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Thread: Should Weapons being brought down a bit in PvP?
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Sifer2
Sat Apr 16, 2005 8:06 pm
#1
Seriously im just wondering if people agree because it feels like Counterstrike up there right now. See a person, rapid fire, they blow up in one hit. I mean most Weapons I have seen do 3000 damage at least. The strongest shield in the game is 2555 right? Does no one think this is a little wrong? I mean im new to Space PvP an all but still getting instantly blown up seems to take all the fun out of it. I would think a Shield could at least take two hits an Armor about three. But currently one shot can nearly cut through both an blow you up. Meanwhile we have NPC's taking like 10 to 20 shots to kill. It reminds me of the ground game at launch.
TomoRainer
Sat Apr 16, 2005 9:09 pm
#2
Well, weapons may be able to hit for 3000, but remember that they've got a modifier vs. armor and shields that will cut most RE'd ones to .600-.700 effectiveness. Then damage is dropped another 25% by the PVP modifier. WO3 obliterates some of that, but the end result is a 2550 shield should be able to take at least a couple hits to drop.
You bring up something that's pretty interesting, though.. what if armor protection were jacked up significantly? Say, to twice what it does now? Shields already have an enormous advantage in that they recharge and can be shunted back quite quickly, so it might be a reasonable thing to suggest that armor, which when paired front/back often weighs much more than shields, be granted significantly more HP. This would add a bunch of protection to your average ship, but once armor's down it's gone until you repair. Stack armor's HP a ways, and you can increase your average dogfight without leading to the kind of invulnerable fighters many of us are worried about.
You bring up something that's pretty interesting, though.. what if armor protection were jacked up significantly? Say, to twice what it does now? Shields already have an enormous advantage in that they recharge and can be shunted back quite quickly, so it might be a reasonable thing to suggest that armor, which when paired front/back often weighs much more than shields, be granted significantly more HP. This would add a bunch of protection to your average ship, but once armor's down it's gone until you repair. Stack armor's HP a ways, and you can increase your average dogfight without leading to the kind of invulnerable fighters many of us are worried about.
Sifer2
Sat Apr 16, 2005 10:09 pm
#3
Well even with those effectiveness modifiers I have seen people go down in one hit. I myself was instakilled just the other day by some that hit me with a single Ion Gun Shot I think. Just instantly BOOM. This is probably because it either hits Front or Back Shields/Armor. Between Shields/Armor you cant get much higher than 4000 protection on your Front or Back I would think. So we still have people going down way too fast in my opinion. I mean yes you can use Shield Shunt but that is assuming you survive the first shot or two. I understand its a twitch game but hell even in most faced paced first person shooters people dont die in one hit. If they do its from some hard to aim or slow weapon that gives the victim a better chance to avoid. So yes I agree Armor effectiveness or something needs to be raised by a good bit. I have not even tried MP ship combat but from what I have seen in Starfighters it would be pointless.
Cardco2
Sun Apr 17, 2005 1:53 am
#4
I was shot down today, 1 hit. Did not even see the guy. Litterally I was cruising allong, targetting a rebel station, then I have the Explossion animation and am infront of the Dantooine station.....
Did not even hear/see the blaster bolts......
MukeyMonkey
Sun Apr 17, 2005 1:58 am
#5
Yes!! How it's set up now (first to land a shot wins 99% of the time bewteen to equal pilots) is lame. They should make the shields and armor mean something and give a decent dog fight a chance to happen.
Tumbler2002
Sun Apr 17, 2005 9:40 am
#6
There was a lot of Pvp on Ahazi in deep space yesterday. I know cause I was in most of it
. And in the end I realized teh only battles that were more than just instant kills were with weapon overload 3 turned off. It takes several strikes while WO3 is off to take out an opponent and I think if the devs will just fix this one program combat will be alot different.
With it on space pvp is all about firing continuously until you land a shot. Is rather uninteresting and doesn't drive people to want to improve.
With it on space pvp is all about firing continuously until you land a shot. Is rather uninteresting and doesn't drive people to want to improve.
Thradd
Sun Apr 17, 2005 11:27 am
#7
No no no. Leave damage alone. Once WO3 gets fixed all will be well.
I've said it before and I'll say it again....
