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Thread: Sort the mass out!

DavidHarper
Wed Dec 01, 2004 3:47 am
#1

I had this game 2 and 1/2 weeks and the loot I am getting is pathetic! I am curently 4-4-4-3 Rebel Pilot and for a least the last week and 1/2 I have not gottenn 1 piece of loot I could put in an actual fighter.


The loot I am getting normallly has really bad stats likeLevel 8 Engines with 49 speed and 30,000 Mass(That would take up 1/2 an A-Wing)it is pathetic! Not once have I found an engine of Speed over 73 and those ones again have such insane mass its impossible to put them in a fighter without making the rest of the equipment you put in Level 2-3 stuff.


Where are people finding 90+ Speed engines with a Mass low enough to put into there Fighters? I am Rebel with a 100,000 Mass X-Wing and I would hate to be Imperial god knows how they cope.


The only decent Engines I have is the 79 Speed Reward Engine and a 74 Speed RE with just 3000 Mass (I got these from my Guilds Shipwright not built with any of the loot I found)which I think is great for an A-Wing which is what I have put it in. But seriously could it be made a little easier to find about 90 Speed Engines with about 10,000 Mass and Pitch/Yaw/Roll in the 60's?


I don't mind having to save up engines to RE them but when all you ever get are High Mass/Low Speed Engines you can't do anything, really I would like to see some High Mass/High Speed Engines and some Low Mass/Low Speed Engines so I can combine them but its just not hapening.


Same thing goes for Blasters(The Blasters I am getting are ok actually but could do with lower masses 20-30k is ok for an X-Wing but no way I could fit them in an A-Wing), Capacitors(Have never seen a decent one, Lvl 1's are near identical to Lvl 8's but ofcourse Lvl8's have a mass 10x bigger)and Boosters(Same as capacitors).



Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
Bomb20
Wed Dec 01, 2004 4:43 am
#2


--------------------------------------------------------------------------------

Quote:

Where are people finding 90+ Speed engines with a Mass low enough to put into there Fighters?

--------------------------------------------------------------------------------


Those engines don´t exist anymore. they used to be tier3/tier4 Rewards. Neutrals / Reb´s and Imps got the same one. 92speed and light as hell Neutrals in addition got a 103 speed engine with tier4 with almost 40k mass (hence only usable in a multiperson ship). But since the last patch (or was it the one before this one? hmm, not sure) they have been lowered. since the 92 was too "uber". those who still have it will have fun with it... until it decayed.... because they decay like any other piece of quip.


My personal oppinion is that they should bring the 92 baclk. Since I never thought it was "uber" I think all ships are still to slow.

Message Edited by Bomb20 on 12-01-2004 03:45 AM




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Aenedor
Wed Dec 01, 2004 4:56 am
#3

You will be extremely lucky if you did find a piece of loot that was better than the player made/re'd components you are using.

This is the way the game works.

If looted stuff was that good than ship wrights would go out of business.



Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
Kylroi
Wed Dec 01, 2004 5:03 am
#4

Welcome to the new "balance" of the game. Seems that the developers feel "if we cripple everyone, nobodycan complain." I'm still waiting for them to undo whatever they broke in the 11.2 publish that brought the "drunken bee" issue to me. And it's not just erratic space flight that's a problem. It's a blatant client/server sync issue. When you "match speed" on a frieghter, and follow directly behind it, the distance should NOT increase, but it sure does for me (and a lot of others). This bug has put my ability to progress inJtL at a complete halt. How can I be expected to complete a single mission when I can't even take out a tier 1 LIGHT freighter before it jumps to hyperspace? So, rather than fix a random bug, they nerf everyone. I have also seen the loot issue you speak of. When I can actually get to play and kill things, I find that all the loot I do get is useless. What is it? Is it that I'm equipped with pre-nerf'd loot, thus nothing I can find now is going to come close? I don't have the ultra fast, low mass engine (not even up that far in pilot), yet it's hard to find even a comparable engine to what I do have. Seems they nerf'd all loot when the problem was only in certain areas. Droid interfaces are a good example. What good is a level 8 droid interface if it's not only heavier, but always slower than lower level units? I still find better droid interfaces at a lower level. And that's tier appropriate?


