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Thread: Sort the mass out!

YamadaMan
Wed Dec 01, 2004 10:40 am
#14

A wing allowed me to solo all my tier 4 missions actually...



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Talfa
Wed Dec 01, 2004 2:50 pm
#15

I don't understand what the big deal is about the 92 speed reward engines is. I have 3 aces between my accounts (1 of each pilot type) and none of them use the reward engine anymore. I have 3 of the reward engines but do not use them at all.


A shipwright that I shop at makes 88.7 speed engines that have 12-13k mass and pyr at 50 or so. While this is not exatly the same as the reward engine, it is very close to the stats of them. What this does do, is allow me to use engine overload 3 at will and not feel bad about burning up an engine that can be crafted at any time. The one thing that the reward engine does that no other engine does is make the engine on your ship look different. If you are an imp, then that won't matter as that does not apply to their ships at all.


I cruise at approx. 1k+ speeds, non-boosted in all my craft except the MP ships. This is counting my bombers and fighters. If you are flying an A-wing or TIE Advanced with one of these engines then the pyr rate won't matter all that much to you. Nor will it really matter in the bombers that don't turn on a dime anyway.


It would seem that many shipwrights, in my experience, do not make crafted engines. This could be perhaps because everyone cherishes their 92 speed reward or because they do not know the full extent of the SW engine changes. My suggestion would be to go out and find a SW that has good resources and likes to tinker around, have him make a few engines and try em out. I think it may be exactly what you are looking for to take away the 'reward engine envy' blues.
YamadaMan
Wed Dec 01, 2004 3:18 pm
#16



Talfa wrote:
I don't understand what the big deal is about the 92 speed reward engines is. I have 3 aces between my accounts (1 of each pilot type) and none of them use the reward engine anymore. I have 3 of the reward engines but do not use them at all.
A shipwright that I shop at makes 88.7 speed engines that have 12-13k mass and pyr at 50 or so. While this is not exatly the same as the reward engine, it is very close to the stats of them. What this does do, is allow me to use engine overload 3 at will and not feel bad about burning up an engine that can be crafted at any time. The one thing that the reward engine does that no other engine does is make the engine on your ship look different. If you are an imp, then that won't matter as that does not apply to their ships at all.
I cruise at approx. 1k+ speeds, non-boosted in all my craft except the MP ships. This is counting my bombers and fighters. If you are flying an A-wing or TIE Advanced with one of these engines then the pyr rate won't matter all that much to you. Nor will it really matter in the bombers that don't turn on a dime anyway.
It would seem that many shipwrights, in my experience, do not make crafted engines. This could be perhaps because everyone cherishes their 92 speed reward or because they do not know the full extent of the SW engine changes. My suggestion would be to go out and find a SW that has good resources and likes to tinker around, have him make a few engines and try em out. I think it may be exactly what you are looking for to take away the 'reward engine envy' blues.





with mp ships, u can get mark 5 engines at 101/103 speed, along with a MARK 5 reactor with 18k energy, u can use reactor ol4, engine ol4 and weaps ol3, makes your ship cruise at 1140ish before booster, it's fun to see tier 5 fastest ships behind



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Talfa
Wed Dec 01, 2004 3:26 pm
#17

Personally, I dislike the MP ships. I hate the idea of having to find at least 3 other people willing to comit time and then launch and get the ball rolling. Then there is the issue of using similar parts to what people can cram into bombers and such. I'd love to see a way to be able to enjoy a MP ship solo. I do realize this defeats the purpose of a 'MP' ship but oh well, that's just how I feel. Also having shields, armor etc that are high in stats but with mass that no sane person could think of cramming into anything but a MP ship would help as well.


So for now Iwill stickwith my fighters/bombers.


Kylroi
Wed Dec 01, 2004 4:12 pm
#18






Aenedor wrote:





Kylroi wrote:

I'll have no choice but to stop playing.







Soooooo Sony make you play JTLS, right?

MMORPGS do change over time, as the players get smarter the devs make the game harder. The only exception I have seen to this rule is Asherons Call 1, which was p1ss easy to start with and just got easier as they hardly ever fixed the exploits. As a result it was BORING.





No, Sony isn't making me play. Yes, games get harder as players progress. BUT, bugs should be fixed FIRST. The point being, JtL is still quite new, and yet they have crippled many aspects of it because of a small % of the players who have more time to play, thus run out of obstacles to overcome. I know of at least one player that hasn't even purchased JtL yet, and already he's going to need help to do things that most pilots before him were able to do alone. Fair? Not really. I like a challenge, but let's not take a challenge and make it impossible. As things look now, it's heading that way.
Kylroi
Wed Dec 01, 2004 4:23 pm
#19






YamadaMan wrote:





Kylroi wrote:

When you "match speed" on a frieghter, and follow directly behind it, the distance should NOT increase, but it sure does for me (and a lot of others).








it doesn't increase if you fly in the exact same direction, but it does increase if you doesn't, /matchspeed works, u just don't know how to use it.