If you get killed in one shot
A) You were not paying attention-situational awareness is EVERYTHING
B) You need to adjust your ships loadout-you might want to drop some componants in favor of better shields
C) You need to learn how to fly better-it never hurts to learn a few manuvers otehr than "match speed turn"
D) You simply got bested. Move on and go practice. It takes time to be a good pilot. the "Ace" tag doesn't make you a good pilot.
In EVERY Sci-Fi film/TV series I have ever seen, space battles are quick and deadly. Light fighters go down in one hit ALL THE TIME. JTL reflects that and it's beautiful. I fly an Advanced on Shadowfirewith 1700 shields, NO ARMOR, no boosters, no ordnance, a screaming fast and nimble engine, and a 3600 max damage Ion that does about .800 to shields. This ship is a killer. But I know that if another player ship even looks at me the wrong way I will blow up. I know this. I go overt knowing that I will die in 1 hit. So guess what....I do everything I can NOT to get hit. Flying a weak ship will only make you a better pilot. You have to be. I have an Oppressor that is a tank....but she makes me lazy. I don't have to flay as hard because I know I can take a few hits.
This is what I want to know...how many hits do you people want it to take? 2-5-10-50? Do you want PVP combat to last as long as PVE combat or as long as two deffence stackers on the ground? If you are a weak pilot do you really think it's going to matter how long a PVP battle is going to last? If you can't fly....you will die. 1 hit, 2 hits, 5 hits, 10 hits, 50 hits. It won't matter. A damage reduction won't help you as much as you think it will. If you're "just flying along" attacking something and I come up on your 6 and it takes 10 hits to kill you, I will bet hard credits that I will get those 10 hits before you have any idea what is going on.
There are some very good pilots out there who have had dogfights for 10-15 minutes!! Is that long enough?
And ifthink you're a"good" pilot whofinds JTL too easy, rather then asking for damage reduction, why don't you jump your hardcore self into the cockpit of a Z-95 or a TIE fighter, then head on into deep space...and let people know you're coming. Then come back here and report on how easy it was.
SheenaBrelya
Sun Apr 17, 2005 12:34 pm
#8
This discussion has been brought up by a lot of people a lot of times. It seems that people on both sides have valid points, but I typically come out of those discussions wishing more and more for a re-balance of Droid Programs.
Shona
Shona
Ducimus
Sun Apr 17, 2005 2:15 pm
#10
Wee, not this can of worms again.
Misc ramblins:
1.) yes its true, PvE and PvP work entirely differetnly. If you can come up with a system that brings both to within arbitrary parameters, perhaps you should apply for a job at sony.
2.) As it is currenlty if PvP damage were to be toned down, here's what would happen between two pilots with a clue:
a.) Dance with each other from anywhere between 30 seconds to 5 minutes.
b.) someone gets lucky and scores a hit.
c.) The pilot who was just hit shunts his shields back to 100%.
d.) Goto A. Rinse and repeat ad nasuem until someone gives up and hyper's away.
Nerf PvP damage, no one dies. The entire system would need to be overhauled.
3.) If you get smoked by a pilot, and you never saw him, Thats YOUR FAULT, not the game's. (see guide in sig).
4.) If you cannot handle being killed by another player, DON'T GO OVERT.
5.) Space and ground were designed to be entirely different and seperate. Space is meant to be twitch / real time based, Your skills as a player are paramount. The ground is not twitch/real time, your avatar's skills are paramount. If you don't like to PvP one one, then go to the other. Don't try and make both the same, they weren't designed that way.
6.) read the damn guide in my sig if your just starting PvP.
7.) This topic has been hashed, and rehased entirely too many times. Im sure if you dig not even 3 pages back into this forum you'll find a PvP damage post. Please read and respond there, the topic does not merit another damn post when theres already so many to respond to.
8.) Last but not least......RAAWWWWWRRRRRRRRR!!!!!!!!
Misc ramblins:
1.) yes its true, PvE and PvP work entirely differetnly. If you can come up with a system that brings both to within arbitrary parameters, perhaps you should apply for a job at sony.
2.) As it is currenlty if PvP damage were to be toned down, here's what would happen between two pilots with a clue:
a.) Dance with each other from anywhere between 30 seconds to 5 minutes.
b.) someone gets lucky and scores a hit.
c.) The pilot who was just hit shunts his shields back to 100%.
d.) Goto A. Rinse and repeat ad nasuem until someone gives up and hyper's away.
Nerf PvP damage, no one dies. The entire system would need to be overhauled.
