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Thread: Time to change the npc's in the noob zones
Butnot very practical.
How about those that want to start over again?
I think the new players need that security blanket until they get to tier 3 anyways.
Z
CyberData4 wrote:
It'd be nice once a majority of the playerbase proceeded past 2-2-2-2 pilot that we could get a major change to the level of the npc's in the tatooine, naboo, and corellia star systems. The vast majority of content there is tier one. With most player pilots I see on my server being higher than that. Hopefully, something will be done to give those araes new content for pilots that are aces already. Dathomir is cool, but gets boring.
FourthNail wrote:
Too bad spawns can't be determined by your player level in order to better match your skills. WOuld be the best way to challenge the 2222's and keep some lower level NPC's for us noobs.
Z
This idea would suck. The way things are now, if you want (or need) easier targets, it's not too hard to find them. If you want something a little harder, they can be found too. If all the spawns were based on your level,very few people would be happy. Those that are looking for a challenge would be screaming to increase the difficulty while those who are already having a hard time will be screaming that they are being forced to fight enemies that are too hard.
slave138 wrote:
FourthNail wrote:
Too bad spawns can't be determined by your player level in order to better match your skills. WOuld be the best way to challenge the 2222's and keep some lower level NPC's for us noobs.
Z
This idea would suck. The way things are now, if you want (or need) easier targets, it's not too hard to find them. If you want something a little harder, they can be found too. If all the spawns were based on your level,very few people would be happy. Those that are looking for a challenge would be screaming to increase the difficulty while those who are already having a hard time will be screaming that they are being forced to fight enemies that are too hard.
Hey, don't flame me. I have no problem finding targets and have no problems knocking them down. I simply offered that as a suggestion to those who were griping about not being challenged enough. I've seen very few other solutions so instead of complaining about mine, why don't you offer up one of your own?
Z
FourthNail wrote:
slave138 wrote:
FourthNail wrote:
Too bad spawns can't be determined by your player level in order to better match your skills. WOuld be the best way to challenge the 2222's and keep some lower level NPC's for us noobs.
Z
This idea would suck. The way things are now, if you want (or need) easier targets, it's not too hard to find them. If you want something a little harder, they can be found too. If all the spawns were based on your level,very few people would be happy. Those that are looking for a challenge would be screaming to increase the difficulty while those who are already having a hard time will be screaming that they are being forced to fight enemies that are too hard.
Hey, don't flame me. I have no problem finding targets and have no problems knocking them down. I simply offered that as a suggestion to those who were griping about not being challenged enough. I've seen very few other solutions so instead of complaining about mine, why don't you offer up one of your own?
Z
Sorry, maybe I was a little too harsh. I'm not offering up a better idea because I think it is working just fine the way it is - if it's not broken, don't fix it. Those that are complaining about not having enough of a challenge need to either go somewhere with harder NPCs (instead of expecting a challenge to come looking for them) or go to deep space (if they're not masters, they obviously still have something challenging to do). If deep space is too easy for them, maybe they should try it in a newbie ship...
Message Edited by slave138 on 12-30-2004 03:10 PM
Kalano wrote:
Have you been to every section of tatooine and looked in every nook, corner, and crany? I'm sure there is more than just tier 1 out there. I know Naboo has more than tier 1 fighters. You might have been looking in the wrong places.
Oh, and Dathomir is not the only other system in the game. Check the other ones out, you can even go to Kessel and Deep Space also.
In defense of the original poster, he did say the majority in those sectors was level 1 (which is true). I, too, have been able to find higher levels in the starter systems, but they are usually only lvl 2 (I don't think I've ever seen a lvl 3 or higher in any of the systems he mentioned). The rest of your points are dead-on, tho. It's all a matter of just looking around - there are plenty of challenges available if you go to the right places or use the right ships...