Jump To Lightspeed Archive
Thread: Imperial Stardestroyer is Huge! Makes missile useless...
Message Edited by Juusman on 11-29-2004 04:35 AM
Juusman wrote:Well.. I'm having trouble target anything myself. I can cycle through the 100 guns and such, but I can't for the life of me see a target reticule of where I should be attacking. I made a few attack runs on the ISD, but couldn't see any damage. Anyone know how the targeting works for the ISD?Message Edited by Juusman on 11-29-2004 04:35 AM
Same problem I had. I found I could only target and get a missile lock on either the engine or the bridge. The missile didnt lock on until I was literially flying inside the engine's nozzle. Missle lock on the bridge only happened right before smacked into and bounced off.
We just need different effective weapon distances for capital ships that make them realistic.
Message Edited by ArdenStarmariner on 11-29-2004 10:04 AM
ArdenStarmariner wrote:
Juusman wrote:
Well.. I'm having trouble target anything myself. I can cycle through the 100 guns and such, but I can't for the life of me see a target reticule of where I should be attacking. I made a few attack runs on the ISD, but couldn't see any damage. Anyone know how the targeting works for the ISD?
Message Edited by Juusman on 11-29-2004 04:35 AM
Same problem I had. I found I could only target and get a missile lock on either the engine or the bridge. The missile didnt lock on until I was literially flying inside the engine's nozzle. Missle lock on the bridge only happened right before smacked into and bounced off.
We just need different effective weapon distances for capital ships that make them realistic.
Message Edited by ArdenStarmariner on 11-29-2004 10:04 AM
You are sooooo right!!! The ISD also needs this increase as well to 3 or 4K as their limited gun ranges right now prevent the batteries towards the back from even being able to fire beyond the bow! Ohh, and it needs that 72 fighters flying cover as well....and lets not forget to adjust the sheilds to correctly refelct the fact that a few space bombs would do nothing more than scratch the sheilds.
People want the missiles to be accurate, but if you do that, you need to do the same to the rest of the ship, and that just wouldnt be fun would it? The ISD should be able to shoot at you long before you get close enough to shoot, and thats after you get through the TIE CAP around the ship. The ISD should also have no fear from anything less than 12 BWings launching attacks with 24 space bombs at the exact same time. Until all that is put in, you rebels will just ahve to be content Soloing the ISD with lasers. *rolls eyes*
KJFett wrote:
ArdenStarmariner wrote:
Juusman wrote:
Well.. I'm having trouble target anything myself. I can cycle through the 100 guns and such, but I can't for the life of me see a target reticule of where I should be attacking. I made a few attack runs on the ISD, but couldn't see any damage. Anyone know how the targeting works for the ISD?
Message Edited by Juusman on 11-29-2004 04:35 AM
Same problem I had. I found I could only target and get a missile lock on either the engine or the bridge. The missile didnt lock on until I was literially flying inside the engine's nozzle. Missle lock on the bridge only happened right before smacked into and bounced off.
We just need different effective weapon distances for capital ships that make them realistic.
Message Edited by ArdenStarmariner on 11-29-2004 10:04 AM
You are sooooo right!!! The ISD also needs this increase as well to 3 or 4K as their limited gun ranges right now prevent the batteries towards the back from even being able to fire beyond the bow! Ohh, and it needs that 72 fighters flying cover as well....and lets not forget to adjust the sheilds to correctly refelct the fact that a few space bombs would do nothing more than scratch the sheilds.
People want the missiles to be accurate, but if you do that, you need to do the same to the rest of the ship, and that just wouldnt be fun would it? The ISD should be able to shoot at you long before you get close enough to shoot, and thats after you get through the TIE CAP around the ship. The ISD should also have no fear from anything less than 12 BWings launching attacks with 24 space bombs at the exact same time. Until all that is put in, you rebels will just ahve to be content Soloing the ISD with lasers. *rolls eyes*
Thank you!! You articulated what I was thinking.
Jyeoi wrote:Where can i find it?
It's in the "Deep Space" sector.
atat9619 wrote:
What we need to be able to do is dumb fire missles.
/agree
Also, it would be good to have slash commands for targeting specific components rather than cycling through all 50 or whatever on a big ship. Example: /targetbridge would target the bridge on the ship currently targeted. Does this exist already?