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Thread: Boarding Parties
KyrYxus
Mon Nov 15, 2004 2:31 pm
#14
Thochkored wrote:
Well, like everyone says, it becomes an instance dungeon and then once the ship is taken over you load back to space, but now have control of the ship. Still it seems there might be a way to let a fighter escort defend the ship while it is being taken over. Otherwise you might as well let everyone, including the fighter pilots raid the ship. Of course if things go bad, the party should be able to fight their way back to their docked ship for escape intsead of using the escape pods.
That is exactly it. It would HAVE to be instanced in order to function properly but it just requires a little bit of cross server (or whatever) communication between what is going on outside (damage to the station or further NPC's boarding) what have you. Also I feel that instead of hitting the escape pod it would be the docking bay that they would have to reach, which would then send them back into the multipassenger ship.
rols_cerentz
Mon Nov 15, 2004 2:37 pm
#15
IonControl wrote:This would kick serious butt, but a programming friend of mine said it would be a horrendous load on system resources. He seemed to think that it would require tremendous server space to keep copies of all the instanced dungeons going on (it's be like the corvette x100 with multiple different layouts and small parties, even individuals). He didn't think the server could handle the load and didn't think the Devs would have time to write the code. Not sure I fully agree with him, but he's far omre expert than I. Then again, I can always hope. Maybe this might become Master content?
Tell your programming friend to check out a little MMORPG called Anarchy Online. That game is going on 4 years old now and has had 'instanced' dungeons since day one. Multiple people would enter a 'mission dungeon' through the same entrance, but unless grouped, they would each end up in their own solo mission. These missions could be as simple as a 4 room layout to having multiple levels and upwards os a few dozen rooms.
I am not knocking your programming friend so much when I say this. However, things are only impossible if everyone always believes and acts as though they are impossible. At some point in the past, people believed it was impossible to travel faster then 100 miles per hour, then impossible to travel faster then sound, then impossible to travel into space.
Anyway, my point is that it is entirely possible to make instanced dungeons for single or groups of players. It may take some time to implement, but it is far from impossible to do.
NightGun
Mon Nov 15, 2004 2:39 pm
#16
I think KyrYxus just hit it on the head with trying to include outside damage and such. This would make things difficult thus delaying things while they would be cool and make things more realistic I think from a difficulty standpoint if you just instance a dungeon and then everyone is in it (that was docked with the ship allow multiple dockings) then the ship is Invulnerable in space (takes no damage and does not get reboarded until the boarding party get back to the docking bay) and the ship cannot be taken over since this currently isn't supported well.
They should however have most freighters flying with some sort of fighter escort that has to be removed before docking. Also they should put planetary patrols that will not allow boardings within certain ranges of panets and space stations to make these types of things hard to do. Loot and ship takeover should be on a level with the fighter escort that was protecting the ship.
Thochkored
Mon Nov 15, 2004 2:49 pm
#17
NightGun wrote:
They should however have most freighters flying with some sort of fighter escort that has to be removed before docking. Also they should put planetary patrols that will not allow boardings within certain ranges of panets and space stations to make these types of things hard to do. Loot and ship takeover should be on a level with the fighter escort that was protecting the ship.
I look at the frieghter/Corvette raid as a mission a Master Pilot could get, that should reduce the number of random boardings around the populated areas.
rols_cerentz
Mon Nov 15, 2004 2:50 pm
#18
NightGun wrote:I think KyrYxus just hit it on the head with trying to include outside damage and such. This would make things difficult thus delaying things while they would be cool and make things more realistic I think from a difficulty standpoint if you just instance a dungeon and then everyone is in it (that was docked with the ship allow multiple dockings) then the ship is Invulnerable in space (takes no damage and does not get reboarded until the boarding party get back to the docking bay) and the ship cannot be taken over since this currently isn't supported well.They should however have most freighters flying with some sort of fighter escort that has to be removed before docking. Also they should put planetary patrols that will not allow boardings within certain ranges of panets and space stations to make these types of things hard to do. Loot and ship takeover should be on a level with the fighter escort that was protecting the ship.
The whole thing of instancing such a thing wouldn't be that it takes place over, Tatooine and the Freighter or what have you is instanced inside. I suggest that a group takes a mission and then jumps to an instanced 'Deep Space' zone for the group, filled with some hardcore NPC Starfighter Pilots and the ship/asteroid base/starbase. This zone would be instanced, with no outside of the group PC Interference possible.
The ship or other target would be invulnerable to destruction, except from inside the ship/station and could only be disabled from the outside. Similar to the way that a group has to take on a Sith Base on Dathomir.