3.) If you get smoked by a pilot, and you never saw him, Thats YOUR FAULT, not the game's. (see guide in sig).
4.) If you cannot handle being killed by another player, DON'T GO OVERT.
5.) Space and ground were designed to be entirely different and seperate. Space is meant to be twitch / real time based, Your skills as a player are paramount. The ground is not twitch/real time, your avatar's skills are paramount. If you don't like to PvP one one, then go to the other. Don't try and make both the same, they weren't designed that way.
6.) read the damn guide in my sig if your just starting PvP.
7.) This topic has been hashed, and rehased entirely too many times. Im sure if you dig not even 3 pages back into this forum you'll find a PvP damage post. Please read and respond there, the topic does not merit another damn post when theres already so many to respond to.
8.) Last but not least......RAAWWWWWRRRRRRRRR!!!!!!!!
SheenaBrelya
Sun Apr 17, 2005 2:36 pm
#11
Ducimus wrote:
Wee, not this can of worms again.
It'll never go away. No matter how well balanced, no matter what the system is, there will be people who want something different. The fact that the system has a few places where it isn't balanced just makes it easier for this same topic to be brought up. Over and over and over.....
Shona
Sifer2
Sun Apr 17, 2005 2:47 pm
#12
Thradd wrote:
No no no. Leave damage alone. Once WO3 gets fixed all will be well.
I've said it before and I'll say it again....
If you get killed in one shot
A) You were not paying attention-situational awareness is EVERYTHING
B) You need to adjust your ships loadout-you might want to drop some componants in favor of better shields
C) You need to learn how to fly better-it never hurts to learn a few manuvers otehr than "match speed turn"
D) You simply got bested. Move on and go practice. It takes time to be a good pilot. the "Ace" tag doesn't make you a good pilot.
In EVERY Sci-Fi film/TV series I have ever seen, space battles are quick and deadly. Light fighters go down in one hit ALL THE TIME. JTL reflects that and it's beautiful. I fly an Advanced on Shadowfirewith 1700 shields, NO ARMOR, no boosters, no ordnance, a screaming fast and nimble engine, and a 3600 max damage Ion that does about .800 to shields. This ship is a killer. But I know that if another player ship even looks at me the wrong way I will blow up. I know this. I go overt knowing that I will die in 1 hit. So guess what....I do everything I can NOT to get hit. Flying a weak ship will only make you a better pilot. You have to be. I have an Oppressor that is a tank....but she makes me lazy. I don't have to flay as hard because I know I can take a few hits.
This is what I want to know...how many hits do you people want it to take? 2-5-10-50? Do you want PVP combat to last as long as PVE combat or as long as two deffence stackers on the ground? If you are a weak pilot do you really think it's going to matter how long a PVP battle is going to last? If you can't fly....you will die. 1 hit, 2 hits, 5 hits, 10 hits, 50 hits. It won't matter. A damage reduction won't help you as much as you think it will. If you're "just flying along" attacking something and I come up on your 6 and it takes 10 hits to kill you, I will bet hard credits that I will get those 10 hits before you have any idea what is going on.
There are some very good pilots out there who have had dogfights for 10-15 minutes!! Is that long enough?
And ifthink you're a"good" pilot whofinds JTL too easy, rather then asking for damage reduction, why don't you jump your hardcore self into the cockpit of a Z-95 or a TIE fighter, then head on into deep space...and let people know you're coming. Then come back here and report on how easy it was.
Yes but dont you see the problem with that? Armor is useless. A Heavy fighter or MP ship is useless because Space PvP is a one hit death game. So yes under the one hit death mode we have now ONLY small extremely fast light fighters like you flyare worth flying in PvP. Most people know this which is why most people have two Ships. A Heavy for PvE and a Light for PvP. To me this is wrong. All types of Ships should be equally viable in PvE an PvP. A Heavy fighter should not be going down in one hit. A MP Ship should be able to take a ton of punishment enough that it would take multiple fighters to kill it.
Woss
Sun Apr 17, 2005 2:49 pm
#13
I like the armor idea, but if that's too hard to program, I have a simple "fix..."
Double all PvE damage, both inflicted and received, and halve all PvP damage. That ought to make strafing runs against singular NPC TIE fighters a little more cinematic, and at the same time give the heavy fighters in PvP some reason to exist besides having a few more guns to fire on the opening pass.
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