Ugh. Seems every MMORPG is run by people who ignore the paying customer and do what THEY think is best. I stopped playing another MMORPG for the same reasons. If things keep going the way they are on here, I'll have no choice but to stop playing. It's not "play" anymore. I can't go dogfight 3-6 tier 3 ships as it is now (and I used to). Loot from tier 1 ships is only good to sell. I would say that I at least have the ground game, but I'm seeing issues with it, too. I can call/store any pet/vehicle, but one of my harvesters stopped loading the complete radial menu on me last night. It's not in bad shape, and I'd just planted it but forgot to add a friend to the admin list. The "examine" option is rather useless. But then, I had to store/re-call my speeder once last night, too, because it did the same thing. The servers act like they are overloaded. I'd be willing to think it was only my system at fault, but too many others have the exact same problem(s). Perhaps they are silently working on all of these problems and will have them fixed before the new year. I can dream, right?
Aenedor
Wed Dec 01, 2004 5:19 am
#5



Kylroi wrote:
I'll have no choice but to stop playing.





Soooooo Sony make you play JTLS, right?

MMORPGS do change over time, as the players get smarter the devs make the game harder. The only exception I have seen to this rule is Asherons Call 1, which was p1ss easy to start with and just got easier as they hardly ever fixed the exploits. As a result it was BORING.



Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
YamadaMan
Wed Dec 01, 2004 5:31 am
#6



Kylroi wrote:
When you "match speed" on a frieghter, and follow directly behind it, the distance should NOT increase, but it sure does for me (and a lot of others).





it doesn't increase if you fly in the exact same direction, but it does increase if you doesn't, /matchspeed works, u just don't know how to use it.




DavidHarper wrote:
I had this game 2 and 1/2 weeks and the loot I am getting is pathetic! I am curently 4-4-4-3 Rebel Pilot and for a least the last week and 1/2 I have not gottenn 1 piece of loot I could put in an actual fighter.
The loot I am getting normallly has really bad stats like Level 8 Engines with 49 speed and 30,000 Mass(That would take up 1/2 an A-Wing) it is pathetic! Not once have I found an engine of Speed over 73 and those ones again have such insane mass its impossible to put them in a fighter without making the rest of the equipment you put in Level 2-3 stuff.
Where are people finding 90+ Speed engines with a Mass low enough to put into there Fighters? I am Rebel with a 100,000 Mass X-Wing and I would hate to be Imperial god knows how they cope.
The only decent Engines I have is the 79 Speed Reward Engine and a 74 Speed RE with just 3000 Mass (I got these from my Guilds Shipwright not built with any of the loot I found) which I think is great for an A-Wing which is what I have put it in. But seriously could it be made a little easier to find about 90 Speed Engines with about 10,000 Mass and Pitch/Yaw/Roll in the 60's?
I don't mind having to save up engines to RE them but when all you ever get are High Mass/Low Speed Engines you can't do anything, really I would like to see some High Mass/High Speed Engines and some Low Mass/Low Speed Engines so I can combine them but its just not hapening.
Same thing goes for Blasters(The Blasters I am getting are ok actually but could do with lower masses 20-30k is ok for an X-Wing but no way I could fit them in an A-Wing), Capacitors(Have never seen a decent one, Lvl 1's are near identical to Lvl 8's but ofcourse Lvl 8's have a mass 10x bigger) and Boosters(Same as capacitors).






it's strage that almost EVERYONE is able to equip any ship, master pilots use A wings alot, and many people love it, but you cannot figure out a way to equip it means it's broken ? or it means you don't do it right ? think about it, most of us can setup an A wing, u can not...

or maybe you'd expect to fill your A wing with the best ever components ? it's all about balance, if you want a fast ship, you can't equip with most powerful equipement, and if you want a powerfull ship, it's not as fast, it's balance, otherwise what would be the point of having different handling ships ?

in beta's early days, all ships were handling about the same, it became obvious that people would only use ships with highest mass, and totally ignore the other ones, so it'd have became a "composite" type of game, everyone using the same ship and all others become obsolete.

an A wing only uses 1 blaster, so you can already save mass on the reactor, a 1.5k mass 9k energy reactor is way enough for that ship, don't use armor, use a decent shield 1.3K shield or so for 10k mass, use a low end capacitor, you only have one gun, a capacitor with 35ish recharge rate and 600ish energy is more than enough, same goes for the blaster, put in a level 5, 6 or 7 blaster in it, then put it one of those level 2 loot boosters with 1.5k energy and about 2k mass, damn why would you need a Lvl 8 reactor with 15k energy, a capacitor with 52 recharge rate for a ship with 1 gun ? forget about missiles, it's not a bomber anyway.


so what do we have ?