Someone lowers the shields, someone takes out the turrets, a handful of enemy fighters has to be destroyed and then docking operation can occur. Then the inside the ship/station dungeon becomes available to the boarders, while dogfights can continue in space. (The boarding vessel can then become 'immune' to damage, but can't assist in battle either.)
These kind of adventures could be built up for multiple groups/individuals all across the galaxy that would scale based upon the number of starships in the group, the level of the pilots that are piloting those ships and the level of the equipment in those ships. The Base, would just be hard as heck, equal to or greater then the threats onboard the Corvette Missions.
Thochkored
Mon Nov 15, 2004 3:03 pm
#19
rols_cerentz wrote:
The whole thing of instancing such a thing wouldn't be that it takes place over, Tatooine and the Freighter or what have you is instanced inside. I suggest that a group takes a mission and then jumps to an instanced 'Deep Space' zone for the group, filled with some hardcore NPC Starfighter Pilots and the ship/asteroid base/starbase. This zone would be instanced, with no outside of the group PC Interference possible.
The ship or other target would be invulnerable to destruction, except from inside the ship/station and could only be disabled from the outside. Similar to the way that a group has to take on a Sith Base on Dathomir.
Someone lowers the shields, someone takes out the turrets, a handful of enemy fighters has to be destroyed and then docking operation can occur. Then the inside the ship/station dungeon becomes available to the boarders, while dogfights can continue in space. (The boarding vessel can then become 'immune' to damage, but can't assist in battle either.)
These kind of adventures could be built up for multiple groups/individuals all across the galaxy that would scale based upon the number of starships in the group, the level of the pilots that are piloting those ships and the level of the equipment in those ships. The Base, would just be hard as heck, equal to or greater then the threats onboard the Corvette Missions.
Oh I see, have the whole mission be instanced, space and everything. That would be cool. I like the idea of the mission being scaled for the group as well.
rols_cerentz
Mon Nov 15, 2004 3:18 pm
#20
Thochkored wrote:Oh I see, have the whole mission be instanced, space and everything. That would be cool. I like the idea of the mission being scaled for the group as well.
This would provide the 'appearance' that we players actually have access to the greater Star Wars Universe without really producing tons of additional content pieces, such as new planets and similar. Right now, space seems much smaller then space really should feel in the Star Wars Universe.
How about some stars?
KyrYxus
Mon Nov 15, 2004 4:14 pm
#21
rols_cerentz wrote:
Thochkored wrote:
Oh I see, have the whole mission be instanced, space and everything. That would be cool. I like the idea of the mission being scaled for the group as well.
This would provide the 'appearance' that we players actually have access to the greater Star Wars Universe without really producing tons of additional content pieces, such as new planets and similar. Right now, space seems much smaller then space really should feel in the Star Wars Universe.
How about some stars?
Here here!!
KyrYxus
Mon Nov 15, 2004 4:16 pm
#22
Thochkored wrote:
rols_cerentz wrote:
The whole thing of instancing such a thing wouldn't be that it takes place over, Tatooine and the Freighter or what have you is instanced inside. I suggest that a group takes a mission and then jumps to an instanced 'Deep Space' zone for the group, filled with some hardcore NPC Starfighter Pilots and the ship/asteroid base/starbase. This zone would be instanced, with no outside of the group PC Interference possible.
The ship or other target would be invulnerable to destruction, except from inside the ship/station and could only be disabled from the outside. Similar to the way that a group has to take on a Sith Base on Dathomir.
Someone lowers the shields, someone takes out the turrets, a handful of enemy fighters has to be destroyed and then docking operation can occur. Then the inside the ship/station dungeon becomes available to the boarders, while dogfights can continue in space. (The boarding vessel can then become 'immune' to damage, but can't assist in battle either.)
These kind of adventures could be built up for multiple groups/individuals all across the galaxy that would scale based upon the number of starships in the group, the level of the pilots that are piloting those ships and the level of the equipment in those ships. The Base, would just be hard as heck, equal to or greater then the threats onboard the Corvette Missions.
Oh I see, have the whole mission be instanced, space and everything. That would be cool. I like the idea of the mission being scaled for the group as well.
Yeah the only way it would work would be for the whole thing to be instanced, zone and all. With my Centerpoint idea all they would have to do is use scaled versions of existing art (Talus, Tralus, Corellia) into the background as well as add the station itself as background art to the Corellia sector.
RebalMarineHunter
Tue Nov 16, 2004 1:17 am
#24
I see it like this, an example. You target an NPC corevett in deep space, disable its engines and reactor, this makes it so it cannot deny your ability to doc with it.
You doc with the ship and on screen you get the message "Do you want to board?". You click "yes" and everyone who is not in a socket (pilots chair, gunner chairs, tech chair) gets to board the vessel. When you board it then acts like the original vet missions, you end up in the docking area and you can venture into the craft.
