shouldn't think it would be hard but I am no expert. I would think though if they limited it to only being a space game to the point of boarding and then switching everyone back to ground game it wouldn't be horrible you just wouldn't want the group existing in both worlds at the same time cause that seems like it would be near impossible.







If this is referring to the squadron in space and the group that has boarded the station, how would this be any different from having a group with 5 members in space and the other 15 on the ground? It works just fine now. They dock with the ship and are then loaded into the ground game. Furthermore, we are currently all loaded twice in space (our PC and our ship, check it with ctrl+1). The boarding party would only be able to interact with the space bound members through group chat.


It obviously would be a huge undertaking but at the same time almost all of the pieces are in place it is just putting those pieces together. The zones would have to load (ground to space and vice versa) just like they do now but it wouldn't be any differen than the way that things function now.




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Thochkored
Mon Nov 15, 2004 2:25 pm
#13

Well, like everyone says, it becomes an instance dungeon and then once the ship is taken over you load back to space, but now have control of the ship. Still it seems there might be a way to let a fighter escort defend the ship while it is being taken over. Otherwise you might as well let everyone, including the fighter pilots raid the ship. Of course if things go bad, the party should be able to fight their way back to their docked ship for escape intsead of using the escape pods.




Ackaak Adack
Bloodfin
"Wars not make one great."

Davian Shaw
Bloodfin
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