9k energy 2k mass reactor
1.3k energy 16k mass shield
2k mass capacitor (level 2 or 3, even level 1 are good enough for 1 gun)
1.5k mass droid interface
2k mass booster
13k mass engine

now you got a quite fully operationnal A wing using 36.5k mass

wich gives you 27.5k mass for the blaster, level 7 ones are (if my memory's good) about 18/20k mass, you'll end up with 7K remaining mass to put a small armor or a bigger shield.



what the hell is hard in that ?



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
GrimBear
Wed Dec 01, 2004 5:48 am
#7






YamadaMan wrote:
it's strage that almost EVERYONE is able to equip any ship, master pilots use A wings alot, and many people love it, but you cannot figure out a way to equip it means it's broken ? or it means you don't do it right ? think about it, most of us can setup an A wing, u can not...

or maybe you'd expect to fill your A wing with the best ever components ? it's all about balance, if you want a fast ship, you can't equip with most powerful equipement, and if you want a powerfull ship, it's not as fast, it's balance, otherwise what would be the point of having different handling ships ?

in beta's early days, all ships were handling about the same, it became obvious that people would only use ships with highest mass, and totally ignore the other ones, so it'd have became a "composite" type of game, everyone using the same ship and all others become obsolete.

an A wing only uses 1 blaster, so you can already save mass on the reactor, a 1.5k mass 9k energy reactor is way enough for that ship, don't use armor, use a decent shield 1.3K shield or so for 10k mass, use a low end capacitor, you only have one gun, a capacitor with 35ish recharge rate and 600ish energy is more than enough, same goes for the blaster, put in a level 5, 6 or 7 blaster in it, then put it one of those level 2 loot boosters with 1.5k energy and about 2k mass, damn why would you need a Lvl 8 reactor with 15k energy, a capacitor with 52 recharge rate for a ship with 1 gun ? forget about missiles, it's not a bomber anyway.


so what do we have ?

9k energy 2k mass reactor
1.3k energy 16k mass shield
2k mass capacitor (level 2 or 3, even level 1 are good enough for 1 gun)
1.5k mass droid interface
2k mass booster
13k mass engine

now you got a quite fully operationnal A wing using 36.5k mass

wich gives you 27.5k mass for the blaster, level 7 ones are (if my memory's good) about 18/20k mass, you'll end up with 7K remaining mass to put a small armor or a bigger shield.



what the hell is hard in that ?





I'm having some problems fitting my TIE Advanced out with level 7 gear. It's a fast ship that can turn on a 2p coin. Which means it has to be light. Just because you can't fit it out with all the best stuff straight away, it doesn't mean its impossible. you just need to shop around and be willing to make compromises. Only thing missing from my Tie Advanced now is a missle launcher. I've equipped it with everything else including level 7 armour/shields/guns. I shopped around until I found another level 7 gun that was heavier hitting but lighter by 1200 mass (13k mass for one gun 14.5k for the other). Also got my hands on a RE'd reactor with 13k output and only 3k mass. Granted I had to make a big compromise with my boosters, running level 2 boosters now. but until I found my replacement gun I couldn't fit boosters at all.


It's all about planning and finding the right gear. The system works in my opinion.



GrimBear
DavidHarper
Wed Dec 01, 2004 5:51 am
#8








YamadaMan wrote:

9k energy 2k mass reactor
1.3k energy 16k mass shield
2k mass capacitor (level 2 or 3, even level 1 are good enough for 1 gun)
1.5k mass droid interface
2k mass booster
13k mass engine

now you got a quite fully operationnal A wing using 36.5k mass

wich gives you 27.5k mass for the blaster, level 7 ones are (if my memory's good) about 18/20k mass, you'll end up with 7K remaining mass to put a small armor or a bigger shield.



what the hell is hard in that ?





Why is that hard? Well lets see maybe it is because I am not getting any loot of that quality? I know how to outfit an A-Wing I am just not getting the loot to do it. And persoanlly I would not put a booster or a droid interface in an A-Wing, rater have the room for a better engine, problem is I can't find any!




Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
YamadaMan
Wed Dec 01, 2004 5:57 am
#9



DavidHarper wrote:


YamadaMan wrote:

9k energy 2k mass reactor
1.3k energy 16k mass shield
2k mass capacitor (level 2 or 3, even level 1 are good enough for 1 gun)
1.5k mass droid interface
2k mass booster
13k mass engine

now you got a quite fully operationnal A wing using 36.5k mass

wich gives you 27.5k mass for the blaster, level 7 ones are (if my memory's good) about 18/20k mass, you'll end up with 7K remaining mass to put a small armor or a bigger shield.



what the hell is hard in that ?