There are 4 things you can do in here... 1- fight NPC's. 2 - loot the ship (like on the normal vet), 3 - set the ship to self destruct (same as destroy vet missions) or 4 -commendeer the vessel, take it over (would be similar to the assasinate missions). On the take over mission, you would need to kill the commander and all fighters on board, then take over the bridge after looting all the necassary codes for that ship. Then, you can fly in that sector as though it were your ship and it would act like a MP ship.
Any damage would have to be repaired from within like on a MP ship as well.
Only thing you can't do with this ship is leave the sector, no HP for you my freind. Otherwise cruze around and attack to your delight! When done, youcan blow up, use escape podor you re-boardthe craft that got you there. And, if your vette blows up while your still docked your original ship goes boom as well.
This would add some great fun and a great purpose to the MP craft (of which there is little currently).
Then, if they ever make factional purchased capital ships (i.e. floating moving factoin bases), they need to make it so they would opperate under the same dynamics as the NPC vette. In other words, you can take it over or destroy it from outside or within. I can see bases that change hands multiple times, would be great fun.
KyrYxus
Tue Nov 16, 2004 1:41 am
#25
RebalMarineHunter wrote:
I see it like this, an example. You target an NPC corevett in deep space, disable its engines and reactor, this makes it so it cannot deny your ability to doc with it.
You doc with the ship and on screen you get the message "Do you want to board?". You click "yes" and everyone who is not in a socket (pilots chair, gunner chairs, tech chair) gets to board the vessel. When you board it then acts like the original vet missions, you end up in the docking area and you can venture into the craft.
There are 4 things you can do in here... 1- fight NPC's. 2 - loot the ship (like on the normal vet), 3 - set the ship to self destruct (same as destroy vet missions) or 4 -commendeer the vessel, take it over (would be similar to the assasinate missions). On the take over mission, you would need to kill the commander and all fighters on board, then take over the bridge after looting all the necassary codes for that ship. Then, you can fly in that sector as though it were your ship and it would act like a MP ship.
Any damage would have to be repaired from within like on a MP ship as well.
Only thing you can't do with this ship is leave the sector, no HP for you my freind. Otherwise cruze around and attack to your delight! When done, youcan blow up, use escape podor you re-boardthe craft that got you there. And, if your vette blows up while your still docked your original ship goes boom as well.
This would add some great fun and a great purpose to the MP craft (of which there is little currently).
Then, if they ever make factional purchased capital ships (i.e. floating moving factoin bases), they need to make it so they would opperate under the same dynamics as the NPC vette. In other words, you can take it over or destroy it from outside or within. I can see bases that change hands multiple times, would be great fun.
This is the same idea that I proposed in Beta that was well received by the testing community with one difference. My idea was not for a ship but for the addition of Centerpoint Station in the Corellian sector. This would function like the DWB only with the added twist of having to have a squadron to repel the rogue CorSec Elite pilots from boarding the station following the boarding crew's entrance into the ship. It would work like this:
Centerpoint Station: A massive space installation that is the center orbital point of the Corellian Sector. It is also a weapon of unbelievable power, the weapon has not functioned in years but the Rogue CorSec Elite forces have captured the station and it is rumored that they have learned how to repair the weapon. In the hands of these terrorists this could spell ultimate doom for both Imperials and Rebels alike. It is your mission to assemble a strike force to recapture the station but beware, they have space around the station under lockdown. You'll have to fight your way to the station and it only gets worse from there!
You could get this mission from Garm Bel Ibis or from everyone's favorite Corellian himself, Han Solo.
You have to have 1 multiplayer ship as well as a squadron of fighters to successfully complete the mission. The Fighters have to secure a lane for the MP ship to get to the station and they then have to fight off waves of HIGH end fighters and freighters that will attempt to board the station after the Strike Team does. There could be high end space NPC's (gunboat type ships or even, near the end, a corvette or 2) that come as well.
Meanwhile the strike team has to go into the station andtake control of it. There will, of course, be new introduced high end loot. The Rogue CorSec Elites would be nothing like the troops we see on the ground but would be VERY high end, in the same vein as the DWB. Once the station is taken and the newly fixed weapon is once again disabled they have to make it back to their ship, hoping that their comrads in space have kept the reinforcements from arriving. Once they board their ship and it leaves the station and the Space Battle is complete the mission is complete!
I think it could be a GREAT way to add new content in both media, to tie them together, AND to bring in more Star Wars EU goodness.
What do you think?
Thochkored
Tue Nov 16, 2004 1:55 am
#26
Those all sound like excellent scenarios, I suppose that the Corvette one would be easiest to implement since we already have Corvette maps. But I think raiding a Spacestation woul dbe just as much fun, especially if we get Faction Bases in Space. Keep the ideas coming!