I'll have you know that I am not the noob pilot you think I am. I know very well how the freakin' match speed option works. I also know freakin' well when it's broken. You assume I don't know something, and that only shows that you are the first part of that word. /matchspeed does just that. I never said I was on autopilot, so I knew to follow directly behind. Obviously, you have never experienced the bug of client/server mis-sync.





DavidHarper wrote:

I had this game 2 and 1/2 weeks and the loot I am getting is pathetic! I am curently 4-4-4-3 Rebel Pilot and for a least the last week and 1/2 I have not gottenn 1 piece of loot I could put in an actual fighter.


The loot I am getting normallly has really bad stats like Level 8 Engines with 49 speed and 30,000 Mass(That would take up 1/2 an A-Wing) it is pathetic! Not once have I found an engine of Speed over 73 and those ones again have such insane mass its impossible to put them in a fighter without making the rest of the equipment you put in Level 2-3 stuff.


Where are people finding 90+ Speed engines with a Mass low enough to put into there Fighters? I am Rebel with a 100,000 Mass X-Wing and I would hate to be Imperial god knows how they cope.


The only decent Engines I have is the 79 Speed Reward Engine and a 74 Speed RE with just 3000 Mass (I got these from my Guilds Shipwright not built with any of the loot I found) which I think is great for an A-Wing which is what I have put it in. But seriously could it be made a little easier to find about 90 Speed Engines with about 10,000 Mass and Pitch/Yaw/Roll in the 60's?


I don't mind having to save up engines to RE them but when all you ever get are High Mass/Low Speed Engines you can't do anything, really I would like to see some High Mass/High Speed Engines and some Low Mass/Low Speed Engines so I can combine them but its just not hapening.


Same thing goes for Blasters(The Blasters I am getting are ok actually but could do with lower masses 20-30k is ok for an X-Wing but no way I could fit them in an A-Wing), Capacitors(Have never seen a decent one, Lvl 1's are near identical to Lvl 8's but ofcourse Lvl 8's have a mass 10x bigger) and Boosters(Same as capacitors).








it's strage that almost EVERYONE is able to equip any ship, master pilots use A wings alot, and many people love it, but you cannot figure out a way to equip it means it's broken ? or it means you don't do it right ? think about it, most of us can setup an A wing, u can not...

or maybe you'd expect to fill your A wing with the best ever components ? it's all about balance, if you want a fast ship, you can't equip with most powerful equipement, and if you want a powerfull ship, it's not as fast, it's balance, otherwise what would be the point of having different handling ships ?

in beta's early days, all ships were handling about the same, it became obvious that people would only use ships with highest mass, and totally ignore the other ones, so it'd have became a "composite" type of game, everyone using the same ship and all others become obsolete.

an A wing only uses 1 blaster, so you can already save mass on the reactor, a 1.5k mass 9k energy reactor is way enough for that ship, don't use armor, use a decent shield 1.3K shield or so for 10k mass, use a low end capacitor, you only have one gun, a capacitor with 35ish recharge rate and 600ish energy is more than enough, same goes for the blaster, put in a level 5, 6 or 7 blaster in it, then put it one of those level 2 loot boosters with 1.5k energy and about 2k mass, damn why would you need a Lvl 8 reactor with 15k energy, a capacitor with 52 recharge rate for a ship with 1 gun ? forget about missiles, it's not a bomber anyway.


so what do we have ?

9k energy 2k mass reactor
1.3k energy 16k mass shield
2k mass capacitor (level 2 or 3, even level 1 are good enough for 1 gun)
1.5k mass droid interface
2k mass booster
13k mass engine

now you got a quite fully operationnal A wing using 36.5k mass

wich gives you 27.5k mass for the blaster, level 7 ones are (if my memory's good) about 18/20k mass, you'll end up with 7K remaining mass to put a small armor or a bigger shield.



what the hell is hard in that ?



The complaint, as I heard, wasn't that he couldn't equip the ship, but that options were being limited as to the level of equipment, due to the higher mass of things. Fortunately for me, I'm an Imperial pilot, thus used to smaller mass ships and having to equip them. I can do a fairly nice TIE for around 50k mass. And that's fully loaded. But, there are certain options that I'd like to see upgraded (though, finding something in the right mass range is more difficult).

DavidHarper
Wed Dec 01, 2004 4:50 pm
#20





YamadaMan wrote:



that's where you're a noob guy






Yes I am a n00b thats why I have been playing since March


Oh and what programs that I have on my Astromech? Oh look its Engine Overload! Oh what else look! Weapons Overload!