Why is that hard? Well lets see maybe it is because I am not getting any loot of that quality? I know how to outfit an A-Wing I am just not getting the loot to do it. And persoanlly I would not put a booster or a droid interface in an A-Wing, rater have the room for a better engine, problem is I can't find any!





that's where you're a noob guy

instead of using a 74 speed engine with engine overload 3 wich would put you up to over 900 speed, you'd prefer using a 88 speed engine that will only put you to 880 speed.

35ish recharge rate capacitors can be bought from the bazaar

1.3k ish shields can be crafted

level 7 guns can be crafted

9k energy 1.5k mass reactors can be found from the bazaar

1.5k boosters level 2 can be found on the bazaar



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Pantera_LandStrider
Wed Dec 01, 2004 5:57 am
#10



DavidHarper wrote:


YamadaMan wrote:

9k energy 2k mass reactor
1.3k energy 16k mass shield
2k mass capacitor (level 2 or 3, even level 1 are good enough for 1 gun)
1.5k mass droid interface
2k mass booster
13k mass engine

now you got a quite fully operationnal A wing using 36.5k mass

wich gives you 27.5k mass for the blaster, level 7 ones are (if my memory's good) about 18/20k mass, you'll end up with 7K remaining mass to put a small armor or a bigger shield.



what the hell is hard in that ?


Why is that hard? Well lets see maybe it is because I am not getting any loot of that quality? I know how to outfit an A-Wing I am just not getting the loot to do it. And persoanlly I would not put a booster or a droid interface in an A-Wing, rater have the room for a better engine, problem is I can't find any!





This is where you stop relying on loot, and go out and earn some money and start buying good equipment for your ship from players. If you rely on stuff that you loot, then you're not going to get very far - the same applies to the ground game. Looted stuff is okay if you're only using one or two items, but if you're trying to outfit an A-Wing with entirely looted items then no wonder you're having trouble. Looted items just aren't as good as player-made items, that's the way it's always going to be and it's not going to change.



:: Ingame Name :: Logaan Shadowfall ::
:: Race ::Human ::
:: Player Association :: Shepherds of Twilight ::
:: Current Professions :: Master Pistoleer, Master Smuggler, Teras Kasi Master & Freelance Pilot ::
:: Galaxy :: Eclipse ::


YamadaMan
Wed Dec 01, 2004 5:58 am
#11

I write it in a new post so you can maybe get it better

USE DROID PROGRAM: ENGINE OVERLOAD



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
seant9
Wed Dec 01, 2004 9:35 am
#12






Pantera_LandStrider wrote:

This is where you stop relying on loot, and go out and earn some money and start buying good equipment for your ship from players. If you rely on stuff that you loot, then you're not going to get very far - the same applies to the ground game. Looted stuff is okay if you're only using one or two items, but if you're trying to outfit an A-Wing with entirely looted items then no wonder you're having trouble. Looted items just aren't as good as player-made items, that's the way it's always going to be and it's not going to change.





Actually.....


Capacitors, Engines, Boosters, and Droid Interfaces are much better looted than crafted.


Everything else is usually better crafted, but eventually you will probably be running a ship full of RE'd loot if you want to take full advantage of the mass of the fighter ships.




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


Sea-to Hidal - Krayt Oasis, Tattooine - <BGH>



VemaGara
Wed Dec 01, 2004 10:20 am
#13

Mass, energy, defence, offence. That's the ship outfitting game. Unless you choose a multiplayer ship, this game catches up with you.

If you can't find appropriate loot, get a Tier2-3 mission from a space station. That will greatly help in finding mass appropriate loot.

My current TIE Advanced (65k mass) has a .5k tier1 droid interface (14 speed - love those original interfaces), level 2 boosters 1.5k, the 79 speed reward engine, a Tier? reactor, a Tier 7 shield, and two Tier6 guns. No armor. No launchers. It still needs lots of work, but can handle three Tier4's with ease. Given that I built her on Sunday night, that's not too bad. Mostly, she needs a better reactor (or I need to trade for some reactor overload programs.)

Things to note:
- A Tier1 booster has a 1k mass for +20 speed.
- A Tier7 booster has 10k mass for +28 speed.
Is that +8 extra speed worth it for 10 seconds if it costs an extra 9k in mass?

As for droid interfaces, unless you change settings often, dirt slow is fabulous.

As for utility, I took out a Tier3 Nova Courier with a 50k mass TIE Interceptor, solo, along with 7 Tier3 X-Wing escorts. DON'T underestimate what raw speed and agility can do for you.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
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