Stop being so smug and assumeing I do not know anything!


Oh!Just for fun here is my A-Wing current layout:


Reactor: Mass: 2200, Energy: 11000


Engine: Mass: 3524, Speed: 75, Pitch: 64, Yaw:61, Roll:62


Shield: Mass: 15000, Front/Back: 1000, Recharge: 14


Front Armour: Mass: 5500, Armour: 700


Rear Armour: Mass: 5700, Armour: 1000


Capacitor: Mass: 1700, Recharge: 32


Booster: Mass: 1000, Speed: 23


Droid Interface: Mass: 500, Speed: 15


Weapon: Mass: 20000, Damage: 1500-2400


However all of this is from stuff I looted weeks ago, all the recent stuff totaly sucks. Normally it is sligthly better or slightly worse except in the mass area where its normally 20,000 Mass. The point I am trying to make is the low level equipment is barlely diffrent to the high level equipment except that the high level stuff has insane masses which makes them basicly useless.



Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
Elven_Duke
Wed Dec 01, 2004 4:57 pm
#21

I agree with you on the Engine nerf, the mass problem & the loot drop for the most part.

The engine "nerf" was done for many more reasons than balance, imho. After playing the beta & having a Reb 3443, Imp 3332, & Freelance 4343 on the regular JtL, along with having a Ace Imp pilot, I've notice a few things that would make space flight/fight play a problem for Sony.
1. It's not too hard to go up Tier 1 & 2 (with good built equipment & some pre-nerfed components) & depending on what squadron & faction u choose tier 3 can be done solo, but tier 4 was made for multiple people only. I don't think Lucas Arts wanted people to go up the tiers so fast & have so many people get getting master this quick. Ask someone who is a ace what they r doing now. Probably helping others, PvP-ing, killing any high lvl ships they can find fling around, & trying to get the Deep Space area's to work right ( maybe take some friends up in the multi to have some different fighting experiences). There r no missions made for masters only, as far as I know. All this adds up to a bunch of masters getting board with the game & quiting the game ( but leaving the character with all its Item/data taking up galaxy server space.
2. Sony chose the easy way to make the game more challenging as u go up the tiers. Instead of making a better AI that would use more y/p/r maneuvers to evade fire,using boosters to outrun/outmaneuver u, using teamwork against you (when u concentrate on 1 enemy, the others take advantage, line u up, & fire) & just using a lot of the moves players use. Instead, they went with more speed/shields/armor/firepower (all of these breaking the mass caps we have to live by) in the enemy's ships, piling on more & more enemies, & big ships with uber protection & over-accurate, double range weapons. You can use some of these types to a lesser degree or in special instances, but they make it more of a grind & a need for a LOT of high lvl pilots for u to finish a long mission. It also makes it harder to learn what special truly do & when to use them since they ramp the difficulty up quickly (Tier 4 Reb & Free/Tier 3 Imp.
3. With most adventurers in space making money from kill, mission rewards, & selling loot, the ground game has dropped a bit. Mainly for the artisan areas (except for Shipwright,DE, & to a lesser extent Architects ( harvesters & factories for Shipwrights) & Tailers ( for new "uniforms"). If these people change professions or stop playing, the the ground game will have a hard time getting back to normal & it will get new players to quit sooner with all the master that help out r busy in space.
Because of all these, they want to slow player lvling, reduce the money being made in space, & get the ground play going again (Why do u think they finally fixed NPC loot & added new "stuff" to collect). There may be a bug in the new space loot app since the latest patch (just a though).

As for mass, I think most ships in all factions need more mass, some to a greater degree than others. plus make some of the "bricks" a littler more maneuverable/faster).If u want to know what the mass use to be in the first half of the Beta, check out Prima's JtL Strat guide (Y-Wing, Tie Bomber, & Kimo all had the same mass/tie Fighter Light=1750/Yt-1300=4300).

I have also notice that most even numbered components r actually better than the items 1 lvl higher ( lvl 4 capacitors r better than lvl 5) is may change with this patch or mini patches, but I doubt it. this helps out Shipwrights,even though the can make the better stuff in most areas at the expense of mass.



Elven Duke - Lvl 90 ??? - (Pre-NGE) Master CH/Master Rifleman/Master Scout
Grammaton' Cleric - Lvl 90 ??? - (Pre-NGE)Master Pistoleer/Master Carbineer/BH-0440
TechToad - 12 pt Master Weaponsmith/Master Munitions Trader (9 Respecs Left)
Orguss - Master Medic - (Pre-NGE)12 pt Master Chef with Force Exper/Master Swordsman

atat9619
Thu Dec 02, 2004 1:29 am
#22

Before you start whining about a-wings needed more mass think about the imp ships.



^4Battlefield SF>SWG
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